Commit Graph

43 Commits

Author SHA1 Message Date
Qwertytoforty 8d0fabbcb1 Wormhole jaunters are less harsh on miners, upgraded teleporters can lock onto beacons directly. (#25578)
* Wormhole jaunters are less harsh on miners, upgraded teleporters can lock onto beacons directly

* prittier

* types on my cast till I

* she tguis me

* tgui moment
2024-06-12 18:24:42 +00:00
Qwertytoforty bc5f3de1cf [s] blocks all teleport sources from infinite looping, reverts 24191 (#24213)
* [s] blocks all teleport sources from infinite looping, reverts 24191

* defines it

* renames

* Update teleporter.dm

* drops icon

* Update code/game/machinery/teleporter.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/effects/portals.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/effects/portals.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/machinery/teleporter.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-02-17 21:54:25 -05:00
PopeDaveThe3th 16e000e549 Redspace Purge (#23641)
* The Green Terror marches on

* Update code/datums/spells/construct_spells.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/cult/cult_structures.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Updated Icons

* one extra i forgor

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-06 21:50:26 +00:00
Bjamcham c874e8d1d9 The automatic Cryo storage Portal will no longer spark on use (#21739)
* New cryo portal subtype

* A better way to do it

* Update code/game/objects/effects/portals.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-07-24 15:45:58 +01:00
HMBGERDO 62a2c82eab Hand tele tweaks (#21224)
* hand tele tweaks

* i need to sleep

* updated portal description, removed hand tele ability to remove portals

* added disabled icon state, removed dual portals

* syndi teleporter stages + icons

* Update code/game/objects/items/weapons/teleportation.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/teleportation.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/effects/portals.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* resolving conflict

* no more races

* Update code/game/objects/items/weapons/teleportation.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-07-07 13:57:56 +01:00
Farie82 a7179d97bf Makes wormhole projector portals spawn effects once every 0.5 seconds max (#19398)
* Refactor the parameters and starting the teleport

* Adds arguments and moves the default effect generation up to do_teleport

* Typo in arguments

* portals now only create sparks every 0.5 second when things pass through

* Comment fix
2022-10-15 11:40:32 +01:00
KalevTait 89ba9c047c Code Readability - Effects (#18150)
* effects

* removed anchored = TRUE from objects that inherit that property within the effects folder and subfolders
2022-07-02 16:48:46 +01:00
SteelSlayer 2d7b76d156 portal runtime fix (#17664) 2022-04-25 17:53:36 +01:00
Charlie 5e7ec8ea7f Fixes some portal logging. (#17655)
* fix

* pass the user

* named arg

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-04-24 15:08:08 +01:00
SteelSlayer 94306264f7 Improves logging on teleportation portals (#17637)
* teleporter logging

* affected review and improvements
2022-04-21 20:58:30 +01:00
Qwertytoforty 1b1f49ac81 Adds the Emergency Extraction Flare (#16220)
* Adds the Emergency Extraction Flare

* removes extra message

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* All I ever get, is a pain in the ash... 🎵

* Affecteds requests part 1

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Use populate_contents

* Update code/modules/mining/equipment/wormhole_jaunter.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-07-02 21:32:45 +01:00
hal9000PR 27fe4da2df Hand tele portals malfunctions teleport to random Z levels (#16126)
* thinking about portals

* affected's suggestion

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* teleporter machine change

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-06-29 11:46:13 +01:00
Bizzonium 617dbc50e7 Remove unnecessary checks 2020-08-04 15:41:16 +03:00
Bizzonium 94242ce235 Изменено поведение функции проверки возможности телепорта для мехов 2020-08-02 23:43:23 +03:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Mark van Alphen 14e8022daf Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into portalfix
# Conflicts:
#	code/game/objects/effects/step_triggers.dm
2019-08-09 23:38:49 +02:00
Mark van Alphen fd579015b1 Portal fixes - adds oldloc to Crossed() 2019-07-15 20:16:17 +02:00
Mark van Alphen 250ca032c4 Tesla wormhole fix 2019-06-06 17:14:34 +02:00
Mark van Alphen 950a4cb5dc More portal fixes 2019-06-03 21:57:00 +02:00
Mark van Alphen cd362d6bad Wormhole jaunter fix (and replace lighting checks with simulated) and disk compartmentalizer fix 2019-06-03 21:44:01 +02:00
datlo 34db3b373e add teleporter, various misc changes 2018-12-07 16:29:48 +00:00
Fox McCloud 3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
Desolate c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Kyep f36468b865 comments, cleanup 2018-08-16 02:11:20 -07:00
Kyep c1c98e46ef failure messages, depot outgoing redspace portal 2018-08-16 00:57:59 -07:00
Kyep 1f65c9a734 CrazyLemon 1, all the minor issues 2018-08-06 21:08:01 -07:00
Kyep 7c127fba67 portal Destroy() 2018-07-07 16:26:39 -07:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox-McCloud 340d397382 Wormhole Event Fix, Portal GC Fix 2016-08-08 09:03:30 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
monster860 4bf28bdc33 Wormhole gun fixes and changes (#4792)
* Wormhole gun fixes and changes

* icon_state

* Revert lack of decay chance
2016-06-28 11:33:26 -04:00
Fox-McCloud ea11eaa387 Ports Wormhole Projector 2015-12-19 00:57:40 -05:00
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
SamCroswell 2d1f82f94e VERY Minor Map Fixes, Bug Fixes
The plating in the maintenance bar now has the correct icon when given
tiles.

Borgs can no longer add their modules to carts.

The hand teleporter now recharges properly again.
2014-12-05 19:08:36 -05:00
d3athrow 19d339c45d Furthur optimizing qdel and Destroy for obj/effect
Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
2014-03-05 20:26:40 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
ZomgPonies c5ebe7acaa Added 5 new types of random events 2013-11-05 08:08:01 -05:00
ZomgPonies 2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter() 2013-10-28 06:45:15 -04:00
johnsonmt88@gmail.com 867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00
johnsonmt88@gmail.com 1a8fb7c09e Another small chunk of reorganizing objects.
I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet.

TODO:
- Files that were left in code/game/objects that may conflict with carns work
- Go through all the files in all the subfolders of code/game/objects.
- Move all the defines from /defines/ to their proper spots

Not much right?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 21:55:46 +00:00