DGamerL and GitHub
4cf6595d12
Makes all playsounds use bools for vary ( #26183 )
...
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
d75154fc7a
Jaunt abilities are no longer blocked by blessed tiles ( #25138 )
...
* Jaunt abilties are no longer blocked by blessed tiles
* Wraiths are blocked by blessed tiles again
---------
Co-authored-by: DGamerL <daan.lyklema@gmail.com >
2024-06-01 21:39:53 +00:00
eee8878024
Datumizes spells ( #24242 )
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* datumized spells
* finished
* last changes
* conflict
* Update code/datums/spells/alien_spells/transfer_plasma.dm
* conflicts
* shitty runtime fix until i get to this tomorrow
* Update code/datums/spell.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spell_handler/alien_spell_handler.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/research/xenobiology/xenobiology.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/superheroes.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/conjure.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/ethereal_jaunt.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/emplosion.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/turf_teleport.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* guess who just rework the entire malf ai actionsf ai
* gc better
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-04-01 07:42:21 +00:00
HMBGERDO and GitHub
d5248db5e0
Blood pool now tries cardinal move if diagonal is blocked ( #22049 )
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* blood pool now tried cardial move if diagonal is blocked
* turn() instead of switch
2023-09-01 23:09:58 +01:00
S34N and GitHub
667dd5d4ac
515 Compatibility ( #19636 )
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* 515 compat
* double spaces
* Callback documentation, aa review
* spacing
* NAMEOF_STATIC
* big beta
2022-11-08 23:08:40 +00:00
ded049a902
Spell cooldown refactor ( #18327 )
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* Squashed commit of the following:
commit 979fe5287c3dd33cd5d69bdd968beae245984f2e
Author: hal9000PR <charliesteeples@outlook.com >
Date: Sat Jul 9 23:40:53 2022 +0100
guts the old system
* refactors spell cooldowns into a handler
* charge datum
* garbage collection
* cleanup, renames cooldown var
* review changes
* boo cooldown fix
* styling
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-07-23 00:00:42 +02:00
d1da076958
Code Readability - Spells ( #18141 )
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* changed fake disintegrate to not need a permit (as far as sec bots are concerned)
* prefer boolean defines to magic numbers
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* added check
* spells
* Revert "added check"
This reverts commit 082aa40246 .
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-07-01 15:52:12 -05:00
Charlie and GitHub
bead47ea29
Adds crawling. ( #17899 )
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* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
2022-06-30 11:57:52 -05:00
576482907b
Refactors spell targeting to delegate it to a targeting datum ( #16552 )
...
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-12-13 17:40:36 +01:00
634f9c72f1
Vampire Rework. ( #16476 )
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* vampire rework
* fixes and tweaks
* cleanup + tweaks
* grug stomp
* TGUI
* TGUI rebuild
* UID fix
* debugging cooldown fix
* first review changes
* subclass refactor
* tweaks + some sprites
* blackbox logging
* tweaks + grammar
* minor UI tweaks
* ability icon sprites.
* placeholder sprite warning fix
* melee mod code comment warning
* nullification rework
* final sprites!
* fixes
* sabre review pt 1
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
* sabre review pt2
* sprites readd
* tgui rebuild
* removes traitor vampires
* fixes
* readds sprites
* runtime fixes
* hotfix
* more runtime fixes
* glare tweak. less confusing when the vampire is stunned.
* gargantua nerf
* minor tweaks.
* hemomancer nerfs
* bugfixes and cleanup
* I did a dumb
* couple of fixes
* confusion and shadow snare fixes
* hemomancer nerfs part 2 electric boogaloo
* TGUI rebuild
* fixes and easier events
* Umbrae tweaks
* gargantua tweak
* umbrae nerf 2 electric boogaloo. also var edit suggestion
* runtime fix
* buffs blood nutrition to be in line with its metabolic rate
* Henk stuff
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* more review changes
* final tweak
* affected request + runtime fix
* FUCK
* fat fucks
* darkness tweaks
* UMBRAE AAAAAAAAAAAAAHH
* force doors bugfix
* either git or I am drunk
* admin rejuv fix
* I CANNOT SPELL
* shitnt code
* steel review
* tgui rebuild
* mochi review
* vampire ability usage logging
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-11-14 15:34:56 +01:00
Charlie and GitHub
46d3759216
Fixing jaunting not teleporting you to the correct turf. ( #17094 )
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* jaunt fix
* fix part 2, actually fixes it edition
* fix part 3, no revert edition
* fix part 4, in spaaaaaaace
2021-11-14 15:25:22 +01:00
588f3fa795
Apply suggestions from code review
...
