DGamerL
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4cf6595d12
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Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
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2024-07-08 23:54:38 +00:00 |
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GDN
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eee8878024
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Datumizes spells (#24242)
* datumized spells
* finished
* last changes
* conflict
* Update code/datums/spells/alien_spells/transfer_plasma.dm
* conflicts
* shitty runtime fix until i get to this tomorrow
* Update code/datums/spell.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spell_handler/alien_spell_handler.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/research/xenobiology/xenobiology.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/mob/living/carbon/superheroes.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/conjure.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/ethereal_jaunt.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/emplosion.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/turf_teleport.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* guess who just rework the entire malf ai actionsf ai
* gc better
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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2024-04-01 07:42:21 +00:00 |
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Farie82
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f96de83bf6
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Adds obstacle check to bounce spells. Fixing lightning and magnetism from going through windows (#17563)
* Adds obstacle check to bounce spells
Fixing lightning and magnetism from going through windows
* Update code/datums/spell_targeting/targeted.dm
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2022-04-07 17:05:08 +01:00 |
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Farie82
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4daf5d1a1b
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Reworks the use of magnetism and lightning to make them actually work (#17235)
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
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2021-12-25 19:53:04 +01:00 |
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