BiancaWilkson
074da2b796
Datumizes microbatteries ( #26900 )
...
* Datumize microbattery
* comments + feedback when you're revivable
* More comment
* more datumization
* Explaining myself
* Being able to charge while not having a microbattery
* Better comment
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Changes proc name to be more accurate
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
2024-10-18 23:30:04 +00:00
Spaghetti-bit
c1427a4565
Fixes a glowing eye issue and eye overlay issue ( #26934 )
...
* Reorders the layering, again. Fixes lighting issue with eyes.
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-15 12:47:22 +00:00
PollardTheDragon
ff8e0404b9
New Mech - The Nkarrdem, Janitor Supreme ( #26453 )
...
* Nkarrdem Mech - Initial Commit
* Fabricator category, garbage bag, module designs
* Added combat tech requirement to cleaning grenade launcher
* Fixed a comment's spacing
* Construction codersprites
* Construction path updated
* Open and Broken sprites
* Codersprites, Construction fixes, Wreckage
* Better spacing for equalities, better return bool
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Equality spacing
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* playsound boolean fix
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Mech part comment spacing
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Parts list parenthesis spacing
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Spacing and boolean returns
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Another boolean return
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* More comment spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* More comment spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Ditto
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Comment spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Comment spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Snake cased floor_buffer, removed excess comment
* Enhanced floor buffer
* Whole lot of time format changes
* HUD warning message update
* Cutting cargo
* Max equipment fix
* Spray fixes
* Light replacer fixes and defines moved
* Mop sound cooldowns
* Formatting, autodoc, spacing, and chat alert fixes
* Emag warning
* Removed excess returns, added click when spray empty
* Minor refactor of cleaning_act, removed the async mopping
* Excess user
* Formatting, Typecaching
* Replaces to_chat with occupant_message
* Type def, attack log, and timer for CGL
* Moved light replacement logic to light object as fix() proc
* Free performance is free performance
* To chat fix
* replaceLight changes
* Ranged fix
* Moved autodoc
* Early return in mop refilling
* Reordered early returns in mop action
* Applied change to cleaning documentation
* Moved acrtion, removed excess subtype
* Spray moved to internal spray item, various fixes
* Removed excess
* Internal garbage storage for garbage magnet
* Janimech storage handling, effect when emptying into disposals, user check in handle_item_insertion
* Extraneous Return
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Var declaration fix
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-10 09:40:48 +00:00
warriorstar-orion
62b65f8a91
Rework Lavaland tunnel themes. ( #26599 )
...
* Rework Lavaland tunnel themes.
* Fix deeprock mob density; ensure 1 vetus/bubblegum
* goddamnit
* bring spawn odds closer in line to head, fix tendril collapse range
* Move define to global dir
* don't need initial here
* define magic number properly
* make type of var clear
* CHECK_TICK during procgen
* less tendril cities, no tendrils in oasis centers
* revert no_lava helpers for now
* add NO_LAVA_GEN flag check back to safe_replace
* add blackbox feedback for themes
2024-10-10 00:05:29 +00:00
DGamerL
89796a055b
Makes RemoveComponent more sane ( #26877 )
...
* Makes RemoveComponent more sane
* An even better wrapper
* Update code/datums/components/surgery_initiator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-09 18:46:04 +00:00
Bm0n
1b25a5b021
Surgery sounds 2: Now with volume mixer! ( #26884 )
...
* fuck it
* these too
* ooops
* i did it again
* moved some vars around
* updates generics
* rematch
* oh shit i think this needs a break
* agh
* wall
* updates comment
* compile after 2 years
* this might break things
* typo fix
* restores surgery sound to default
* Misplaced thingy
* support for some new ghetto surgery changes
* organ2
* Update code/modules/surgery/bones.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/surgery/surgery.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* review change
---------
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
Co-authored-by: Bmon <no@email.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-06 09:40:33 +00:00
Contrabang
413ddc8b73
Adds Floor Lights (and makes lights not have random ranges) ( #26923 )
...
