* Fix patches not preserving chem temperature
* Remove some leftover same-as-parent property assignments from pills
* Fix pills/patches showing their nonexistent transfer rate
* Revert "Fix patches not preserving chem temperature"
This reverts commit 8905280613.
* Part 2 - feeding others doesn't work as intended
* Part 3: fixing force feeding
* Fixes patches being wack
* Makes this less ass
* Adds patches to the chemistry bag
* Update code/modules/mob/living/carbon/carbon.dm
* Update code/modules/mob/living/carbon/carbon.dm
* Some missed patches
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Fixes IPC logic
* Henri Review
* Add updatepaths
* Jimkil review
* IPCs now aren't allowed to eat pills and get patch
* Update code/modules/mob/living/carbon/carbon.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/patch.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/mob/living/carbon/carbon.dm
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* First commit for ERT medic kit rework
* Value adjustment for pill bottles and patch pack
This was intended for the first commit
* removes the empty containers previously created
* Update code/game/objects/items/weapons/storage/firstaid.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/objects/items/weapons/storage/firstaid.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Merge conflict resolution
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Changes mannitol and mutadone pills
* Renames healing patch to brute patch
* Removes some NanoMed Plus products
* Moves insulin to contraband
* Removes unnecessary capitalization when it comes to reagent bottles
* Reverts mannitol sprite change
* Moves health analyzer upgrades from Nanomed plus to wall nanomed premium category
* Makes syringes lowercase
* Revert "Moves health analyzer upgrades from Nanomed plus to wall nanomed premium category"
This reverts commit 3d586665fe.
* Renames prespawned advanced analyzers
* Removes spawn() when dissolve pill in reagent container
Also fixes some messages
* General pill refactor
Fix exploit allowing injection of reagents into pills
New() -> Initialize()
Third-person message upon dissolving pill no longer displays to the user, mimicking visible_message
Make all pill names improper, with the chemical capitalized
Fixes grammar in Haloperidol pill
* Update code/modules/reagents/reagent_containers/pill.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Remove liquid requirement
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Ok, messed up resolving the merge conflicts (first try), so doing a
fresh pr. This turned out to be a good thing, as after I put the changes
back I tested again, and found 2 bugs (not due to my code)
Firstly, the organ refactor had introduced a bug when taking liver
damage from being drunk. It wasn't getting the liver correctly, leaving
it with null, and was then trying to damage it.
The second was related to the amount you took in when drinking
Fixes Food and Pills so that they actually transfer their reagents
properly
- Big thanks to Krausus for helping with locating and correcting the
issue
Fixes IPCs being able to eat pills.
- They have a monitor for a head, where do you think you're going to put
that?
Fixes IPCs being immune to the soothing effects of water
- IPCs that are on fire can be properly doused with a splashing of
water.
This commit first adds a new helper proc labeled isAntag(), as well as
adding a check for antags for every instance of msg_admin_attack().
Goals of this commit:
- Make admin ATTACK: logs indicate if attacker is an antagonist.
Note; High probability of merge conflicts, 47 files changed.