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-10-12 22:50:29 +01:00
S34NW
bb89924e6e
more sanity checks
2021-10-11 20:48:43 +01:00
S34NW
04d0fb1c1f
non-space priority
2021-10-11 20:44:21 +01:00
S34NW
8f4762e442
jaunting respects dense atoms on a turf too, no more AI core jaunting
2021-10-11 18:13:46 +01:00
S34N and GitHub
7188e92123
wall jaunting begone ( #16591 )
2021-08-25 15:37:30 +01:00
AffectedArc07 and GitHub
210f8badf4
Makes all global variables handled by the GLOB controller ( #13152 )
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* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 and GitHub
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
d29be05f74
the-figment-that-was-is-now-gone
2019-10-01 19:08:15 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
Aurorablade
4fc35a68b1
Gonna have to clean some files after this.
2019-01-19 22:38:47 -05:00
Fox McCloud
cfe182a1f7
Ports over Timer Subsystem
2018-04-28 20:26:04 -04:00
Fox McCloud
22dc6860b3
Ports TG's Garbage Subsystem
2018-03-28 20:02:39 -04:00
uraniummeltdown
6f20017153
spacing
2018-01-21 00:17:52 +05:00
uraniummeltdown
c89b1e8463
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
uraniummeltdown
9c90c817b6
adds missing lavastaff and guardian phase effect icons
...
kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation
2018-01-18 12:56:18 +05:00
uraniummeltdown
7ed2c68ea7
compiles, find and replace particle_effect and effect_system
2017-11-04 20:16:01 +04:00
Markolie
e2c60c2bdb
Add shapeshift spell, human_req/nonabstract_req support and make Ashdrake reward a shapeshift.
2017-01-06 17:02:38 +01:00
Markolie
dbc73875d7
Fix spells, shadow/Diona QoL improvements (HUD icons)
2016-10-25 18:11:09 +02:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Crazylemon
07a62934e4
Brainmobs can no longer ethereal jaunt
2016-01-25 19:21:40 -08:00
Tastyfish
85d651b781
refactored datum/effect/system because it was a complete mess
2015-11-22 19:43:01 -05:00
Tigercat2000
4f3938d68b
-tg- buckling system
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This commit overhauls a bunch of systems so that buckling works for
any subtype of /obj. This means that space vines and chairs and beds all
use the same system. A lot of stuff has been touched.
2015-09-24 15:52:10 -07:00
DZD
16bdb00351
Nukes useless /wizard/ spell pathing
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This had no fucking reason to exist, Shadowling spells are not wizard
spells, genetics powers are not wizard spells, ghost Booing is not a
wizard spell, etc.
2015-08-08 14:06:50 -04:00
Fox-McCloud
9dc27ce126
Destroy Pass II
2015-07-07 22:26:28 -04:00
AnturK and Tigercat2000
568d289a67
Generic Action\Action Button System
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This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
ZomgPonies
431ab486b3
Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row)
2014-07-23 11:04:07 -04:00
ZomgPonies
800d5b4b0b
Revert "Made wizard spells into various subtypes"
...
This reverts commit 8b703f55af .
2014-07-23 10:58:20 -04:00
ZomgPonies
8b703f55af
Made wizard spells into various subtypes
2014-07-21 09:40:42 -04:00
ZomgPonies
e77ebbb15a
Moar spell icons
2014-07-16 08:58:22 -04:00
Zuhayr and ZomgPonies
31a1b6e526
Fixes #5098
...
Conflicts:
code/game/objects/items/weapons/tools.dm
code/modules/power/cable.dm
2014-06-01 13:29:18 -04:00
Zuhayr and ZomgPonies
777e31e222
Fixes #4973
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Conflicts:
code/datums/spells/ethereal_jaunt.dm
2014-06-01 13:26:20 -04:00
ZomgPonies
42f286f210
Fixing Gamma armory exploits
2014-01-15 13:06:47 -05:00
ZomgPonies
12b8ae8d76
Magic Overhaul
2013-12-14 05:54:03 -05:00
giacomand@gmail.com
4595e70d27
Fixed Issue 897
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4654 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 07:04:22 +00:00
baloh.matevz
097aae989c
- Fixes issue 675. I just added a few Move() -s and it works fine.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4468 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 08:01:13 +00:00
petethegoat@gmail.com
faea964e13
Fixes issue 521.
...
Fixes issue 676.
Fixes issue 700.
Fixes issue 753.
Fixes issue 754.
Fixes issue 755.
Additionally I slightly cleaned up grenade code and stunglove code, and removed mustardbomb.dm (because it was fucking awful).
THIS BUGFIX TRAIN AIN'T STOPPIN'
Thanks QualityVan for the issue 521 fix, and thanks Nodrak & Tobba for pointing out my dumbness for issues 753 & 754 respectively.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4382 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-12 19:51:08 +00:00