* Adds Floor Lights
* undef
* remove TECHNICAL DEBT™
* remove more technical debt™
* mapping changes
2024-10-06 09:33:31 +00:00
Migratingcocofruit
07bd88a2ff
Fixes N2O not decomposing above 100000 Kelvin ( #26817 )
...
* Replaces the N2O decomposition function with one that is slightly above 0 at 1400 Kelvin and approaches 1 as temp increases.
* adds a min check to the calculation of the amount to decompose
2024-10-02 15:20:40 +00:00
Migratingcocofruit
54e35bcf2a
Allows multitile to work with arbitrary list lengths ( #26801 )
...
* multitile now works with any shape of lists and the fillers are built relative to MACH_CENTER
* Iterates over each nested loop from left to right and correctly applies offsets
* Restricts list length to all be the same
* removes slashes from multiline argument in block and replaces a magic number with the appropriate define.
2024-10-02 15:17:21 +00:00
Silverplate
2d58d8e3ad
lowers succumb threshold to 130 damage ( #26941 )
2024-10-02 15:17:06 +00:00
Chap
666713eb4d
[FIX] Guardian health HUD now updates properly when host health changes ( #26818 )
...
* Guardian health hud now updates properly
* Now with negative numbers!
* New signal
* remove non-functioning proc
* Update code/game/gamemodes/miniantags/guardian/guardian.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-01 16:44:40 +00:00
warriorstar-orion
b61f4f3ff8
feat: Storage shelves and gun racks. ( #26744 )
...
* feat: Storage shelves and gun racks.
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* review comments
* better examine
* fix lint
* Examine for empty shelves
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* rest of review comments
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-28 22:28:44 +00:00
warriorstar-orion
a42b91ea99
blackbox: Add accumulating feedback types for numeric and text values. ( #26645 )
...
* blackbox: Add accumulating feedback types for numeric and text values.
* correct introduction
* i swear to god i can count to 7
* bloody VSC formatting on save
* formatting changes and doc additions
2024-09-27 17:05:53 +00:00
Mikhail G.
f4e20a3765
Fix: byond tracy init ( #26872 )
...
* remove https:// from version error
* move proc_refs file
2024-09-26 21:15:36 +00:00
Contrabang
ee6f73973e
Fixes problems with multiple sources of alpha on humans ( #25884 )
...
* lets gooooo
* this too
* comments
* update code
* im so good
* tested, it works now
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
2024-09-26 18:06:44 +00:00
Aylong
9d968e6ba9
Port DmIcon & Image components from TG ( #26623 )
...
* Port DmIcon & Image components from TG
* Documentation
* Uh oh
* I hate it
* I will bang you
2024-09-23 21:04:37 +00:00
datlo
20f47a7f40
Adds Syndicate organizations ( #24040 )
...
* framework
* factions and objs done
* objective framework
* remove you_are, implement intro_desc
* assassinate syndi text
* remove extra space
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Implement steal items
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* revert forced escape obj
* rename i var
* readd martyr check
* difficulty defines
* remove discounts
* add electra dynamics
* add hawkmoon
* repath org, add gameplay blurbs
* cuts unnecessary content, add org selection, updates
* move defines
* var names
* update numbers
* set defines, tweaks
* add hijack forced obj
* update L O R E
* remove forgotten todo
* document steal_list
* use initial()
* fix comments move steal objs
* apply code review suggestions
* use pickweight
* flags
* replace hardcoded target jobs by target_department
* comment fix
* incorporate org objectives into delayed objectives
* fix martyr check location
* Remove abuser vocab, debug names for orgs
* readd obj name as user, VV only
* add traitor panel and fix forced objective
* reword ARC objective
* change forced objective to list
* rewrite to US spelling
* Rework objective selection
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: datlo <quentinkoyote@gmail.com >
* add hunter notification, review stuff
* Update code/game/gamemodes/objective.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: datlo <quentinkoyote@gmail.com >
* fix lists
* Updated captain's sabre typepath
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
---------
Signed-off-by: datlo <quentinkoyote@gmail.com >
Signed-off-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2024-09-12 19:08:21 +00:00
warriorstar-orion
9f8c2c219c
refactor: dead signals removal ( #26704 )
2024-09-11 14:43:23 +00:00
Paul
a00a036841
add option to disable end of round sound ( #26014 )
...
