Commit Graph
23 Commits
Author SHA1 Message Date
ContrabangandGitHub 586bf3320f Adds a Smoke buildmode (#29987) 2025-08-12 15:59:44 +00:00
ErikosandGitHub 48a29b9471 Adds a Portal mode to Build Mode (#28123)
* initial

* working version of portal buildmode

* Sanitize for PR

* spacing

* typo..

* Hopefully last typo

* more better code

* more less typo

* Requested changes (Thanks Burza) Please enter the commit message for your changes. Lines starting

* QOL changes

* sleep deprived coffe fueled refactoring

* compile again damn it

* old logging was better

* mew hotness logging

* Remove overlays on exit

* stop complaing grep
2025-02-26 10:00:12 +00:00
b66553619f Buildmode say (#27826)
* Implement atom_emote

* Buildmode say icon

* Buildmode say

* Better logging.

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-08 22:07:19 +00:00
a091516181 Administration tool: Build mode offer tool to quickly offer large amount of mobs. (#26712)
* offer buildmode

* stops asking to show special role if already decided in build mode

* Update offer.dm

* minor oopsy

* linter crying

* Update code/modules/buildmode/submodes/offer.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com>

* Update mob_misc_procs.dm

* Update code/modules/mob/mob_misc_procs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com>

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Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-09-19 10:46:53 +00:00
AffectedArc07andGitHub bd91a1b962 Obliterates the RSC (#26498) 2024-08-15 18:20:11 +00:00
ContrabangandGitHub 853f108c89 [SERIOUS] Improves admin tooling for radiation (#24968)
* lets clean some radiation

* changes

* lgtm
2024-04-23 00:50:48 +00:00
95d3a49929 Ports Malf AI rolling (and some other tipping refactors) (#21900)
* some thoughts

* I really forgot to commit all of this didn't I

* Rework vendor crits

* fixes some angle jank

* yeag

* Patches up most bugs with tilting things over

* Fixes up most of the AI logic

* rolling AI can now take teleporters, visual effect is now only seen by the AI

* better effects

* Remove a bunch of now useless code

* I keep forgetting this

* cleanup in aisle seven

* oops

* some more testing

* adminbus hours

* Fixes some buildmode stuff, does some more testing

* Add documentation

* Demo bugs

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* rework crit damage amount

* Adapt recent tg changes

* Fix some small bugs in testing, contra review 1

* contra review 2

* Fixes tipping with pacifism

* restore removed icons

* Fix some remote untipping

* restore the roll action

* finally address contra's review (sorry)

* remove debug tool

* Move untilt logic into component

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-31 20:24:52 +00:00
428ece899f Admin tools: Adds a forceMove tool to build mode (#20073)
* Admin tools: Adds a forceMove tool to build mode

* Updated the misleading explanation

* Adds early return, removes dangling return

* Ryan review + observer disallow

* Replaces copypaste

* Adds selection overlay, signals

* Removes unnecessary typecasting

* this will never work anyhow

* Adds signal_handler

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-01-13 16:24:43 +01:00
TrashDoxxandGitHub 76cb1f45fe Clean Up In Sprites: Misc Edition (#18073) 2022-06-24 10:42:11 +01:00
Crazylemon64 5b0eedcee5 Refactors buildmode into submodules, and adds an "atmos" buildmode
Also makes the mode selection interface far less tedious/painful

Adds unsimulated turf overriding, and admin logging

Temporary commit for storing the sdql buildmode

Adds extra documentation

also requires a path to be selected for "advanced" and "fill" modes, now

Spaces out mode switch buttons nicer

removes need for debug rights to do a fill with mob paths

Adds a bunch of extra fancy paths

Fox Changes pt 1

Backports /tg/station changes

Fixes a double-tap issue with dclick handling of certain mobs

Also no longer shows the "selection canceled" if you haven't selected a
region for the buildmode that supports region selection

Updates buildmode stuff
2018-10-07 20:54:40 -07:00
Crazylemon64 471a5ecca1 First pass at a functioning map writer 2016-08-03 13:26:22 -07:00
Crazylemon64 7e76405b11 Adds an explosion buildmode for testing atmos 2016-07-22 12:27:09 -07:00
monster860 d379822c9c Adds link mode 2016-04-02 21:40:49 -04:00
monster860 bac5ffa829 Fill mode 2016-03-30 13:52:11 -04:00
monster860 5b3512039d Adds areaediting mode. 2016-03-29 16:57:57 -04:00
Crazylemon64 a8f890bad1 Updates the buildmode tool to allow for better area generator testing 2016-02-29 07:09:00 -08:00
Markolie d8f98d6082 Add dmisort.sh script, and sorts all icons in .dmi files 2015-09-17 01:08:58 +02:00
AnturKandTigercat2000 28e952dc8c Adds area generators to build mode - Take 2
Adds two generators : Asteroid and Syndicate
2015-05-23 07:50:24 -07:00
tigercat2000 9173f1056a Revert "Adds area generators to build mode" 2015-05-23 07:39:14 -07:00
AnturKandTigercat2000 aac8b6d5a6 Adds area generators to build mode
Adds two generators : Asteroid and Syndicate
2015-05-22 04:58:56 -07:00
Tigercat2000 7a39af5fb3 Proper buildmode icons
This commit adds proper nicer-looking buildmode button icons

From: Baystation12/Baystation12#8995
Spriter: BartNixon
2015-05-03 20:19:52 -07:00
mport2004@gmail.com 3cae06c9c3 Fixed the signpost shuttle bug.
Critters have been added and livestock removed
Xbow damage raised to 30 a shot
Centcom Survival Kit is once again a box
Sec uniforms moved into their own locker

After IRC talk
Guns that are created in the protolathe now spawn inside of a lockbox
They can be unlocked by an ID with Armory access or an Emag.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2045 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 04:00:45 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00