* bring it back now y'all
* adds a bunch of other changes
* pretty much works at this point
* grep
* Fixes some bugs, still chasing some down
* Add observers to recursive mob check, ensuring they can see messages from their orbitted atom
* tidy some things up
* resolve
* remove unnecessary checks
* Address todos, minor cleanups
* oh dear
* initial testing
* Fix some vulnerabilities (oops)
* Fix some other bugs from testing
* ci fixes
* Add some contingencies against clicking things you shouldn't
* fix some noted bugs
* Add observe to admin jump, improve messaging
* add a few more fixes that should mostly address some runtimes
* oh this wasn't really great
* one last thing
* Fix suit inventory problem
* Remove merge artifact
* Add some missing parens
* Prevents you from observing other ghosts, and should fix the getting stuck outside of your body issue.
* we love testing
* adds to player panel
* Fix more bugs with observers getting stuck outside of their body
* cleans up player panel, verb offerings
* shit
* Update code/_onclick/hud/alert.dm
welp
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
* Fixes some targeting issues
* Fixes targeting on aobserve
* Fix some weird storage bugs
* clean up some doulbed up follow links
* Update code/modules/admin/player_panel.dm
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
* Adds some checks for ghost observe
* Remove mentor debug log
* ahhhhhhhhh that'll do it
* Cleans up some additional checks that were not quite what they should have been
* better logging, too
* mochi review
* one more thing
* Gets robot huds mostly working
* hopefully fix folks not getting observe
* Fix order of operations causing a runtime on qdeleting
* Remove some unnecessary stack traces
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
* Fix bug with items in your inventory disappearing on changing HUD modes
* Fix some bugs with the observe verbs
* possibly fix nullspace issues
* funny review
* missed one
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
* Full Auto Gun Mode Component
* Apply some refactoring
* spaces mhmm
* Some signal movement
* Apply DGamerL suggestions
* Unknown SIGNAL_HANDLER no more
* Fix runtime if uid is passed
* Why the hell you even care
* god you serious
---------
Co-authored-by: Gottfrei <zweisen@gmail.com>
* part 1
* these also
* fuckin nuke it
* more
* more stuff
* more crap
* wow
* holy fucking shit, it works
* thats a start
* oops
* fubing bundle
* hahah brrrrr
* I LITERALLY ADDED IT BACK, FUCK OFF GIT
* yeah more changes
* hide abstract
* blamo
* thats enough for today
* old code begone
* goodbye can_strip
* nearly there
* finally
* fuckin finally
* review
* tgui
* unbreak shit
* fix OD
* okay, that should fix the last thing
* remove hover on nodrop, fix early interacting
* Extract requests console message sending code.
* Add secondary goals
* Converted supply shuttle to a signal-based system.
* Lint.
* Review suggestions.
* Secondary goals can now check the supply shuttle for their requirements.
* Remove redundant completion variable, undef what we define.
* Made the request console refuse to issue a secondary goal until you finish the current one.
* Made the shuttle blacklist error more specific, added locked/manifest-attached crates to blacklist.
* Added round end secondary goal report.
* Lint
* Add tags to reagents for secondary goals to use.
* Extracted the reagent logic from the bar goal, used reagent tags.
* Added the Variety of Drinks Bar goal.
* Added variety drinks goal for the Bar.
* CC no longer complains about sending stuff in containers, but the shuttle will refuse lockboxes without goal items.
* Allow unlocked lockboxes on the shuttle.
* Added kitchen goals.
* Lint
* More lint
* Add goals for scichem and medchem, pending reagent labelling.
* Added Kudzu goal for botany.
* I forgot to rename them, oops.
* Lint
* Made mechs sellable, configurable goal rewards.
* Balancing changes.
* Added random Ripley goal.
* Add Clear Task Backlog station goal.
* Lint
* Oops.
* did i even do this right
* Lint
* Excluded drinks available from upgraded booze dispenser.
* Such bugs. Much fix. Wow.