* add option to disable end of round sound
* fix sleep position
* add EOR sound to enable/disable preferences
* invert logic so that existing players don't mute the sound
* fix inconsistent mute/hear variable
---------
Co-authored-by: pwbokie <pmerkamp@butler.edu >
2024-09-10 22:50:40 +00:00
DGamerL
35740a27cc
Adds support for machinery to be bigger than 1x1 ( #26531 )
...
* Adds big machinery
* Remove debug stuff
* Even less debug stuff
* Contra review
* Complete refactor + BSH
* Reverts `/big`
* Adds missing *
* initial
* Removes unneeded shit
* Adds edge of world edgecases
* Whoops
* Fix
* Lewc review
* Make the grav gen better
* Render passes fix
* Extra comment in the toml
* Extra deconstruct just in case
* One less loop
---------
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com >
2024-09-10 00:50:59 +00:00
Sean
73e861b7c0
Dev team chat ( #26669 )
...
* dev team chat initial
* oops
* refactor who code
* allow discord relay
* yeet some un-needed stuff
* tweak the role colour
* Update code/__DEFINES/admin_defines.dm
Co-authored-by: ROdenFL <ROdenFL@yandex.ru >
Signed-off-by: Sean <12197162+S34NW@users.noreply.github.com >
* .Add to +=
* Update config/example/config.toml
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: Sean <12197162+S34NW@users.noreply.github.com >
---------
Signed-off-by: Sean <12197162+S34NW@users.noreply.github.com >
Co-authored-by: ROdenFL <ROdenFL@yandex.ru >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2024-09-03 16:49:45 +00:00
Migratingcocofruit
6f1a90c59d
Documents and standardizes power and energy units. Fixes a pulse demon bug. ( #26560 )
...
* Documents units of electrical power storage and production. Defines KJ. SMES properly convert watt ticks to KJ. Pulse demon bugfix
* extra documentation
* corrected pulse watt tick to joule conversion location on the pulse demon code
* oops
* Fixes nomenclature formats
* fixes some comments, consolidates power defines in the power defines file
2024-09-03 13:13:24 +00:00
chuga-git
c7340b09b5
replaces hex2num proc with define ( #26649 )
2024-08-30 22:46:31 +00:00
warriorstar-orion
10ab1a87a7
refactor: Split up signals file. ( #26538 )
2024-08-24 16:37:52 +00:00
Ryan
0104291682
Slaying Goliath: a Washing Machine and Dyeing overhaul ( #26265 )
...
* Washing Machine Updates
* Dye Registry Improvement + Bug Fixes
* a couple bug fixes + beanie dyeing
* oopsie
* removes washing blacklist, it is unused
* Apply suggestions from Lewcc's code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* why is all my code fucking
* Update code/modules/clothing/gloves/colored_gloves.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* cleanup
* Update code/modules/clothing/gloves/colored_gloves.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* machine wash updates for simple animals
* Update code/modules/clothing/clothing.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* adds dyeing.dm documentation
* optimizations & visible_messages
* adds SIGNAL_HANDLER
* Update code/game/machinery/washing_machine.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* update comment
* cleans up cleaning_act()
---------
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-19 09:38:47 +00:00
warriorstar-orion
1b5af3a748
refactor: Remove unused DCS signal categories. ( #26511 )
2024-08-18 02:14:31 +00:00
Arthri
494704e323
Set Ore Redemption Machines to use Low Priority Messages ( #26444 )
...
