Commit Graph

200 Commits

Author SHA1 Message Date
Qwertytoforty c6f9a5ea9c You can now emag humans again (#26857)
* You can now emag humans again

* Update code/modules/surgery/organs/organ_external.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-09-28 22:37:34 +00:00
Kyani 6fd371efd9 Update organ_external.dm (#26396) 2024-08-05 18:38:12 +00:00
Adrer 093cf3dd4d [FIX] Printing an IPC head on an exosuit fabricator no longer runtimes. (#26263)
* Replica syndicate space suit sprites

* Revert "Replica syndicate space suit sprites"

This reverts commit 1fb5cf68ac.

* Printing an IPC head no longer runtimes

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-07-22 07:41:55 +00:00
BiancaWilkson 7a181b8269 unfortunately 75 + 75 = 150 (#26260) 2024-07-19 18:52:42 +00:00
DGamerL 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
Spaghetti-bit 4f3f845e16 Fixes IPCs being invisible! (#26073) 2024-06-28 07:21:41 +00:00
Spaghetti-bit 1f46b4515d [FRAMEWORK / SPRITES] Species Specific Augments (Robotic Limbs) - Phase 1 - Vox (#25795)
* Adds framework for species specific augments. Adds shellguard vox augment

* Hesphiastos vox augments done.

* Fixes heph not loading properly.

* Update to hesphiastos

* Updates hesphiastos and adds wardtakashi. Also sets the default for all vox augments to ward

* Defaults to ward

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>

---------

Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-06-28 03:09:58 +00:00
Luc 1b0aac3065 Makes high levels of infection less likely to kill you instantly (#25688)
* Make organs a little less bad

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-12 21:39:39 +00:00
Luc cb6639200d Matter eater now moves items to the chest, fixes some hidden item bugs (#25412)
* matter eater, also fixes some hidden item bugs

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* dgamer review

* earlyish return

* better docs

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-06-09 00:49:41 +00:00
larentoun 27f63632d6 check total damage instead of damage type (#25818) 2024-06-06 20:13:35 +00:00
Contrabang f4e023ab30 Zombies day 1 changes (#25715)
* Zombies day 1 changes

* oops

* undo this

* nevermind

* lol, lmao

* bam

* aaaaaaa
2024-06-03 01:13:29 +00:00
Contrabang bc0c8344cf Adds Zombies (Admin-spawn) (#25381)
* fuck it good enough

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* TRIPLE-REVIEW

* this should do it

* wow

* bruh

* FIX

* fix

* yeah

* sirryan review

* aaaaa

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-31 02:17:31 +00:00
chuga-git f35bb3e757 Makes IB less likely to happen on the first hit and adds a sound effect on wound (#25546)
* splorch

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>

---------

Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
2024-05-30 12:14:15 +00:00
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
BiancaWilkson 38bd712099 return (#24992) 2024-04-07 09:55:38 +00:00
DGamerL de1229b947 Removes various helpers that can be simplified in a single variable check (#24551)
* Removes the first weird helper

* Removes get_turf_or_move

* Slightly alters the sharp weapon proc

* Adds nullcheck to adjustBruteLossByPart

* Changes `is_dead`

* Adds `hasorgans` to the replaced list

* Update code/__HELPERS/unsorted.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Contra review

---------

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-03-25 01:31:56 +00:00
Contrabang 87a318a7de Refactors screen objects to /atom/movable (#24068)
* introduce helper + remove unused proc

* we love compatibility

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/martial_arts/martial.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mining/lavaland/loot/tendril_loot.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living_update_status.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/mecha/mecha.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* deconflict

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-03 17:37:51 +00:00
GDN 5c2f3170f5 [S] fixes a headslug exploit (#24300)
* fixes headslugs being able to double up on the dead

* Update code/modules/mob/living/simple_animal/hostile/headslug.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-02-24 14:14:00 -06:00
HMBGERDO ac7752f6dc Rounds all organ health damage to the second decimal (#24031)
* no more stupid values

* internal organs too

* 2 symbols

* var

* Empty-Commit
2024-02-24 18:14:47 +00:00
Qwertytoforty 11d3b43815 IPCs once again get 65 damage from a heavy EMP, and 40 from a light. (#23865)
* IPCs once again get 65 damage from a heavy EMP, and 40 from a light.

