Commit Graph
34 Commits
Author SHA1 Message Date
LucGitHubGDN1080pCatgithub-actions <41898282+github-actions[bot]@users.noreply.github.com>S34N
23ad8a48fa Adds true observing -- letting you see what your target sees (#24855)
* bring it back now y'all

* adds a bunch of other changes

* pretty much works at this point

* grep

* Fixes some bugs, still chasing some down

* Add observers to recursive mob check, ensuring they can see messages from their orbitted atom

* tidy some things up

* resolve

* remove unnecessary checks

* Address todos, minor cleanups

* oh dear

* initial testing

* Fix some vulnerabilities (oops)

* Fix some other bugs from testing

* ci fixes

* Add some contingencies against clicking things you shouldn't

* fix some noted bugs

* Add observe to admin jump, improve messaging

* add a few more fixes that should mostly address some runtimes

* oh this wasn't really great

* one last thing

* Fix suit inventory problem

* Remove merge artifact

* Add some missing parens

* Prevents you from observing other ghosts, and should fix the getting stuck outside of your body issue.

* we love testing

* adds to player panel

* Fix more bugs with observers getting stuck outside of their body

* cleans up player panel, verb offerings

* shit

* Update code/_onclick/hud/alert.dm

welp

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Fixes some targeting issues

* Fixes targeting on aobserve

* Fix some weird storage bugs

* clean up some doulbed up follow links

* Update code/modules/admin/player_panel.dm

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Adds some checks for ghost observe

* Remove mentor debug log

* ahhhhhhhhh that'll do it

* Cleans up some additional checks that were not quite what they should have been

* better logging, too

* mochi review

* one more thing

* Gets robot huds mostly working

* hopefully fix folks not getting observe

* Fix order of operations causing a runtime on qdeleting

* Remove some unnecessary stack traces

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Fix bug with items in your inventory disappearing on changing HUD modes

* Fix some bugs with the observe verbs

* possibly fix nullspace issues

* funny review

* missed one

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2024-05-23 15:46:43 +00:00
QwertytofortyandGitHub 274ff7b1c4 fixes sleepblind not being cleared if you are blind from othermeans (#25390) 2024-05-05 15:03:06 +00:00
9ae66dd496 You can no longer see hud / screen when asleep. DOESN'T AFFECT BLINDNESS (#24360)
* You can no longer see hud / screen when asleep

* oh fuck the huds

* Update code/_onclick/hud/robot_hud.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* storing when looking into a bug

* more tweaks

* Initial screen object fixes

* fix for old screen types

* animation my dear watson

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-05-05 09:42:12 +00:00
eee8878024 Datumizes spells (#24242)
* datumized spells

* finished

* last changes

* conflict

* Update code/datums/spells/alien_spells/transfer_plasma.dm

* conflicts

* shitty runtime fix until i get to this tomorrow

* Update code/datums/spell.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spell_handler/alien_spell_handler.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/superheroes.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/conjure.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/ethereal_jaunt.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/emplosion.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/turf_teleport.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* guess who just rework the entire malf ai actionsf ai

* gc better

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-01 07:42:21 +00:00
d793fcbb0c updates last words (#24843)
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-29 00:24:13 +00:00
LucandGitHub 1fe7819c1b Ports action button refactor from /tg/ (#24482)
* add the new stuff

* guh

* add the brunt of it

* action button stuff

* adds a lot of other stuff

* careful find and replace

* it loads

* so many huds

* ehh yeah this kinda works

* fixes this runtime

* hacks in some DMI stuff, we'll fix it later

* Adds better mouse pointer for dragging buttons

* gets dragging into place working again, updates DMI

* moves define

* remove extra hud defines, now it compiles

* CHECK GREP

* owww

* rename action defines

* ticks

* are we good

* let's try that again

* renames mob vars

* renames

* fixes some hud issues with huds getting the wrong variable

* fixes some alignment issues

* Adds mouse-wheel scroll support

* left -> right

* I am the entire circus

* first self-review pass

* Another review pass -- just realized I need to fix keybinds

* more testing

* update icons

* oops

* Fix spell icons not appearing properly

* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons

* hmm

* weh

* again?

* nah?

* maybe this?

* asdf

* should finally fix CI

* add client check

* move the ?