* Refactor createMessage out of message server
* Change radio message
* Add reminder
* Fix linting errors
* Fix more linting errors
* Update priorities
* Add low priority icon
* Lower indent
* Fix switch statement
* Add low priority icon
* No reminders for low priority messages
* Update priorities in frontend
* Build and update /tg/ui
* Fix typo
* Clarify purpose of return
* [ci skip]
* Build and update /tg/ui
* [ci skip]
* Build and update /tg/ui
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
2024-08-17 15:31:33 +00:00
warriorstar-orion
90e52f70e8
refactor: Moves simplemob atmos and temperature requirements to DCS elements. ( #25619 )
...
* refactor: elementize simplemob homeostasis
* undef these bad boys
* ugh
* Fix up comments
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* update element var name
* Update code/modules/mob/living/simple_animal/simple_animal.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-15 23:07:43 +00:00
Kyani
58097d7c5b
Adds the atmos type: NoDecay ( #26432 )
...
* ddsadsa
ddsadsa
* adds a new MILLA atmos type
* Build MILLA
* oopsie
* comments
* Update code/__DEFINES/atmospherics_defines.dm
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* adds commenting
* merged and redid commenting
* Build MILLA
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2024-08-14 19:21:45 +00:00
DGamerL
ef2b3cdf93
Adds comments to defines ( #26463 )
2024-08-14 06:52:32 +00:00
PollardTheDragon
2d94ff16f4
Getting Medieval - Breach Cleaver ( #26298 )
...
* Securiblade, Sheaths
* Snakesfang and Cleaver
* Crates and Armory
* Origin Tech Fix
* Chargers can now accept securiblades
* Clan Cleaver is now Breach Cleaver
* Armor Checking
* Comment and description fixes
* State comment
* More Comments
* Contains list fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Breacher sword hates doors
* Tab indentation
* Breacher Armor Buff - Status Effect while wielding
* Breach Cleaver Sounds - courtesy of Stoniest
* Snakesfang Codersprites
* Define Fix
* Breach Cleaver - Icon Codersprites
* Breach Cleaver Codersprites
* Gave help-intent attack on cleaver an animation
* Reduced sound intensity of wielded harm
* Moved variables below inherits
* Buff spacing, guard clause
* Improved examine
* Guard clauses the secsword powercell
* Sword mode defines
* Added undefs
* Spacing
* Securiblade loreful examine_more
* Examine_More for all swords
* Grammar
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Moved defines, added auto-docs, grammar
* Fixed secsword recharging
* Secsword burn function fix
* Cleaver Armor Buff Fix
* Fix to buff
* Securiblade burn fix, stamina charge reduction fix
* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed
* Fixes securiblade EMP oversight
* Snakesfang can parry now
* Spelling
* Removed define indents
* Early returns
* A whole lot of fixes. Qdels the cell on delete.
* stun_delay proc doc
* Update code/datums/uplink_items/uplink_general.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Merged IF statements, relocated inits
* Armor change
* Remove null in cell variable
* Ifs to Switch
* Revert "Armor change"
This reverts commit 6b61e33433 .
* Better Ifs to Switch
* Removes roundstart armory blade, increases crate cost to 550
* Removed extraneous loc check, removed extraneous link cell proc
* Added null check to secsword/emp_act
* Added clear_cell proc to replace duplicate icon updates and cell nulls
* No vars in proc argument
* Properly nulls cell. Fixes cell sabotage for sword
* JustTheCleaver
* Forgot about the recharger
* Logic Change - Combined two Ifs
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removed extraneous permit var
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Early returns on object attacks
* Fixed missing cleaver sheath
* Fixed comment format
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removed extraneous line
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* cleaving_armor_boost variable standardization
* Added intent and effects to attack logs
* Added notice to description span for antags
* Made the armor buff into a var
* Replaced get_dir(src, get_step away(H, src) with user.src
* Fixed stat check
* AP Changes
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-09 01:03:47 +00:00
warriorstar-orion
2a3a84b438
refactor: Biohazard stats (again) ( #26424 )
2024-08-08 16:35:12 +00:00
warriorstar-orion
78ef86989f
Fix: Bespoke DCS elements use all requested args. ( #26387 )
2024-08-06 19:29:39 +00:00
Spaghetti-bit
52327cea40
[TWEAK] Runechat Color Preference and Species Dependent Organ (runechat) Removal ( #26018 )
...
