Commit Graph

18 Commits

Author SHA1 Message Date
Qwertytoforty 9b0967a709 not my fault! (#26811) 2024-09-17 17:09:21 +00:00
Spaghetti-bit c804705c59 Falsebottom Briefcase now shoots the weapon within the false bottom of the briefcase (#26317)
* Agent007

* Unintended change reverted.

* Different coding practices my beloathed.

* Stuck in the C# mines.
2024-07-30 12:32:39 +00:00
dearmochi 13404f9f39 Fixes beanbag point blanks not throwing mobs (#26299) 2024-07-26 14:29:59 +00:00
chuga-git a423a008e8 Refactors preparePixelProjectile (#25567)
* preparePixelProjectile now just takes a target and source atom as parameters

* remove commented out code

* ahem

* hopefully fixes null target nonsense in colossus

* those who cannot remember the past are condemned to repeat It

* i just woke up in a cold sweat at 5am in realization

* reverts back to client-view based firing if source is a mob
2024-06-28 18:12:42 +00:00
AffectedArc07 48b0210064 [READY] Widescreen (#20861)
* TM Needed - Widescreen

* A lot of fixes

* TM notice

* Feedback thread

* Minor tweaks

* Expans silicon view stuff

* Fix viewmods

* The preferential option

* Why were these global

* Fix clickcatch sizing, fix parallax issues

* Maybe fixes the runtime

* READY
2023-06-07 21:09:16 +01:00
GDN 7450b982d1 fixes foam dart gc issues (#20273)
* fixes foam dart gc issues

* meh
2023-02-04 18:43:15 -06:00
S34N 705578b23b Energy detective revolver (#17771)
* Initial defines

* more work

* icon

* more stuff

* UID not hard ref

* tidying

* overload go brrt

* le sound and dead cell

* delet gap

* initial chargepack stuff

* simplify

* oops

* yeet this

* placeholder sprites

* oops magic number

* the gun speaks!

* consolidation

* tweaking and tidying

* so long old gun

* icon purge

* reapplies placeholder

* 1 minute tracker, not two

* makes it use a pinpointer

* revert tiny map changes

* cease your tracking, fool

* oops

* soft refs

* charlie review

* projectile ref to firing obj, removes testing overrides
& cleans up signals

* some more UID null checks

* ICONS

* ICONS CONFLICT

* MORE ICONS

* makes it freaking work

* first pass fixes

* charlie review

* charlie review 2, variable boogaloo

* fixes holsters

* colours the overcharged shot

* and recolours tracker to be yellow to match charge

* yellow laser icon

* widen overcharge misfire %

* fixes unlinkable pinpointers

* fixes gun not speaking when tcomms setup is changed

* steel request

* no chargey

* loudening 2022

* steel part 1

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* restores missing sprites

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-25 20:15:09 +01:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Fox McCloud b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
Fox McCloud 5194094d3a Refactors Zone Selection (#12523) 2019-10-08 21:11:09 -04:00
Fox McCloud ee0447dad6 Major Lavaland Update 2019-08-10 22:36:55 -04:00
Velden,J. van der (Joep) 7193bb4c60 Fixes the point blank shooting not working on tiles with multiple people 2018-09-28 12:51:28 +02:00
Sam d0dde4f3d7 Uses more QDEL_NULLs 2017-06-15 00:49:00 +01:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TheDZD f7d4cbe108 Fixes paths, snipers, turrets, mechas, some other things. 2016-05-31 22:50:59 -04:00
TheDZD 8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD 95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00