* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* remote
* more additions
* tgui + ssu
* map edits
* Shut your mug
More changes, huds, mugs and icons.
* mug time
* aaaa
* fixes cere edits
* should fix it
* Update tgui/packages/tgui/interfaces/common/CrewManifest.js
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Update code/game/machinery/suit_storage_unit.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Revert "Update tgui/packages/tgui/interfaces/common/CrewManifest.js"
This reverts commit 5de07cba58.
* mugs all the way down
Fixes locker headset oversight, adds icon for supply management console, new QM mug sprite
* more map changes
* wow this worked?
* Misplaced comma
Removes a misplaced comma.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Mr QM's Wild Ride
Resolves a number of review comments, including preventing the QM slot being altered by the B/E event, adds a flash to the locker and reverts removal of basic cargo access from the HOP.
* Forgot a var name change, I'm gonna cry edition.
Renames name to board_name for supply ID computer.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* genesis 1:3
Alters light_color of supply management console to brown_orange from light_color_red
* Update code/modules/events/bureaucratic_error.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* another misplaced comma
Removes a comms where there should not be one.
* saving private ryan
Removes plasmacutter, adds mining GPS and crew monitor to QM locker contents.
* redone map changes
* oop
* the last of it
* merge time
---------
Co-authored-by: GDN <Roanrichards1@Gmail.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* areas
* progress...
* death hatred and murder
* get current master maps
* hoooly shit i can load up the maps
* it compiles now
* map changes
* fixes some unintended stuff
* make the .dme right
* fix mixed space+tab indents
* more space-tab fixes
* CI, please show me more than 1 CI fail at a time
* UPDATE PATHS!!!
* none of the stations had it anyways, but fixed
* mint wasnt actually deleted, my bad
* epic random CI fail for no reason
* i beg you, CI
* dont delete anything
* okay THAT should work now
* okay get master maps and rerun
* okay THEN run update paths
* actually done now
* oops
* paramedic grindset
Adds Paramedic headset with associated encryption key. Gives Paramedic mining access+supply comms. Adds Lavaland corpse related recovery equipment to Paramedic locker.
* goodbye soul hello garment bags
Adds a Paramedic garment bag. Cuts back on Paramedic locker clutter by adding crew monitor and crew pinpointer to loadout.
* headset, i barely know her
Paramedic headset moved out of garment bag and into main locker.
* lore???
Turns out I've been spelling Nanotrasen wrong all this time.
* Update code/game/objects/items/devices/radio/headset.dm
Co-authored-by: matttheficus <57759731+matttheficus@users.noreply.github.com>
---------
Co-authored-by: matttheficus <57759731+matttheficus@users.noreply.github.com>
* biting off more than I can chew, but I feel like hurting myself
* more shit
* progress continues, moral stays sameish
* bite of 2587
* mod_theme down, but probably broken
* 385 errors, 16 warnings, zero tgui interactions
* 292 19
* final strech to buggy mess, break time
* it compiles. It almost fucking certainly doesnt work, but it compiles
* fudhsciffubgsbgpgb actions not working as should for modules
* fuck it we'll just open the pr as we work on it
* icons work now
* tgui stuff
* more progress
* JUDGEMENT
* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.
* jetpacks, gps, and go do what exo-suits yourself
* almost ready
* sorry to whoever has to review this
* should work™️
* should be good now
* pushing changes so I can do reviews next
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* lore™️ Adds illegals level to modsuit parts from syndicate.
* early returns
* and these illegals
* no uplink reference idiot
* mod inhands are a good idea
* this is needed for inhands nerd
* Bomb detector working, modsutis cover ears. skin things
* overslotting removal, cyborg charging, ert loadout for gamma
* duplicated signal
* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.
* tether module, orb module, holster stuff
* built in no slip, cheaper 87
* removes modules already installed, engineer ert get jetpack, equip into modsuit storage
* comments spaces and duplicate flags
* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Compile TGUI, slowdown adjustment, Modsuit to MODsuit
* sonar, do after, more equipment, acid handling
* overlay bugs / ERT / DS suits autodeploy
* middle click action buttons
* traders, sec modsuit energy nerf
* surplus weighting
* Kinesis module.
* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis
* more power / unused module removed
* name, ds fix, pre equipped to cc suit
* depot / grammer
* ok should be good™️
* overslot, dupe gun, missing suit storage
* stealth nerf, new kit
* gun stuff / ds theme
* bio armor is gone
* let me push changes please thank you
* makes shocks work right
* copies over some changes TG made to module prices after porting
* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-
* sirryans changes
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/telesci/gps.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/telesci/gps.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Control define, ERT / DS have gloves / boots again.
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* More changes
* god I hate tgui. Why do all the bundles live underground, instead of in my basement?
