Commit Graph
10 Commits
Author SHA1 Message Date
ContrabangandGitHub f9e95a2b1d Adds an icon for non-abstract nodrop items (#29452) 2025-06-07 13:25:01 +00:00
80c6d6bb63 pda.dmi resprite (#28254)
* first changes

* a

* b

* c

* d

* test

* eeee

* c

* guh

* hah

* maybe

* sexurity

* final sprites

* cartridge fix

* continue

* to be continued

* shit i have to do

* 1 pixel to rule them all

* library

* Update code/modules/pda/PDA.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>

* Update code/modules/pda/PDA.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>

* asd

---------

Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2025-02-24 16:23:06 +00:00
6eb1269d8e Return of the neck slot! (#27188)
* this turned out to be wayyyy more than just a test

* remove bedsheet icons from back.dmi

* hud+better icons

* error fixed

* fixes a few bedsheet icons

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* spacing

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* lint?

* guh

* lint

* TGUI Bundle Rebuild

* test

* fix

* dead golem fix

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-27 17:04:53 +00:00
AylongandGitHub 4983270cef PDA Resprite (#27040)
* PDA Resprite

* UI PDA
2024-10-22 09:29:24 +00:00
AffectedArc07andGitHub bd91a1b962 Obliterates the RSC (#26498) 2024-08-15 18:20:11 +00:00
LucandGitHub 1fe7819c1b Ports action button refactor from /tg/ (#24482)
* add the new stuff

* guh

* add the brunt of it

* action button stuff

* adds a lot of other stuff

* careful find and replace

* it loads

* so many huds

* ehh yeah this kinda works

* fixes this runtime

* hacks in some DMI stuff, we'll fix it later

* Adds better mouse pointer for dragging buttons

* gets dragging into place working again, updates DMI

* moves define

* remove extra hud defines, now it compiles

* CHECK GREP

* owww

* rename action defines

* ticks

* are we good

* let's try that again

* renames mob vars

* renames

* fixes some hud issues with huds getting the wrong variable

* fixes some alignment issues

* Adds mouse-wheel scroll support

* left -> right

* I am the entire circus

* first self-review pass

* Another review pass -- just realized I need to fix keybinds

* more testing

* update icons

* oops

* Fix spell icons not appearing properly

* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons

* hmm

* weh

* again?

* nah?

* maybe this?

* asdf

* should finally fix CI

* add client check

* move the ?

* add missing override causing runtimes

* shift-clicking now doesn't trigger the button

* better docs
2024-03-24 17:38:53 +00:00
KugamoandGitHub 55fcdbc503 Adds PDA lamps and in-PDA ID sprites (#14032)
* Adds sprite for PDAlight, references it, and alters PDA sprites to add off bulbs & redoes all the ID-in-pda sprites, and reorganizes the dmi.
2020-09-16 10:38:49 -04:00
Tigercat2000 09ff33ed49 /datum/browser Check Known Languages + UI button
This converts the "Check Known Languages" verb to use a
datum/browser-based UI (as opposed to the plain browse()), and adds a UI
button to most mobtypes to get to the language menu.
2017-04-24 12:07:57 -07:00
SamCroswell 0466499f86 Personal Crafting - Initial Commit 2016-07-15 16:25:37 -04:00
Tigercat2000 0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00