* Reopens runechat color tweak.
Fully changes how the runechat color works with human mobs.
- Ties Runechat color to DNA (unchangable via scramblers, or other methods like DNA modifying)
- Runechat color is now a preference based thing and can be changed at mirrors.
* Linter mint
* Comment for comment's sake + Rerun cerestation CI/UNIT test because mouse ate a cable.
* augh
* reverts toml
* Fixes a SQL query, good for final review.
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-06 13:15:47 +00:00
DGamerL
44671e31e8
Adds: The C-Foam launcher ( #25738 )
...
* The start
* Getting a bit further
* Slight ammo casing update
* Istype helper and foam blockage
* Adds status effect
* Foam blockage and status effect fixes
* Autolathe ammo + stun
* aaaaaaaa
* Adds uplink item
* Actual slowdown
* Makes attacking a bit faster again
* Ammo increase to 12
* Sirryan review
* Adds sprites - almost working
* Lots of fixes + mineral doors
* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
Pedro
81aafadc97
[NEW/REVIEW RDY] Midround Event: Tourist Arrivals ( #26084 )
...
* ebent
* WHYYY
* bobobo
* adds ton of epic stuff
* messages added
* Outfit!
* Indentation! Arrhghg
* Gamemode checks, antag check stuff and outfit changes and tourist icon
* ID icon, random species, gender, hair, a few comments and logs.
* Mirroring review
* Applies suggestion
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com >
* Tourist Id's now have linked accounts, code cleaning as per reviews
* Following suggestion
* Apply suggestions as per review
* Addresses the risk of two people having the same account
* Typos and final cleaning
* Checking for jobban/Not showing as tourist on manifest
* Orbit test
* compile
* ebent
* WHYYY
* bobobo
* adds ton of epic stuff
* messages added
* Outfit!
* Indentation! Arrhghg
* Gamemode checks, antag check stuff and outfit changes and tourist icon
* ID icon, random species, gender, hair, a few comments and logs.
* Mirroring review
* Tourist Id's now have linked accounts, code cleaning as per reviews
* Applies suggestion
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com >
* Following suggestion
* Apply suggestions as per review
* Addresses the risk of two people having the same account
* Typos and final cleaning
* Checking for jobban/Not showing as tourist on manifest
* Orbit test
* TGUI Bundle Rebuild
* Applies suggestions
---------
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-30 14:10:08 +00:00
Mikhail G.
adbda79df9
Nukes 514 support ( #26224 )
...
* Nukes 514 support
* 1633
* replace CI exclude for proc refs
* 1619
2024-07-29 20:38:57 +00:00
DGamerL
098b13bb33
Removes the empty type of /snacks ( #26010 )
...
* Aaaaa it works
* Add updatepaths
* Add unsaved files
* MATTTTT
* Fixes casino
* Fix
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-29 14:46:04 +00:00
DGamerL
3f8aff4374
Delays handing out of Traitor objectives ( #24857 )
...
* Idk man
* IT WORKS
* SO CLOSE TO GREATNESS
* IT ALL WORKS AAAAAA
* Actually add a random timer
* Oopsie
* Removes empty proc
* Update code/game/gamemodes/traitor/traitor.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Contra requested changes
* Adds randomness to random_time
* Whoops
* Contra + AA Review
* Removes TODO
* Reverts standard mode
* Makes CI not fail
* Removes unused proc
* FUCK
* Fixes a kit bug (Thanks Erik)
* Tourte Review
* Matt review
* Changes text, adds admin logs
* Clarifies the log
* New and improved version!
