* Makes the prison break use INVOKE_ASYNC for the (win)doors
* Add documentation
* Refactors the whole event system to not use spawns and be async
* relative proc path
* keep timing
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops