Commit Graph

170 Commits

Author SHA1 Message Date
warriorstar-orion 9a5db8f91e refactor: remove CanPass height arg (#26700) 2024-09-11 14:49:30 +00:00
chuga-git da42a1c2f6 Refactors throwing (#25946)
* refactors datum/thrownthing

* cleanup

* lewc review

* calling parent doesn't do anything lmao
2024-06-26 21:03:51 +00:00
Qwertytoforty f6b8d87e78 Adds sscooters and skateboards [serious pr do not close after AFD] (#24934)
* WORLD WIDE NOISE

* Makes it pass CI, tweaks values, glass table hoverboard, and railing grinding

* grind on pipes

* https://youtu.be/cTiM1MJ1o7c?feature=shared

* https://youtu.be/Jc6CHI9f6cM?feature=shared

* temporary change for icon conflicts (hopefully)

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* The rest of the fun loving owl

* missed this one

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* changes

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* I love stealth conflicts!

* purge lines

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update tg_vehicles.dm

* works works works

* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-06-25 21:38:40 +00:00
GDN d75154fc7a Jaunt abilities are no longer blocked by blessed tiles (#25138)
* Jaunt abilties are no longer blocked by blessed tiles

* Wraiths are blocked by blessed tiles again

---------

Co-authored-by: DGamerL <daan.lyklema@gmail.com>
2024-06-01 21:39:53 +00:00
BiancaWilkson c876b64faa Fixing the mach speed closet (#25737) 2024-06-01 01:26:35 +00:00
Adrer 67cab8220a Fixes being unable to move objects out of your way when stuck. (#25358)
* You can once again move a pulled object out of the way

* Updated comment

* Comment split

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-05-03 23:20:55 +00:00
Adrer 24726c60fe Moving pulled objects as a borg checks if the turf is adjacent to you. (#25253)
* Move_Pulled now checks for adjacency of the turf you are moving something to.

* Move comment to correct line.

* Update code/modules/mob/mob_movement.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
2024-05-02 00:20:07 +00:00
DGamerL 55ed33a253 Changes incorporeal_move to defines (#25319)
* Changes incorporeal_mvoe to defines

* Lets the switch use defines too
2024-05-01 23:23:03 +00:00
Mikhail Dzianishchyts 7fa44a31fb Full Auto Gun Mode Component (#24998)
* Full Auto Gun Mode Component

* Apply some refactoring

* spaces mhmm

* Some signal movement

* Apply DGamerL suggestions

* Unknown SIGNAL_HANDLER no more

* Fix runtime if uid is passed

* Why the hell you even care

* god you serious

---------

Co-authored-by: Gottfrei <zweisen@gmail.com>
2024-04-22 21:32:49 +00:00
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
dj-34 835325720c Reduce the move delay buffer to 1 tick (#24615)
* Reduce the move delay buffer to 1 tick

* Fix linter
2024-03-15 08:07:39 +00:00
Contrabang e32544e599 #undef is now required for all file defines (#24091)
* CI

* undef

* hooooly crap

* yeah

* false by default

* fixes

* alright, there we go

* oops lmao

* lol, lmao even

* proper programming

* fix

* losin my mind

* oops

* yeah coloring

* WE LOVE MULTIPLE DEFINES (ive lost my sanity)
2024-03-11 14:03:30 -04:00
Charlie Nolan 20096f3592 [s] Make on_mob_movement work on all mob movement (#24491)
* Updated on_mob_move to be called on all mob movement.

* Call parent in mob/living/Moved
2024-03-07 17:55:06 +00:00
Contrabang 87a318a7de Refactors screen objects to /atom/movable (#24068)
* introduce helper + remove unused proc

* we love compatibility

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/martial_arts/martial.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mining/lavaland/loot/tendril_loot.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living_update_status.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/mecha/mecha.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* deconflict

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-03 17:37:51 +00:00
GDN 5ebefe9fa1 Reworks xenomorphs (#23054)
* reworks xenomorphs

* part 2 electric boogaloo

* more tweaks

* more tweaks

* lints

* Update code/modules/mob/living/carbon/alien/alien_death.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/surgery/organs/subtypes/xenos.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/alien_spells/transfer_plasma.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* reviews