* Fixes
* Revert "Fixes"
This reverts commit ea29aa92b2 .
* Revert "New and improved version!"
This reverts commit ea053f3b94 .
* Properly rerolls objectives at handout
* Adds trifecta support
* Contra and Sirryan review
* Forgor this
* Fix CI
* Final fixes
* Update code/game/gamemodes/traitor/traitor.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/gamemodes/trifecta/trifecta.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Steel review
* Wow I was silly
* Less whitespace
* Dumbest bug in a while
* No more lavaland player getting autobalanced
* Streamlines a proc + another fix
* AAAAA FUCK
* Update code/game/gamemodes/objective.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/gamemodes/objective.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Contra review
* Faire review
* Forgor to push this
* Farie + Contra review
* Hal + Contra review
* Uses `replaceobjective` now + Fix
* Farie review
* Farie review
* Farie review 2: electric bogaloo
* Fix
* Update code/game/gamemodes/objective_holder.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Contra review
* Update code/game/gamemodes/objective_holder.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2024-07-24 08:09:14 +00:00
Matt
61e89af131
Optimizes IP Address Storage in DB ( #25751 )
...
* Initial commit
* comment fix
* Updates new columns position in table
* Updates insert statement for connection_log
* 57 to 58 - Handles changes post merge conflict
2024-07-14 12:44:35 +00:00
BiancaWilkson
ec88636e6c
Cyborg Damage, Movement, and Power Overhaul ( #25252 )
...
* Adding defines
* More signals for external power
* Gets the reboot working
* renaming a proc
* config stuff
* Working on cyborg movement
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* IOSYS where'd you come from
* begon return 0
* VTEC caps slowdown
* Adjusting EMPs
* Funny arm is GONE
* Oh yeah regenerating stamina might be a good thing
* Forgot you could uninstall vtec
* icon machine broke
* Cell-less borgs can enter chargers to stay powered
* oh that was almost bad
* Fixes some logic
* its a surprise tool that will help us later
* Adjusting some numbers
* Adds a sound to go along with the text alarm
* dead things can still charge
* Another logic error
* Xenos too
* sorry linter
* fixes CL
* Slightly more slowdown on stam damage
* neurotoxin won't stun
* SOUNDS!
* 3 flashes to stun instead of 4
* Slightly longer stun
* SPEEDING UP BORGS JUST FOR THE TM SINCE CONFIG DONT WORK
* Keep borgs stunned forever
* Power loss is more dangerous
* Adds a stamina hud to borgs
* Cyborgs now heal up properly
* Removes an outdated comment
* Replacing parts works better now
* EMPs disable components for a brief time
* More missed rebalances
* When you forget to remove debug messages
* WHAT
* Cult magic works + borgs can be silenced
* 2 flashes to stun, flashes confuse now
* Update code/game/objects/items/devices/flash.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Abductors can stun borgs
* Watcher/cyro rays deal stam to brog
* Fixes a rounding error when healing borgs back to full HP
* Fixed span
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Fixed whitespace
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Guard clausify
* Indents a message
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/component.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* that's not what stat does
* No more hardcoded speed, don't TM this branch
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-09 17:44:50 +00:00
Spaghetti-bit
9d654d08ab
Cloner fixes, no longer shoves the wrong player into a cloned person. ( #26155 )
2024-07-09 03:30:43 +00:00
warriorstar-orion
ca93f6bc77
Retrofit TG pathfinder with upstream improvements ( #25583 )
...
* Retrofit TG pathfinder with upstream improvements
* i know how things work
* don't use HAS_TRAIT for things that aren't traits
* unique filenames
* i'm just a goofy lil moron
* use new block syntax
* apparently values don't need clamping with new block syntax?
* silence invalid JPS dest runtime
* fix runtime passing ID instead of access list
2024-07-08 15:48:43 +00:00
warriorstar-orion
62dc3d57dd
cleanup: Remove all unused accesses. ( #26146 )
...
* cleanup: Remove all unused accesses.