* Goal notice formatting.
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Made storage nesting better, improved consistency between storage types.
* Out, er, space.
* Added a proc for sending a requests console message.
* Added error messages to Virology Goals.
Backported a few small things from Secondary Goals to make this easier.
* Extracted out the three-way reward code into a proc.
* Update code/__DEFINES/dcs/signals.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Removed redundant SIGNAL_HANDLER labels.
* Yes, that should be a proc.
* Enforce important parent calls.
* Thank you, DreamChecker
* Undid accidental merge of #24699
* Removed a testing proc that wasn't intended for this PR.
* Removed parts of #24750 that also crept in.
* Made the variety of [x] goals more explicit that they want 50u of each.
* Reduced Kudzu trait requirement to 1.
* Request consoles now output the list of valid departments if you're at an unsupported one.
* Added personal crates.
* Added a supply pack of personal crates.
* Added special cargo handling for personal crates.
* Added automatic personal crate when requesting a goal.
* Required personal crates for most secondary goals.
* Add goal labels to the hand labeler, require them for mech goals.
* Made secondary goals one-per-person, not one-per-department.
* Added support for multi-line system messages to the request consoles.
* Made the RC message for goals nicer.
* Send goal crates even if no normal crates are ready, name and access-lock them properly.
* Don't double-label.
* Let's not use registered_account, names are fine.
* Add a ton of blackbox data to cargo and secondary goals.
* Fix a few bugs.
* More bugfixing, couple more stats.
* Even more stats.
* Text fix.
* Made cargo fines more consistent with other cargo feedback.
* Fixed a bug that prevented non-top-level items from being checked for CARGO_REQUIRE_PRIORITY.
* Blocked large crates from being sent back unopened.
* Enum values should probably be different from each other.
* Correct a bitflag mishap.
* Removed redundant supply shuttle docking and buy/sell attempts.
* Tweak message about personal crates to inlclude that they need to lock it.
* Add /Crates to the Personal Lockers description.
* Less pretty alignment, less complaining linters.
* Corrected a bad name in stats tracking.
* Reduced SciChem variety goal to 5 types.
* Toned down Task Backlog a bit.
* Fixed a bug that made unsellable items nested in containers be stolen by CC (qdeleted).
* Don't require bluespace 8, that's silly.
* Made secondary goals modifiable in the Modify Station Goals UI.
* Whoops, that was supposed to be 600u.
* i ded pls nerf
---------
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
* cult 1
* massive data refactor
* progress
* More crap
* IM SCARED IT COMPILES
* oops
* more fixes
* good comment
* hell yeah, team control
* lol
* blamo
* blam
* More stuff
* team refactor
* epic merge fail
* src not _src_
* more
* progress
* cult
* more stuff
* water
* goodbye __IMPLIED_TYPE__
* time to undraft
* FUCK FUCK FUCK
* okay this is better
* goodbye todos
* fix
* order of operations
* last fix? maybe
* yeah
* oops
* okay this should be ALL the fixes
* wow
* hell yeah
* wow
* fixes duplicate teams + adds more team safeties
* how the fuck did this happen
* admin objective improvements
* wah more bullshit
* guh
* fuuuuck
* fucking hell
* fixes
* Surely this will not have any critical balance implications
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* oops
* marm fixes
* fixes signal
* how on earth did I do that
* adds twitch to nanocalcium
* respect armor, lowers throw
* IPC can use, fuck up heartless people
* no crawl slowdown / meth
* *slightly* turns down the drug effect
* renames it will deal with pr desc soon
* finishes it
* rnd version empable
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Nerfs twitches visuals, due to a reported novastation bug where the visuals would endlessly stack
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* C-C-C-Changes
* Epilepsy Warning: Drug has vibrant visual effects!
* safety
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* removes twitch name, make mix explode
* oops
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Please merge 23876 first thanks
* whoops / fix
* she snakes on my case till I
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* deconflicts, ready for TM
* Update code/_onclick/click.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* lewcs good to them
* icon move and changes
* almost forgot to save this
* Update augments_arms.dm
* Inverted it, it seems.