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2024-01-25 12:05:46 -06:00
Qwertytoforty 57bc5a4607 fixes external limbs runtiming when no owner at times (#23711)
* fixes external limbs runtiming when no owner at times

* =
2024-01-14 12:33:39 +00:00
Qwertytoforty d63e2c926e No more runtimes when a limb takes damage with no owner (#23341)
* Update organ_external.dm

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-11-29 12:19:10 -05:00
Qwertytoforty 8035aa5e09 fixes badly tabbed return true on limbs (#23386)
* fixes badly tabbed return true on limbs

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-11-29 16:36:19 +01:00
Qwertytoforty 207e35cddf Adds 3 ipc only implants. (#22798)
* FUCK fix drugs first

* done just wait for prs to be merged (sorry s34n)

* removes uneeded chest implant redifine, repair implant

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* !human, fluid

* guard variable lisst

* oops

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/stacks/nanopaste.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcs good to them?

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* not needed

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-11-21 16:19:39 -05:00
Qwertytoforty 6525351d31 Removes the IPC damage mod. For real this time. (#23178) 2023-11-12 20:04:09 +00:00
DGamerL 378630370f Refactors custom_pain to work on organs instead of on mobs (#23160)
* Wolf request

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2023-11-12 19:45:26 +00:00
Qwertytoforty 73df3fcf14 Antimatter now innacurate without zooming. Sniper projectiles are faster / pass through weak stuff. (#22506)
* I should port the sniper rifle bot from blood blockade battlefront

* fuck that a

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* variable on bullet

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-03 17:10:55 +01:00
DGamerL 6144baf737 Adds a new ability to the Gargantua subclass: Desecrated Duel; alongside a small buff (#21858)
* let the wall of errors begin

* alright that's enough for today

* more pain

* only 7 errors

* arena :)

* smaller arena

* slight cleanups

* okay we ask charlie for help tomorrow

* leap works

* okay we ball

* idk I'm just adding this for now

* WE HAVE A CIRCLEEE

* Charge back + timer!

* first steps of the buff

* more cleaning up

* Buff is progressing nicely, almost done

* OKAY WE BALL

* Whoops last things

* whoopsie forgot this

* 20 Stamina damage

* 150 blood now

* WE GOT ANIMATE IN THIS HOUSE

* we be impact immune now

* IT DOESN'T LOOK LIKE SHIT (and goes through walls)

* ok ship it

* Consistency

* I'm buying charlie a bottle of asda rum

* Okay, ready for review

* Henri + Hal reviews

* More reviews + I am stupid

* Charlie review

* Ohhhh so that's why it didn't work

* Yeet this

* Charlie review

* Comment

* Charlie review kinda

* Hal review

* DESECRATED DUEL WOHOOO

* Oops I changed this

* That's one thing done

* Lewc review

* Lewc review part 2

* Update code/__HELPERS/trait_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Lewc review + ICON WOOO

* Aaaaaaa

* TGUI FIXED

* Henri review

* Charlie review

* Charlie review

* Henri review

* Jimkil review

* Update code/__HELPERS/game.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Charlie review

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-09-13 16:48:14 +01:00
SchrodingersWolf de12232bda Tweaks how splints work on healthy limbs (#22080)
* It's not painful when my legs are not broken

* Changes to_chat to owner.visible_message

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Spaces and right shifting be gone

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-09-01 22:00:06 +01:00
Qwertytoforty cd025b19fc fixes decap chance, makes it more like bone breaks (#21997) 2023-08-28 13:17:32 +01:00
Luc 45e9b85366 Fixes embed surgery on IPCs not working (#21848)
* Fixes embed surgery on synths not working

* Oops

* owner -> victim
2023-08-16 20:06:35 +01:00
Charlie 5ccd8241c4 homing projectiles + wizard spell (#21752) 2023-07-24 15:52:17 +01:00
cybercapitalism c85e015c26 Droplimb Chance Tweak (#21295)
* delimb chance doubled but occurs if in crit

* fixes small chance of halving damage

* no longer need to be in crit to delimb
2023-07-11 15:11:41 +01:00
Nathan Winters 65978a1070 Fix cryo cells not autoejecting patients with burn wounds (#20967)
* Don't count permanent injury as organic

* Fix direct `cause_burn_wound()` calls not updating health
2023-05-02 22:00:00 +02:00
Charlie e6085895c1 burn wounds, for real this time (#20542)
* burn wounds