* Whoops, TCOMSAT is used, didn't read script correctly
2024-07-08 13:12:46 +00:00
HMBGERDO
7764d13257
Makes TGUI strip menu size toggleable ( #25763 )
...
* toggleable fullsize strip menu
* name.
* TGUI rebuild
* tgui rebuild
* TGUI rebuild
* TGUI rebuild
* TGUI rebuild
* TGUI rebuild
* TGUI rebuild
2024-07-06 08:42:40 +00:00
RomainzZ
e386cfd9bf
Lamp Bloom, Exposure and Glare ( #24534 )
...
* Light Update
* Not failing tests I hope
* Whitespace Removal
* Tweaking here and there
* Merge Conflict Fix
* Rebuild TGUI Bundle to Fix Merge Conflict
* Settings are now in "Game Preferences" too
* ColorMatrix formatting and removal of unused procs
* A little mistake on matrices
* A little mistake x2 (last I hope)
* Moving Glare under every other effect, tweaking values, playing with blending
* Update TGUI Bundle for Merge Conflict
* Apply suggestions from code reviews
* Fuck it, it just works
* No tabs cool
* Remove unused
* Am I retarded
* We better return
* Whitespace we need
* oh
* New SQL update version
* Missing comma fix and recompiled tgui.bundle
* Updating SQL version in misc_defines and config
* Remove datum in holder
* BloomEdit empty lines removal
* No more unneeded functions calls
* Tgui.bundle rebuild
* SQL Changes
* SQL Version = 56 now
* Documentation and some formatting
* tgui.bundle.js rebuild
* Remove unused layers and variables
* Allow cameras to render backdrops
* Possible runtime issue fix
* Remove "baked" bloom from the lamps
* Revert the "remove". Make it low on alpha channel
* Shuttle rotation light update fix
* We don't need this
* Possible runtime issue fix x2
* tgui.bundle.js update
* tgui.bundle.js update
* tgui.bundle.js update
* Revert config.toml changes
* Revert the revertion of config.toml changes
* Bring that config changes back!
* Entry added
* tgui.bundle.js update
* Prettier possible fix (?)
* Runtime fix (and broken tubes now have light after reinstalling them)
* config update
---------
Co-authored-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com >
2024-07-05 21:16:16 +00:00
Adrer
58137cd7b8
[FIX] It's possible to pick up stuff behind tables again ( #26144 )
...
* Replica syndicate space suit sprites
* Revert "Replica syndicate space suit sprites"
This reverts commit 1fb5cf68ac .
* You can grab stuff through tables again
* I must please the linter
* Morgue trays as well
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-07-05 17:57:20 +00:00
Spaghetti-bit
6de5e76549
Fixes an indexing issue with layers, making shoes now be removable again... ( #26125 )
2024-07-03 02:10:14 +00:00
Qwertytoforty
aaad036c7c
Only small and tiny simplemobs can go on skateboards, shoot people off them [BALANCE PRE APPROVED] ( #26091 )
...
* Only small and tiny simplemobs can go on skateboards, shoot people off them
* Update code/datums/components/riding/riding_vehicle.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-02 00:14:09 +00:00
Spaghetti-bit
943cf41bc0
[FIX] Fixes floating blood on non-existent hands: My damn feet and hands are bloody! ( #26100 )
...
* Fixes https://github.com/ParadiseSS13/Paradise/issues/7596
* Revert "Makes our time defines use strict numbers instead of nested defines (#26069 )"
This reverts commit 19cbfb129a .
* Comments!
* Revert unintended change
* Actually reverts.... missed an *
* Remove S, update comment.
* Adds checks for hands and feet, making sure you don't have invisible blood.
* Reverts unintended changs.
* Mysterious.
* Die unintended change, die!
* Version one, needs pixel shifting, code works.
* Splits hands and feed, leaves shoes / gloves in the case something has shoes / gloves on
* Left! not Right!
* unintended revert
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-02 00:04:17 +00:00