Contrabang and GitHub
413ddc8b73
Adds Floor Lights (and makes lights not have random ranges) ( #26923 )
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* Adds Floor Lights
* undef
* remove TECHNICAL DEBT™
* remove more technical debt™
* mapping changes
2024-10-06 09:33:31 +00:00
e386cfd9bf
Lamp Bloom, Exposure and Glare ( #24534 )
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* Light Update
* Not failing tests I hope
* Whitespace Removal
* Tweaking here and there
* Merge Conflict Fix
* Rebuild TGUI Bundle to Fix Merge Conflict
* Settings are now in "Game Preferences" too
* ColorMatrix formatting and removal of unused procs
* A little mistake on matrices
* A little mistake x2 (last I hope)
* Moving Glare under every other effect, tweaking values, playing with blending
* Update TGUI Bundle for Merge Conflict
* Apply suggestions from code reviews
* Fuck it, it just works
* No tabs cool
* Remove unused
* Am I retarded
* We better return
* Whitespace we need
* oh
* New SQL update version
* Missing comma fix and recompiled tgui.bundle
* Updating SQL version in misc_defines and config
* Remove datum in holder
* BloomEdit empty lines removal
* No more unneeded functions calls
* Tgui.bundle rebuild
* SQL Changes
* SQL Version = 56 now
* Documentation and some formatting
* tgui.bundle.js rebuild
* Remove unused layers and variables
* Allow cameras to render backdrops
* Possible runtime issue fix
* Remove "baked" bloom from the lamps
* Revert the "remove". Make it low on alpha channel
* Shuttle rotation light update fix
* We don't need this
* Possible runtime issue fix x2
* tgui.bundle.js update
* tgui.bundle.js update
* tgui.bundle.js update
* Revert config.toml changes
* Revert the revertion of config.toml changes
* Bring that config changes back!
* Entry added
* tgui.bundle.js update
* Prettier possible fix (?)
* Runtime fix (and broken tubes now have light after reinstalling them)
* config update
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Co-authored-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com >
2024-07-05 21:16:16 +00:00
9ae66dd496
You can no longer see hud / screen when asleep. DOESN'T AFFECT BLINDNESS ( #24360 )
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* You can no longer see hud / screen when asleep
* oh fuck the huds
* Update code/_onclick/hud/robot_hud.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* storing when looking into a bug
* more tweaks
* Initial screen object fixes
* fix for old screen types
* animation my dear watson
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Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-05-05 09:42:12 +00:00
Qwertytoforty and GitHub
00ce408dd2
ffixes smoke ( #24775 )
2024-03-23 18:52:29 +00:00
3557748229
People are now hidden behind smoke ( #24229 )
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* no, that is NOT solid snake
* lol
* more names
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/belt.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-03-11 14:13:59 -04:00
87a318a7de
Refactors screen objects to /atom/movable ( #24068 )
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* introduce helper + remove unused proc
* we love compatibility
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/alert.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/martial_arts/martial.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mining/lavaland/loot/tendril_loot.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/species/shadow.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/species/shadow.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/living_update_status.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/internal.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/machinery/computer/camera_advanced.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/machinery/computer/camera_advanced.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/internal.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/mecha/mecha.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* deconflict
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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-03-03 17:37:51 +00:00
41a250c4a3
Ports TG supermatter effects / warp effect ( #20808 )
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* [WIP] Ports TG supermatter effects / warp effect
* remove this as it doesnt work
* also remove this test
* Now with real pulsing effects!
* smoother animation
* adds effect to gravity generator / bsg
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Move to effect, singularity has effect
* remove effect from size one singularites / narsi
* now works through walls, yipeee
* merge conflict return I did not want
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Bug fixes and visual tweaks
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update plane_master.dm
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2023-06-01 14:29:00 -05:00
Charlie and GitHub
16e845a81b
Fixes parallax being visible in the "fog of war" ( #19474 )
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* the most genius solution to a stupid problem
* help me
* perfect hatred
2022-10-23 15:48:09 +01:00
Charlie and GitHub
a672aa724d
rotatium now rotates space ( #19380 )
2022-10-21 20:42:33 +01:00
Vi3trice and GitHub
7a3f2ed506
Port TG pointing to inventory thought bubble, and expand valid pointing targets ( #19072 )
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* Well that actually works
* Update atoms_movable.dm
* Now you can point at things inside of things.
2022-09-25 17:29:51 +01:00
Vi3trice and GitHub
0c7552ddb6
Port TG emissive appearances ( #17194 )
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* Light
* Righto
* West solar screen was offset by two pixels
* Turns out the optimization makes most matrices moot
* Gotta do it like or else you get upwards of 6 extra atoms instead of 1
2022-04-12 16:00:35 +01:00
Fox McCloud and GitHub
de795c4e31
Radiation Refactor ( #15331 )
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* First Commit
* visible radiation and engine goggles
* correction
* t-ray fix
* further adjustments and fixups
* gieger addition and cleaning fixup
* yet more fixes
* styling fixes
* fixes
* human glowing fix
* do the merge conflict avoidance dance
* Update supermatter.dm
* supermatter rads
* mapping in
* radiation doors
* yeah yeah line endings
* clean up
* styling issues
* showers
2021-01-24 22:03:13 +00:00
Kyep
55a8825703
Revert "Fix eyeblur runtimes"
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This reverts commit a416e8efdb .
2020-10-12 07:10:56 -07:00
AffectedArc07 and GitHub
a50f656d8d
Game Preferences Update ( #13936 )
2020-10-09 14:53:59 -04:00
FlattestGuitar
6261a7d8da
blurry eyes blur eyes
2020-10-04 14:47:53 +02:00
AffectedArc07 and GitHub
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Coul
3554c78e6b
make 513 compile
2019-10-17 20:48:25 -04:00
Mark van Alphen
5b14cf120d
Make lighting plane master respect client color
2019-05-10 20:34:11 +02:00
Mark van Alphen
c8277bd282
More darkness fixes
2019-04-24 02:35:53 +02:00
Mark van Alphen
affae89028
Attempt update to /tg/ lighting system
2019-04-22 19:55:41 +02:00
Mark van Alphen
64f8300c2d
Switch to preference toggle for ambient occlusion
2019-04-21 18:11:10 +02:00
Mark van Alphen
211468b24f
Add fake ambient occlusion
2019-04-21 01:45:30 +02:00