* user feedback

* ready for review

* sean review

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* surgery fix

* other repair methods

* GDN review

* health scanner feedback

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* bodyscanner print out

* Update code/game/machinery/adv_med.dm

---------

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
2023-04-14 15:58:38 +02:00
Luc 270677fb73 Add signal handling for organ removals mid surgery (#20567) 2023-03-13 22:56:07 +00:00
GDN e1aff33450 Fixes some runtimes in the floor cluwne event (#20558) 2023-03-11 01:20:56 +01:00
Qwertytoforty ecf6d798b1 Sharp burn weapons can now disember (#20043)
* Sharp burn weapons can now disember

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2023-01-06 22:17:13 +01:00
AffectedArc07 e91b6c94f7 Renames QDEL_LIST to QDEL_LIST_CONTENTS (#20006)
* Renames QDEL_LIST to QDEL_LIST_CONTENTS

* derp
2022-12-29 14:28:40 +00:00
warriorstar-orion a7d09cf033 Whitespace cleanup part 2. (#19891) 2022-12-24 18:38:43 +01:00
S34N 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Vi3trice 03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
Luc b25046d0d7 [GBP: NO UPDATE] Fixes robotic surgery issues (#19253)
* Fixes robotic surgery issues

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-15 13:50:48 -05:00
Luc 346a1b8142 Yet Another Surgery Refactor (#18325)
* Initial commit

Fixes up surgery.dm
Adds some tool behavior

* More basic changes

* Checkpointing: this is a little gross right now

* Add signal COMPONENT_CANCEL_ATTACK_CHAIN

* Cleans up surgery initiator

* Mostly gets surgery (and canceling it) working

* Add abstract proxy surgery steps

Also adds them to organ manipulation

* Clean up most existing surgeries

* Rework organ openness, adds define for aborting a beginstep

* surgery works again, also implements retry defines

* fix surgery computer

* add limb repair to synth implant removal

* retry implant checks

* Clean up abductor surgeries as well as some other things

* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool

* add debug surgery tool, note some TODOs for later

* Add conditional check for surgeries repeating

* update surgery retry logic to make it more of a bonus

* Lets abductors automatically retry any failed surgery steps

* Rework robotic surgery to use abstract/proxy steps

* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.

* Remove more now-implicit checks

* Slight reorganization

* more fixes across the board

* Remove unused variable

* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs

* Robotic  surgery is stoppable with a crowbar, all surgery can_start now checks parent

* Fix some broken robotic typepaths

* Typepath fixes, do away with some last TODOs

* Forgor

* Last cleanups before we go gold

* jk lol

* Make early surgery termination clearer

* More "last" cleanups

* Fixes tool flags, surgery initiation

- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits

* Clean up surgery cancellation, especially for borgos

* I think this should GC better

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Status is now step number

* Add a 20% chance to find nothing during organ manipulation

* Improve documentation, make forced_surgery a normal arg

* Charlie's reviews

* Why are abductors like this

* Little more verification, ensuring limb augmentation and organ manip healing work properly

* Fix torso organ manip being unfinishable

* Fix cavity implants, open-hand/any item steps

* Make sharp objects not try to start an operation with help intent

* Comments, quick target fix

* Re-order list so advanced bruise pack is pulled first

* Make surgical gripper function like an open hand

* Make mito only use one unit per organ for now

* Check if user is on operable surface before trying to operate

* Reduce admin logging

* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both

* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working

* multi-bug drifting???

- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs

* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again

* Hopefully fixes getting stuck in robotic organ manip

* Remove extra parent call

* Steel review

* Steel review

* Fix spacing for possible locs

* Roundstart traits

* Advanced surgical traits and other hal fixes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-16 18:48:43 +01:00
Vi3trice f41e0f111d External organ icon handling tweak (#18826)
* Hm, let's try this

* Nevermind, a new proc is better than doing a bunch of early returned jumps
2022-08-18 23:24:24 +01:00
Luc 98a143afb6 Fixes IB being applied to species who cannot bleed (#18816) 2022-08-15 16:11:48 +01:00
Qwertytoforty a7c988f0b5 Bones no longer break on the first hit, as intended. (#18737) 2022-08-09 10:06:20 +01:00
Contrabang a0f326bec3 Examine now shows if a head has had it's organs removed (#18598)
* wow look at this head i found in maints!

* i dont steal code I swear

* oops totally meant to fix this in the last commit
2022-07-30 11:52:52 +01:00
KalevTait f5d19f283f Code Readability - Surgery (#18238)
* surgery

* remove unused helper functions
2022-07-08 09:20:37 +02:00
alex-gh fc2b99bd51 Surgery refactors (#18183)
* Remove dead code

* Refactor magic numbers to defines
2022-07-05 21:20:38 +02:00