* she updates my master till I testmerge
* modsuits can recharge again
* fixes a lot of shit
* Ready for TM probably
* sure fuck it whatever that makes sense I guess
* the pinpointer works better™️
* Another storage module bug fix
* hair and medical stuff
* fuck fuck fuck
* fixes sonar
* Bag exploit fixes / plasma runtimes / ear nerf
* dna lock improvement / cryostorage
* whoops
* Ball form second cooldown wasn't helping, no more infinite cores
* she springs my lock till I ***SNAP***
* plasmaman no longer die
* fixes modsuit emp issues
* atmos no longer fucking dies
* Fixes, module printing, and a restriction on newly constructed modsuits
* Inventory code my hated
* WOOO PREFERENCE CODE WOOOOO
* icons my hated
* fix for mods / spaceproof shit
* holy shit whhhyyyyy
* backpack first
* Update mod_theme.dm
* prevent infinite gun arms / infinite modsuit cores / syndicate modules
* fixes tm error
* scream loudly if species sprites break. They shouldn't, but, you know.
* deconflicted with luck
* converts to refit for species
* fix pathfinder
* fixes modsuits being funky power wise
* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit
* nerfs the atmos modsuit
* magboots for ds / CC modsuit
* downside of autosave: typing in wrong window saves bad stuff
* Gamma ERT have internal cameras again.
* spellcheck when
* ah fuck
* yes delete the null that works
* whoops
* fixes error / description
* un vulps your cannon
* fixes tails disapeering on base modsuits
* space to underscore
* tgui fix / tajaran
* springlock buff, cryopod fix
* u helps
* WHO PUTS A GUN IN ITEMS
* tgui moment
* mining modsuit nerf / hidden holster module
* PAIN
* UNATHI TIDE STATION WIDE
* I love special code
* slightly dense
* shark jumpscare
* fixes ghost item, fixes springlock being bad
* YIPPEEEE IT WORKED
* she decons my flict
* pain
* ebbas days are numbered :^)
* hidden
* r-r-r-ebuild
* fixes more bugs
* qwerty, you are dense
* fixes gps
* fix mulebot crate
* level fix
* adds back icon
* moving storage, fix bug, modules activate / deactivate message
* yeah
* yeah
* yeah™️
* steels requests
* windoors no longer make pathfinder module explode
* chat spam
* oil slicks + modsuits
* whoops
* bag check
* ofc
* Update code/modules/mod/mod_control.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/datums/uplink_items/uplink_nuclear.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/mod/mod_control.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/mod/modules/module_pathfinder.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Removed dupe playsound, sound now uses var
* pill bottles now have sounds
* Patch packs also have sounds
* Increased patch packs volume by 4db
* Moved sounds to folder, added licence and credits.
* Fixed invalid sound paths
* CONFETTI CANNON
* proc and contra review
* sprite names
* nukie uplink and lewcc suggestions
* chemical fixed
* fixes party drums cost and chem explosion sound
* Henri review
* renames a datum because I copypasted shit
* changes a name because I copy pasted
* removes an extra space
* things I forgot + bundles + recipe change
* Oopsie + tones down the volume of confetti
* commit stuff for safety
* making sure this shit saves
* I am commiting every 5 frames now, sorry. I lost 25 frames as the file got corrupted
* 45 frames
* 51 total frames now
* 55
* 65
* 70 frames
* 75
* 80 frames almost there
* Behold, a useful uplink item.
* removes debug message
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Reworks and nerfs WTs
* Removes some duplicate comments
* Makes WT ammo box's normal sized items because I forgot to at first
* Adds a var to WT mags to check if they are being loaded to prevent people from queueing up multiple reload processes at once
* Sanity checks work properly now
* Implements changes requested, empty magazines now available from RND, ammo crate contains 5 full magazines, mag size set back to 20, magazines made normal sized items and fit in assault belt
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Magazines fit in security webbings
* I forgot a comma
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Applying various reviewer suggestions
* Applies various suggestions
* removes moving_do_after now that its a param
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* solves the merge conflict hopefully
* step one of trying to fix conflict again
* step two hopefully fixes conflict
* Delete ammo.dmi
* Merge branch 'master' into wt-rework
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Applying various reviewer suggestions
* Revert "Applying various reviewer suggestions"
This reverts commit 7081e9aa2b.
* Revert "Apply suggestions from code review"
This reverts commit 96dab4f8b8.
* Revert "Merge branch 'master' into wt-rework"
This reverts commit 6906a67654.
* Merge branch 'master' into wt-rework
* please god work
* Update code/modules/projectiles/ammunition.dm
* Update code/modules/projectiles/ammunition/magazines.dm
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* The Great Toolening
* oops all belts (incoming self conflict lul)
* defines shouldnt lie
* mini crowbar TODOs
* beeeeeeeeeg crowbar
* oops it needs a design
* purple kit + vendor fix
* add mini crowbar dmi
* oops forgot this
* i am an idiot sandwhich
* im bad at code
* scratch that, i cant read my VSC
* wrench undo + readd to boxes
* nukies too
* man i cant code
* power tools should logically follow
* formatting
* maybe im free?
* forgot inhands
* Update toolbox.dm
* bluespace belt buff (unironic)
* undo for now
* fixes bluespace/tot belts + adds w_class override
* adds small crowbar to e-toolboxes and tot tools
* power tool fix
* Rnd build path
Co-authored-by: Adrer <erwin@lombok.demon.nl>
* design fix
* merge conflict + small fix
* small name fixes
---------
Co-authored-by: Adrer <erwin@lombok.demon.nl>