CRUNCH
90c7d9bb93
Completely Purges Any Suggestion That The IAA is a Lawyer. ( #25371 )
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* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* The IAA is not a lawyer. They were never a lawyer. Glory to INGSO- uhh, NANOTRASEN!
* There was lawyer stuff on the maps.
* crush
* Update code/modules/pda/pdas.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update pda.dmi
* Update code/modules/clothing/under/accessories/accessory.dm
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Fordoxia <fordoxia@googlemail.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-06-12 17:55:45 +00:00
GDN
eee8878024
Datumizes spells ( #24242 )
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* datumized spells
* finished
* last changes
* conflict
* Update code/datums/spells/alien_spells/transfer_plasma.dm
* conflicts
* shitty runtime fix until i get to this tomorrow
* Update code/datums/spell.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spell_handler/alien_spell_handler.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/research/xenobiology/xenobiology.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/superheroes.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/conjure.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/ethereal_jaunt.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/emplosion.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/turf_teleport.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* guess who just rework the entire malf ai actionsf ai
* gc better
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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-04-01 07:42:21 +00:00
Pierre-Louis
42403558b9
Cluwn spell target no longer get blocked and locked within their incomplete modsuit forever. ( #23598 )
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* Updated makeCluwne method to instantly deactivate modsuit before applying the Cluwne spell
Updated the makeCluwne method to instantly deactivate the modsuit control unit before applying the Cluwne spell. This ensures that the target is immediately affected by the spell without them being forever locked in the modsuit.
Therefore fixes #22502
* Small fix for deployed (but unactivated) modsuit
---------
Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com >
2024-01-09 12:48:37 +00:00
Christasmurf
5b6a2de4ca
Procedure dmi split + IAA resprite ( #22580 )
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* dmi split and code stuff - species sprites coming soon(tm)
* species sprites
* update sprite name
* CI errors?
* CRLF to LF
* forgor species code
* Update code/modules/clothing/under/jobs/procedure.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* readds the ability to make cluwnes (how did this happen)
* fuck off shitcode breaking my shit
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* forgor to delet extra sprites
* Suggestion
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* booleans
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-10-09 20:31:38 +01:00
Contrabang
f3f9bd442a
Changes slot number defines from lowercase to all uppercase ( #22297 )
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* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
2023-10-03 18:27:51 +01:00
tristan1333
6983d4962c
Fixes runtime, cluwned clowns waddle after being cluwned ( #22379 )
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* Fixes runtime, clowns waddle after being cluwned
* pointless override removed
2023-09-16 20:44:32 -05:00
ElorgRHG
e843567671
Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way ( #19092 )
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* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
McRamon
888c78e160
New ability icons (part 1) ( #19261 )
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* Removes unused sling icons
* first wave of icons
* more icons and stuff
* more icons and fixes
* mindswap fixed
* more actions.dmi adjustments
* some more
* dust biochip unique icon
* small fix
* test
* Update actions.dmi
* mhm
* reverse of some changes that are pointless as it stands
* Update implant_dust.dm
* bio-chip icons
* dust_implant new icon path
* missing icon for human form cling ability added
* removed the directional icons of the immrod action icon (yes)
2022-10-05 22:54:38 +01:00
Charlie
ded049a902
Spell cooldown refactor ( #18327 )
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* Squashed commit of the following:
commit 979fe5287c3dd33cd5d69bdd968beae245984f2e
Author: hal9000PR <charliesteeples@outlook.com >
Date: Sat Jul 9 23:40:53 2022 +0100
guts the old system
* refactors spell cooldowns into a handler
* charge datum
* garbage collection
* cleanup, renames cooldown var
* review changes
* boo cooldown fix
* styling
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-07-23 00:00:42 +02:00
KalevTait
d1da076958
Code Readability - Spells ( #18141 )
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* changed fake disintegrate to not need a permit (as far as sec bots are concerned)
* prefer boolean defines to magic numbers
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* added check
* spells
* Revert "added check"
This reverts commit 082aa40246 .
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-07-01 15:52:12 -05:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
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* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
Farie82
576482907b
Refactors spell targeting to delegate it to a targeting datum ( #16552 )
...
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-12-13 17:40:36 +01:00
Fox McCloud
02b9445b9b
Refactors DNA Mutations; Refactors Mutations to use Traits ( #15483 )
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* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
2021-02-21 21:25:19 +00:00
Fox McCloud
70b46d8aea
Life refactor ( #13471 )
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* Life Refactor WIP
* part 2
* part 3
* runtime fix
* newlines
* tweaks
* perspective checks
* fixes
* remote view tweaks
* more fixes
* robot fixes
* better updating
* cleaned up icon procs
* less proc call overhead
* performance gains
* more optimization
* shorter lists, removal of unecesary code
* gene OOP and dna styling cleanup
* oops
* axe disabilities
* typeless loop
* various tweaks and fixes
* brain checks
* runtime fixes
* cryo vision fixes
2020-06-03 19:43:30 -06:00
AffectedArc07
210f8badf4
Makes all global variables handled by the GLOB controller ( #13152 )
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* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
2020-03-20 21:56:37 -06:00
SteelSlayer
df2de1931e
use_brain_mod
2019-12-14 00:13:28 -06:00
SteelSlayer
4705a89676
Makes cluwning ignore brain damage modifiers
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Update organ_internal.dm
2019-11-18 18:48:46 -06:00
Fox McCloud
86e6d85093
Nutrition Refactor ( #12389 )
2019-09-24 15:17:55 -07:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Fox-McCloud
92a024f11b
last thing
2017-07-12 07:22:58 -04:00
Fox-McCloud
1a9d5b0408
Improves the quality of life of Cluwnes
2017-07-12 06:16:17 -04:00
Crazylemon64
6a7f7394a8
Ports over the status effect unification
2016-10-23 15:45:35 -07:00
TheDZD
a144980bde
Minor tweaks
2016-07-09 11:37:26 -04:00
TheDZD
9cfb3dc644
Overeating is bad for you
2016-07-07 21:58:34 -04:00
TheDZD
52e6df894e
The Honkening
2016-07-07 21:35:19 -04:00