* sprite fix

* high priority fix

* reverts most alien nerfs

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-02-24 18:13:31 +00:00
HMBGERDO f9f82fd418 Thrown mobs cant move until the throw ends (#23775)
* if you being throwed, you're not moving

* throw block_movement variable

* forgot arg here

* tether might keep movement

* Update code/controllers/subsystem/SSthrowing.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-01-28 17:18:13 -05:00
HMBGERDO 7a1e8e8f97 Movements outside grab range stops grab, grab pull refactor (#21956)
* grab target move signal checker

* moved grab proc into grab class, changed pulling grabbed person handling into signals from assailant, added movetime to SEND_SIGNAL on COMSIG_MOVABLE_MOVED as 4-th argument

* refactor p1

* changed pull_grabbed proc, removed unused variable

* Empty-Commit

* Update code/modules/mob/mob_grab.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* neck grab facing back works again

* directionals on move again

* fixed direction works again

* glide speed good now, flips working again

* death

* fixing neck grab issue

* Update code/modules/mob/mob_grab.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/mob/mob_grab.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* dead code gone

* I HATE DIAGONAL MOVEMENT

* signal handlers added

* pull support, best pull turfs only today

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-12-11 17:31:56 +00:00
Qwertytoforty 338a9257f2 Improvised Garrote nerf, tweaks to grab resisting. (#23485)
* Update garrote.dm

* augghhhhhhhhhhhhhhhhhhhhhh
2023-12-11 17:06:50 +00:00
Qwertytoforty 357c62b6d7 Ports hitscan from TG, adds it to *SELECT* things (#22754)
* this was just going to be a plasma cutter change but no had to make it look good, whats next, ai sat turrets (yes)

* ai turret

* Coca cola, don't forget the ice. Or the pulse

* almost done, pull master than map edit

* we ball

* ah, chasms.

* it's for the best. Fuck should not sleep checker though

* hitscan reflection limiting system

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* c-c-c-changes

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-11-01 20:05:27 +00:00
GDN cfc6e19aef fixes people not being unbuckled from stuff if they're being pulled (#22209)
* fixes people not being unbuckled from stuff if they're being pulled

* could come up

* Update code/modules/mob/mob_movement.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-09-07 11:12:43 +01:00
Contrabang b99db3d3d0 Allows for easier pulling onto beds and chairs, buckling someone stops anyone currently pulling them. (#21960)
* wham-bam

* oops
2023-09-01 23:04:04 +01:00
larentoun b80c2cf964 fix: Moving breaks being pulled (#21663)
https://github.com/ss220-space/Paradise/pull/1367
2023-07-23 23:31:09 +01:00
Kugamo 094ca3c733 Blood now floats in zero G (#20993)
* Da Vlood

* removes_unused_icons

* Yep sprites

* fixes xeno blood and vomit

* Commit number x

* Steel Review Changes 1

* Henri Review Changes 1

* fixing vomit

🌋

* Haha haha ha ... ha

* fixing layering issueeee

* Sirryan2002 Review

THANKS

* implicit var/

* Sirryan Review 2

Electric Boogaloo

* Testmerge Update 1

gibs were still getting animated, blood drying while animated in space looked very jank.

all fixed

* unused variable

AHSDHASOIADGSOISA

* Testmerge Update 2

tracks floating annoyingly

* Improvements

-blood globules will now continue with the inertia of their emittor, instead of towards wherever they were facing
-drops will now have visible sprites after splatting
[running animate() still sometimes doesnt stop the animation annoyingly]

* errors

* Sirryan Review 3
2023-06-14 21:17:08 -05:00
Vi3trice 20c437f7d2 linters do your magic (#19263) 2022-10-10 20:58:41 +02:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait 938135f3d8 modules misc (#18315) 2022-07-20 22:56:34 +02:00
S34N 3f95392c82 Lets go rebind things (#18166)
* SSinput Rewrite, Custom Keybindings

* hmm yes, safety

* azerty begone

* address AA and SteelSlayer

* Address the old man

* what

* CI dbconfig too

* Address TM issues

Unicode support
Better numpad support
Fix no perms message
Fix modifier screwing movement

* pre-TM tweak, nitfix

* pre TM change 2

* Display others

* MERGE ME

* unduplicates your rows

* reverts some changes, makes this work for now (not TM safe)

* fixes direction facing, removes hotkey help item

* weird keys

* TM commit revert later

* fixed asay/msay keybind

* adds ALL the emotes

* flip and spin

* makes old people happy

* and fixes admins not being able to msay

* lets borgs stow modules

* saves prefs when someone changes a keybind

* reverts skin changes and manually applies
HEAVEN HELP YOU IF YOU USE THE DM SKIN EDITOR IT BREAKS EVERYTHING

* tidies menu, unduplicates rest

* sql file pls come back

* Update SQL/updates/40-41.sql

* why did you not throw an error?!