* fixes lockers
* razorwire failsafes
* fuck
* razorwire one hand
* removes 2hand implant stuff
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* s34ns changes
* Vampires can gain blood for a minute from people who succumb
* Revert "Vampires can gain blood for a minute from people who succumb"
This reverts commit 50a3cf87fe.
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* no longer super sick time to port station traits in a 4 hour rush as you have lost control of your life
* some changes /fixes
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* more changes
* oh right, the murders (uplink price tweaks)
* Update code/controllers/subsystem/SSjobs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* compiles
* doesnt work but works better
* tgui dogs still sleep but I want to sleep
* it should finally compile now. Probably.
* Update tgui.bundle.js
* Sorry IAN, transfer components is shoddy as hell
* removes minor uneeded /tgui
* also extra line whoops
* final stuff
* reverting changes I made earlier is hard ok
* Weight change, uplink reference
* oh right, the hey fucko
* Update code/_globalvars/traits.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update tgui.bundle.js
* pushes
* pulls it
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* more changes, ion rifle blocked on cyb revolution
* dipshit remove the debug / tgui pritier and such
* tgui
* updates tgui again as nanomap was merged
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* comment / tgui
* every day I worry all day
* Full TGUI rebuild + prettier
* ah fuck
* leave a customer feedback at the link below!
* tgui momenr
* tgui moment
* FUCK I am dumb
* vertical TGUI
* She T's on my GUI till I
* Update tgui.bundle.js
* Apply suggestions from code review
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* Update code/modules/supply/supply_pack.dm
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* IPC can now use robotic hearts / pulse demon hearts and charge
* fixes revert not working for hangover / arrivals
* tgui moment
* hhgreg
* fixes that one bug
* Every day I worry all day
* deconflicted for real this t ime
* Update code/datums/station_traits/postive_traits.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* ch-ch-ch-changes
* Update SSjobs.dm
* Update code/modules/supply/supply_pack.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* deconflicted but won't pass CI
* fixes double dipping on traits
* my le consoles, they le no work?
* Great Great Asset, Asset, Great Great Asset, Asset...
* sorry slime mains
* fixes borgs being punished heavier
* actually fixes it, I was dense
* hopefully fixes borg drunk further
* makes it compile?
* actually makes it compile god whyyyy
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* Morgue tray now updates properly
* Return of the guard clause
* Send signal upon ghosting/reentering
* Correct source for reenter corpse signal
* Signals split up, now works with DNR
---------
Co-authored-by: Adrer <adrermail@gmail.com>
* some thoughts
* I really forgot to commit all of this didn't I
* Rework vendor crits
* fixes some angle jank
* yeag
* Patches up most bugs with tilting things over
* Fixes up most of the AI logic
* rolling AI can now take teleporters, visual effect is now only seen by the AI
* better effects
* Remove a bunch of now useless code
* I keep forgetting this
* cleanup in aisle seven
* oops
* some more testing
* adminbus hours
* Fixes some buildmode stuff, does some more testing
* Add documentation
* Demo bugs
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* rework crit damage amount
* Adapt recent tg changes
* Fix some small bugs in testing, contra review 1
* contra review 2
* Fixes tipping with pacifism
* restore removed icons
* Fix some remote untipping
* restore the roll action
* finally address contra's review (sorry)
* remove debug tool
* Move untilt logic into component
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* refactor: datumize security levels
* refactor: implement `SSsecurity_level` for handling security level related stuff
* feat: returns back old `delta_alarm` sound
* refactor: adjust existing code to use `SSsecurity_level`
* fix: remove redundunt new init order
* fix: fix type in var
* refactor: apply reviewer changes
* fix: replace `can_fire=FALSE` with `ss_flags = SS_NO_FIRE`, as subsystem will never fire
* fix: use `flags` instead of `ss_flags` for subsystem
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* fix: replace old security level interactions
