GDN
eee8878024
Datumizes spells ( #24242 )
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* datumized spells
* finished
* last changes
* conflict
* Update code/datums/spells/alien_spells/transfer_plasma.dm
* conflicts
* shitty runtime fix until i get to this tomorrow
* Update code/datums/spell.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spell_handler/alien_spell_handler.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/research/xenobiology/xenobiology.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/superheroes.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/conjure.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/ethereal_jaunt.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/emplosion.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/turf_teleport.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* guess who just rework the entire malf ai actionsf ai
* gc better
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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-04-01 07:42:21 +00:00
Contrabang
f3f9bd442a
Changes slot number defines from lowercase to all uppercase ( #22297 )
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* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
2023-10-03 18:27:51 +01:00
HMBGERDO
b74cd79c03
Allows us to drop NODROP items if there is other way to get rid of them ( #21080 )
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* adds proc to check if we can drop nodrop items
* C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield
* bug fixes, cleanup
* moved to signals, added support for mime fingergun
* fixed bugs
* cleanup
* same proc for removing weapon from active or any hand
* changeling fast swap exist again
* cleanup
* fix runtime
* signals cleanup
* review update
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/datums/spells/touch_attacks.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* review updates
* fixing bug
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-06-15 19:18:17 +01:00
GDN
aa56d75f93
[Ready for code review] Moves alien verbs to spells ( #20002 )
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* Moves alien verbs to spells
* lol
* Standardization, polish, making alien plasma huds more consistant
* The very cursed way of handling touch spells
* logging + more polish
* snakecase + documentation
* finishing touches
* oops, ty henri
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* sprites from TGstation
* sprites, again
* oops
* farie's review part 1
* farie's review p2, signals
* Erics PR compat
* farie's review 3
* that too
* the shawnshank redemption
* boink
* removes larva transfer plasma
* you want a sprite cranberry?
* TM fix 1
* FUCK I BROKE LOGGING
* bam
* final touches
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-02-12 21:34:11 +01:00
Charlie
ded049a902
Spell cooldown refactor ( #18327 )
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* Squashed commit of the following:
commit 979fe5287c3dd33cd5d69bdd968beae245984f2e
Author: hal9000PR <charliesteeples@outlook.com >
Date: Sat Jul 9 23:40:53 2022 +0100
guts the old system
* refactors spell cooldowns into a handler
* charge datum
* garbage collection
* cleanup, renames cooldown var
* review changes
* boo cooldown fix
* styling
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-07-23 00:00:42 +02:00
KalevTait
d1da076958
Code Readability - Spells ( #18141 )
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* changed fake disintegrate to not need a permit (as far as sec bots are concerned)
* prefer boolean defines to magic numbers
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* added check
* spells
* Revert "added check"
This reverts commit 082aa40246 .
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-07-01 15:52:12 -05:00
Farie82
576482907b
Refactors spell targeting to delegate it to a targeting datum ( #16552 )
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Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-12-13 17:40:36 +01:00
Fox McCloud
70b46d8aea
Life refactor ( #13471 )
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* Life Refactor WIP
* part 2
* part 3
* runtime fix
* newlines
* tweaks
* perspective checks
* fixes
* remote view tweaks
* more fixes
* robot fixes
* better updating
* cleaned up icon procs
* less proc call overhead
* performance gains
* more optimization
* shorter lists, removal of unecesary code
* gene OOP and dna styling cleanup
* oops
* axe disabilities
* typeless loop
* various tweaks and fixes
* brain checks
* runtime fixes
* cryo vision fixes
2020-06-03 19:43:30 -06:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Markolie
dbc73875d7
Fix spells, shadow/Diona QoL improvements (HUD icons)
2016-10-25 18:11:09 +02:00
TheDZD
52e6df894e
The Honkening
2016-07-07 21:35:19 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
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Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
DZD
f3970fb304
Wizard touch attacks and fixes
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- Flesh to Stone and Disintegrate are now actual touch attacks.
- Fixes issue with in-hands and back sprites missing for the staff of
animation.
- Fixes missing right-handed in-hand for the staff of healing.
2015-08-20 10:21:45 -04:00