Commit Graph
34 Commits
Author SHA1 Message Date
ChapGitHubadrermail@gmail.com <adrermail@gmail.com>
429bebc613 [FIX] Animated closet fixes (#27102)
* Some animated closet fixes

* Trailing newline

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Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-10-15 01:09:04 +00:00
ChapGitHubLucadrermail@gmail.com <adrermail@gmail.com>
b51cc0f31c [PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets

* Remove unecessary icon states and fixes secure closets

* Actually fixes secure closets

* Please our linting overlords.

* Fixes non-crate subtypes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Moved legacy closet icons to seperate file

* Remove some unused variables

* GC

* Moved to proper destroy

* It's good when code compiles

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-14 14:05:16 +00:00
BurzahandGitHub 20302523d9 guest pass cant be used on personal lockers (#22045) 2023-09-01 21:49:03 +01:00
warriorstar-orionandGitHub 4874032e80 Reset personnel locker overlays when lock/unlocking. (#19073) 2022-09-17 10:46:55 +01:00
adrermail@gmail.com 531bb709b6 Fix cabient doors 2 2021-11-14 14:09:31 +01:00
S34NW e78613e591 steel initial changes 2021-10-02 22:02:43 +01:00
S34NW 83f8fbdfac locker door and open state trimming 2021-09-28 00:51:19 +01:00
S34NW 1c867b414c HERE COME THE CLOSETS 2021-09-27 19:33:42 +01:00
Fox McCloudandGitHub 403e44e25a Adds Closet Open/Close Sounds (#15627) 2021-03-02 09:27:02 +00:00
AffectedArc07andGitHub f3d903acf3 Makes closets Initialize() (#15137) 2020-12-20 08:25:29 -05:00
SteelSlayer 2c08ce843f personal locker fix 2020-06-08 22:33:29 -05:00
SteelSlayer 973e53be14 nevermind this should go after 2020-06-06 10:04:46 -05:00
SteelSlayer 158c4e241e fix 2020-06-06 09:55:09 -05:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07 c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Fox McCloud 67dc33ac3f for-the-strength-from-which-he-gives-is-unerring 2019-10-05 02:08:11 -04:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Fox-McCloud bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tastyfish 178912db73 Makes the startup time significantly faster 2016-04-16 00:58:20 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Markolie 8d7bd64a00 Make lockers use forceMove() 2015-09-01 18:49:19 +02:00
Markolie cacc2bf917 Fixes 2015-03-16 18:49:47 +01:00
SamCroswell 62ae69c816 Ninja File Structure Rework
Restructures the ninja files into a more spaced-out version, compliments
of /TG/. The energy katana is also their handiwork.

Add an emag act to crates and lockers instead of handling everything in
attackby.
2015-03-13 20:42:54 -04:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie c1b6bba1ec Fix vulnerabilities in air alarm and APC, fix mitochondria log 2015-02-08 17:07:55 +01:00
Fox-McCloud 1a395dce03 Odds and Ends Changes 2015-01-23 21:57:00 -05:00
Markolie a0abc79368 Personal lockers can no longer be locked from the inside. Also fixes the "It won't budge" message which kept appearing. Per https://github.com/ZomgPonies/Paradise/issues/452. 2014-11-04 03:13:03 +01:00
johnsonmt88@gmail.com d91ea514d9 More file structuring.
closet.dm, costume.dm, decal.dm and window.dm have been knocked out of the define folder and their defines have been moved into appropriate files.

The closet folder has been re-organized a little.

supplypacks.dm has been moved into the datums folder since that's what it is.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4627 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 22:44:48 +00:00
johnsonmt88@gmail.com 1a8fb7c09e Another small chunk of reorganizing objects.
I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet.

TODO:
- Files that were left in code/game/objects that may conflict with carns work
- Go through all the files in all the subfolders of code/game/objects.
- Move all the defines from /defines/ to their proper spots

Not much right?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 21:55:46 +00:00