* feat: implement `Recover` proc for `SSsecurity_level`
* refactor: add clearer doc for `security_level_set_timer_id` propery of `SSsecurirt_level`
* refactor: swap `security_level` datum properties to make it clearer to read
* refactor: move initialization code from `New` to `Initialize` for `/obj/machinery/firealarm`
* fix: revert back `delta_alarm` annoing sound, use `delta_claxon` on change to delta security level
---------
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* proof-of-concept implementation
* clear being_hijacked on death
* it glows in the dark
* oops
* machinery interactions and some fixes
* consistency, correctness, fixes
* stop usage of the \the text macro
* list inits in Initialize
* fix control flow spacing
* review compliance
* event code and some tweaks
* upgradable spell abilities and some tweaks
* how did that happen
* cycle cameras spell
* stat upgrades (no sprites for now)
* tweaking
* sounds
* jecties code
* more tweaks and fixes
* some review stuff
* alt-click user param and charger icon fix
* Remove unused default amounts in objectives
* Comply with sirryan review (part 1)
* Move isapc definition
* Add autodoc comments to all pulse_demon vars
* Give random number in name on init
* Fix merge conflicts
* Remove pulse demon from traitors on Destroy
* Fix mulebot relaymove override
* Fix airlock TGUI actions
* Fix loop over mobs in cablehop
* Attempt to fix overload runtime
* Half-fix gun cooldown issue
* Fix chat related issues
* Attempt to fix overload runtime (take 2)
* Make ion projectiles collide
* Tweak pulse demon speed
* Make demon survive loc being deleted
* Send message when saved by self-sustaining
* Fix vv_edit_var for charge
* Stop people disabling hijacked bots
* Make demon lose more health when not on wires
* Increase costs of stat upgrades
* Allow demon to change its drain speed
* Stop demon obliterating xenos
* Comply with review (partial)
* Fix issues pointed out in reviews
* Allow demon to drain charge of reachable items
* Adjust volume of demon sounds
* Improve cell interactions
* Bump up event weight (for testmerge)
* Give pulse demon a highlight section on orbit menu
* Give demon an experimental soft-counter to insuls
* Reduce volume of most common sounds (again)
* Update demon cable overlay when required
* Stop AI using its tracking ability on pulse demons
* Add wizard spawner for pulse demon
* Tweak EMP behaviour and numbers
* Clear references in Destroy
* Make appear on end of round credits even when dead
* Prevent pulse demon from detonating cyborgs
* Generalise insulated structure check
* Clean up remaining review requests
* Add new sprites
* some addressed reviews
* Typepath changes, GC fixes
* I blame charlie
* good enough
* die or something
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* even more changes
* final tweaks
* what
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* bam
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* to_chatn't
* deconflicted
---------
Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update traditional CPR to loop automatically
* Implement most of the base stuff
* Bring over most defib changes so far
* Checks and fixes
* cleans up some leftovers, getting it ready for review
* Little bit of IPC flavor
* excludes non oxy-breathers, sorry!
* Better rescue breath handling
* Refactor revivability into a status effect
* Adds a little bit of feedback
* Removes the original variables
* Allows for CPR to activate cavity bombs
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* snake case time
* breathid instead
* remove unused proc
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* biting off more than I can chew, but I feel like hurting myself
* more shit
* progress continues, moral stays sameish
* bite of 2587
* mod_theme down, but probably broken
* 385 errors, 16 warnings, zero tgui interactions
* 292 19
* final strech to buggy mess, break time
* it compiles. It almost fucking certainly doesnt work, but it compiles
* fudhsciffubgsbgpgb actions not working as should for modules
* fuck it we'll just open the pr as we work on it
* icons work now
* tgui stuff
* more progress
* JUDGEMENT
* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.
* jetpacks, gps, and go do what exo-suits yourself
* almost ready
* sorry to whoever has to review this
* should work™️
* should be good now
* pushing changes so I can do reviews next
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* lore™️ Adds illegals level to modsuit parts from syndicate.
