DGamerL
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2a58ce0f91
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Gives all status effects an ID (#26880)
* Gives all status effects an ID
* Actually delete
* Update code/datums/status_effects/buffs.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/datums/status_effects/buffs.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* We ball
* Fix CI and remove stack trace
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
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2024-09-27 17:01:45 +00:00 |
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Contrabang
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87a318a7de
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Refactors screen objects to /atom/movable (#24068)
* introduce helper + remove unused proc
* we love compatibility
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/_onclick/hud/alert.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/martial_arts/martial.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/mining/lavaland/loot/tendril_loot.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/shadow.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/shadow.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/mob/living/living_update_status.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/game/objects/items/weapons/storage/internal.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/game/machinery/computer/camera_advanced.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/game/machinery/computer/camera_advanced.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/game/objects/items/weapons/storage/internal.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/game/mecha/mecha.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* deconflict
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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2024-03-03 17:37:51 +00:00 |
|
Farie82
|
1ba7e14fc2
|
Adds Blob burst status effect to both blob mice and humans (#19678)
* Add blob burst status effect to mouse and human
* Mouse cleanup
* Blob code refactors
* Change description
* Undo testing changes
* fix final stage
* Better map text. Thanks to Vi3trice
* Update code/datums/status_effects/blob_burst.dm
Co-authored-by: Vi3trice <80771500+Vi3trice@users.noreply.github.com>
* Update code/game/gamemodes/blob/blob.dm
* Duration fix + potential GC fix
* Update code/game/gamemodes/blob/blob.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Vi3trice <80771500+Vi3trice@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
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2022-11-26 15:41:48 +00:00 |
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