* Grab_ghost now checks the ckey of the mind
* Remove superfluous loops for getting ghosts.
* Early return for MMI
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Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Previously, butchering or gibbing a monkey would yield a head and brain
with a random human name, determined from its DNA. This change makes all
monkeys drop heads and brains with their displayed name instead - that
is, "monkey (488)" will, upon gibbing, yield "monkey (488)'s head".
* first runthrough lol
* okay make this shit actually work
* nerfs slime people
* fixes
* more changes
* fix
* bim bim bam bam
* ok back in the head becuz i dont give a shit
* Sirryan review
* Sirryan review
* Fixes CI
* Stealthy CI fail
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Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Move brain organ code where it belongs
* Rename too
* WIP, but hey, it kinda works now.
* Account for a few missing heads
* Remove vital check, killing the user on death
* Let defibs and scanners better deal with these
* Remove debug brains
* Clean up some more contingencies
* More head checks
* Update code/modules/antagonists/changeling/datum_changeling.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Fixes up signal business
* some stuff from sean's review
* Add some type safety checks for heads
* oops
* Update code/game/objects/items/weapons/cosmetics.dm
get this in there too
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Remove decap sword
* Quick suggestions
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Addresses shedding problems
* Add new defib changes
* this is why we have CI
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>