* inits keybinds if your prefs somehow fail, i guess

* restores these spaces, i guess

* fixes local testing, i guess

* emote cooldown returns (oops)

* movement lock improvements

* Pageup does Swap Hands

* LOOC

* whisper for living mobs

* oops

* fix dsay

* fix IPC silicon emote hotkeys

* category name

* backspace only clears if input is focused

* Makes TAB and BACKSPACE rebindable

* charlie review

* define move

* yeet

* Lewcc review

* brings back legacy mode

* restores legacy mode

* tell legacy mode what is going on

* Update code/controllers/subsystem/input.dm

* Update code/controllers/subsystem/input.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* safeties!

* legacy mode is a pref now

* undo TM changes

* null prefs safeties

* Revert "legacy mode is a pref now"

This reverts commit b45af65139.

* revert this too thanks

Co-authored-by: mochi <shenesis@gmail.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-13 21:34:41 +01:00
Charlie bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
Kugamo 1c2cec06d1 Fixes space movement pushing jank (#18024)
* 👾

* comment

* Sirryan2002 Suggestion

* Forgot facing dir lock

* SteelSlayer Suggestion

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-22 00:45:17 -05:00
moxian 8b9c6dc5f0 Some grab fixes.. (#17895)
* Some grab fixes..

* A tradeoff in jank

* Address review comments

* .. and a small comment
2022-06-07 16:26:23 +01:00
moxian 1c216c4e10 Make diagonal movement faster (1.41x as long as cardinal, rather than 2x) (#17884)
* Make diagonal movement take 1.41 as long, rather than 2x

* define
2022-05-30 19:19:03 +01:00
moxian 4f299c403a Un-jank diagonal movement (#17872)
* Un-jank diagonal movement

* grab fix
2022-05-27 20:15:40 +01:00
Charlie 0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
SabreML ed29bb1f20 Vending machines, smartfridges, and locker passing 2021-08-09 17:16:35 +01:00
SabreML 52e278cc35 Variable 2020-12-28 01:32:52 +00:00
SabreML bb87e70d6c Face structures while pulling 2020-12-28 00:40:18 +00:00
Farie82 7b160e30be Fixes being cuffed making you unable to move (#15131) 2020-12-17 18:58:09 +00:00
Farie82 f5d017bc5a Can't break out of grabs while incapacitated (#13193)
* Can't break out of grabs while incapacitated

* small tweaks
2020-12-16 15:29:54 -05:00
SabreML fe8e82162c Bola exploit fix (#14821)
Also makes holding 'Alt' change the toggle icon.
2020-11-04 15:36:22 -05:00
Fox McCloud 91d5263cc8 Merge remote-tracking branch 'upstream/master' into tg-flying-floating-float-refactor 2020-06-28 17:24:22 -04:00
Fox McCloud 92e3951efa TG Flying+Floating Refactor 2020-06-26 21:53:38 -04:00
Fox McCloud 2a9b5147bd Minor GC Tweaks 2020-06-21 12:04:47 -04:00
Aronai Sieyes 04a9e6a2e7 Fix up smooth movement issues 2020-05-02 14:55:17 -04:00
Aronai Sieyes a6c7bd579d Update mob glide_size prior to movement 2020-04-30 22:06:31 -04:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud 5194094d3a Refactors Zone Selection (#12523) 2019-10-08 21:11:09 -04:00
Fox McCloud c87389a595 TG Buckle Update (#12375) 2019-09-22 18:22:57 -07:00
Fox McCloud b9611b1d84 Fixes Corpses Blocking Projectiles (#12370) 2019-09-21 09:22:55 -07:00
Couls fd3e6f5729 thrown objects now phase through the thrower instead of hitting them (#12323) 2019-09-17 13:52:02 -07:00