* add missing override causing runtimes

* shift-clicking now doesn't trigger the button

* better docs
2024-03-24 17:38:53 +00:00
6df2c2e3d2 Ghost bar (#22368)
* Ghost bar initial changes

* more changes

* we ball again brothers

* we are (once again) SO back

* Update code/modules/admin/verbs/debug.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/cards_ids.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* deck of cards and shittt

* global placement

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* readded

* hotfix

* zamn

* fixes

* greyfix

* last of the fixes

* can't stop me baby

* bam

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-09 19:47:17 +01:00
LucandGitHub aa9fe479e0 Adds some missing checks for suicides on revivals, prevents clings from suiciding (#21588)
* Add some missing suicide checks on some revives

* Adds a check to morgue trays as well

* Rework defib messaging slightly
2023-07-16 11:32:44 -05:00
CharlieandGitHub 2593ccdef4 adds trait deaf when you go unconscious (#19832) 2022-12-07 21:07:20 -05:00
AffectedArc07andGitHub 34ed47ae74 Refactors stack traces, tiny bit of cleanup (#18773) 2022-08-14 02:11:40 +01:00
KalevTaitandGitHub 420e8f8d99 Code Readability - Mobs (misc) (#18266)
* mobs misc

* remove implied src
2022-07-11 20:28:19 +01:00
CharlieandGitHub bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
DamianXandGitHub 3582787514 Added set_stat setter for mob/var/stat (#18079) 2022-06-24 21:39:43 -05:00
moxianandGitHub e5548b92b9 Removes obsolete check in update_revive (thus fixing SR revival of people dead to tox) (#17907)
* Make SR usable for reviving people dead to tox

* Remove effectively-unreachable drone can_be_revive override
2022-06-09 15:48:35 +01:00
Farie82andGitHub 60647dc4c0 Makes playable mobs GC better by reworking how GLOB.respawnable_list works (#17217) 2021-12-13 09:22:08 +01:00
Fox McCloudandGitHub fdc6ab2211 Damns Devils Gamemode to Hell (#15672)
* Damns Devils Gamemode to Hell

* Update config.txt
2021-03-07 12:00:02 +00:00
dearmochiandGitHub 196b23d3d5 Fixes some overlay screwery on death and revival (#15192)
* Toggles fullscreens off/on on death/revival instead of deleting them

Fixes a lot of issues regarding fullscreens (vulpkanin NV/welding shield
overlay vanishing, crit overlay not persisting on defib)

* Restores blind effect when defibrillated back to life

Fixes issue where the blind overlay wouldn't appear
when defibrillated, even though the patient is
unconscious/blind
2021-02-21 21:45:32 +00:00
Farie82andGitHub e66c91c7c4 Remove soulhook. Fix cloning with mind transfer. Fix drone join (#15002) 2020-12-16 15:13:13 -05:00
SabreMLandGitHub fef10c8614 Adds a setting to disable chat bubbles when typing 'me' emotes (#14930)
* Update typing_indicator.dm

* Attempt two

Added a new verb

* Don't need this

* Review stuff
2020-11-27 10:19:28 +00:00
Fox McCloudandGitHub 70b46d8aea Life refactor (#13471)
* Life Refactor WIP

* part 2

* part 3

* runtime fix

* newlines

* tweaks

* perspective checks

* fixes

* remote view tweaks

* more fixes

* robot fixes

* better updating

* cleaned up icon procs

* less proc call overhead

* performance gains

* more optimization

* shorter lists, removal of unecesary code

* gene OOP and dna styling cleanup

* oops

* axe disabilities

* typeless loop

* various tweaks and fixes

* brain checks

* runtime fixes

* cryo vision fixes
2020-06-03 19:43:30 -06:00
farie82andGitHub ebded4f39e Logging prio changes (#13174) 2020-03-22 20:47:51 -06:00
farie82andGitHub 604daa05e1 Adds a new logging system and a logging view (#13115)
* Super early initial commit

* Why do I keep comitting this

* in between

* In between

* Sort fix. Transfer fix. HTML and more

* Scrolling + define values change

* Search fixes and time input fixes

* Minor tweaks. Fuel tank inclusion. Fixes

* derp

* Extra logging to fuel tank

* minor stuff

* add the message to admins for fueltanks

* Don't keep mob/atom references + fixes

* line fixes?

* Review improvements

* pois comment
2020-03-21 17:28:20 -06:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud d0ea5ee8b9 Crit Rework Final Submission 2019-03-28 17:28:00 -04:00
Mike Longandalex-gh 29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
Desolate f7627d2fcb Resolves conflicts. 2018-10-11 05:36:22 -05:00
Crazylemon64 3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Desolate c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
tigercat2000 c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Crazylemon64 ebadfa8276 Reviving while a clone is "baking" causes the clone to fail 2017-06-04 04:14:16 -07:00
Crazylemon64 e3b6f79920 POrts over tg soullinks 2017-06-04 02:08:05 -07:00
Mieszko Jędrzejczak 3c0f499491 Adds a var for attack log printing 2016-12-28 15:41:03 +01:00
Crazylemon64 6ec712df8c Fixes defib leaving people in deadchat, n2o paralyse time 2016-11-06 21:36:24 -08:00
Crazylemon64 7c8709b360 Brings over update_stat 2016-10-23 15:45:35 -07:00