This commit updates the firedoor sprite to the -tg- glass firedoors. It
also changes the fire overlay back to a firey overlay instead of the
greyscaled version. The door Move() has been changed to help any possible
unforseen scenarios.
Adds new color coded fires, determined by the temperature of the air.
This will allow you to roughly approximate the temperature of fires even
from the other side of walls based on their glow.
In order from coolest to hottest (all temperatures are in Kelvin):
- "Black fire": Below 75K
- Red fire: Between 75K and 1100K
- Orange fire: Between 1100K and 1300K
- Yellow fire: Between 1300K and 1500K
- White fire: Between 1500K and 1800K
- Cyan fire: Between 1800K and 5300K
- Blue fire: Between 5300K and 7150K
- Dark Blue / Purple fire: Between 7150K and 9000K
- "Rainbow Fire": Over 9000K
Due to some issues with sprite editing, I temporarily disabled the use
of 2/3 of the fire tile sprites until I can properly update them while
maintaining their transparent portions. Until this is done,, all fires
will use the highest firelevel sprite set.
------------Removed entirely------
gib.dmi (all the gib icons are in blood.dmi and actually used there)
livestock.dmi (all the icons are in critter.dmi or animal.dmi)
--------fire.dmi---------
1old
2old
-----alien.dmi----------
oldweeds
oldweeds1
oldweeds2
---------blob.dmi-------------
blobOLD
blob_damagedOLD
blob_damaged2OLD
blob_idleOLD
blob_coreOLD
blob_spore_tempOLD
blob_nodeOLD
blob_factoryOLD
---------structures.dmi-----------
21 unused lattice sprites, I’m not typing all their names
--------------weapons.dmi------------
dice
d20
------------uniforms.dmi------------
spiderman
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4367 316c924e-a436-60f5-8080-3fe189b3f50e