* early returns
* and these illegals
* no uplink reference idiot
* mod inhands are a good idea
* this is needed for inhands nerd
* Bomb detector working, modsutis cover ears. skin things
* overslotting removal, cyborg charging, ert loadout for gamma
* duplicated signal
* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.
* tether module, orb module, holster stuff
* built in no slip, cheaper 87
* removes modules already installed, engineer ert get jetpack, equip into modsuit storage
* comments spaces and duplicate flags
* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Compile TGUI, slowdown adjustment, Modsuit to MODsuit
* sonar, do after, more equipment, acid handling
* overlay bugs / ERT / DS suits autodeploy
* middle click action buttons
* traders, sec modsuit energy nerf
* surplus weighting
* Kinesis module.
* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis
* more power / unused module removed
* name, ds fix, pre equipped to cc suit
* depot / grammer
* ok should be good™️
* overslot, dupe gun, missing suit storage
* stealth nerf, new kit
* gun stuff / ds theme
* bio armor is gone
* let me push changes please thank you
* makes shocks work right
* copies over some changes TG made to module prices after porting
* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-
* sirryans changes
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/telesci/gps.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/telesci/gps.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Control define, ERT / DS have gloves / boots again.
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* More changes
* god I hate tgui. Why do all the bundles live underground, instead of in my basement?
* she updates my master till I testmerge
* modsuits can recharge again
* fixes a lot of shit
* Ready for TM probably
* sure fuck it whatever that makes sense I guess
* the pinpointer works better™️
* Another storage module bug fix
* hair and medical stuff
* fuck fuck fuck
* fixes sonar
* Bag exploit fixes / plasma runtimes / ear nerf
* dna lock improvement / cryostorage
* whoops
* Ball form second cooldown wasn't helping, no more infinite cores
* she springs my lock till I ***SNAP***
* plasmaman no longer die
* fixes modsuit emp issues
* atmos no longer fucking dies
* Fixes, module printing, and a restriction on newly constructed modsuits
* Inventory code my hated
* WOOO PREFERENCE CODE WOOOOO
* icons my hated
* fix for mods / spaceproof shit
* holy shit whhhyyyyy
* backpack first
* Update mod_theme.dm
* prevent infinite gun arms / infinite modsuit cores / syndicate modules
* fixes tm error
* scream loudly if species sprites break. They shouldn't, but, you know.
* deconflicted with luck
* converts to refit for species
* fix pathfinder
* fixes modsuits being funky power wise
* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit
* nerfs the atmos modsuit
* magboots for ds / CC modsuit
* downside of autosave: typing in wrong window saves bad stuff
* Gamma ERT have internal cameras again.
* spellcheck when
* ah fuck
* yes delete the null that works
* whoops
* fixes error / description
* un vulps your cannon
* fixes tails disapeering on base modsuits
* space to underscore
* tgui fix / tajaran
* springlock buff, cryopod fix
* u helps
* WHO PUTS A GUN IN ITEMS
* tgui moment
* mining modsuit nerf / hidden holster module
* PAIN
* UNATHI TIDE STATION WIDE
* I love special code
* slightly dense
* shark jumpscare
* fixes ghost item, fixes springlock being bad
* YIPPEEEE IT WORKED
* she decons my flict
* pain
* ebbas days are numbered :^)
* hidden
* r-r-r-ebuild
* fixes more bugs
* qwerty, you are dense
* fixes gps
* fix mulebot crate
* level fix
* adds back icon
* moving storage, fix bug, modules activate / deactivate message
* yeah
* yeah
* yeah™️
* steels requests
* windoors no longer make pathfinder module explode
* chat spam
* oil slicks + modsuits
* whoops
* bag check
* ofc
* Update code/modules/mod/mod_control.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/datums/uplink_items/uplink_nuclear.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/mod/mod_control.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/mod/modules/module_pathfinder.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>