* Surely this will not have any critical balance implications
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* oops
* marm fixes
* fixes signal
* how on earth did I do that
* adds twitch to nanocalcium
* respect armor, lowers throw
* IPC can use, fuck up heartless people
* no crawl slowdown / meth
* *slightly* turns down the drug effect
* renames it will deal with pr desc soon
* finishes it
* rnd version empable
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Nerfs twitches visuals, due to a reported novastation bug where the visuals would endlessly stack
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* C-C-C-Changes
* Epilepsy Warning: Drug has vibrant visual effects!
* safety
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* removes twitch name, make mix explode
* oops
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* first runthrough lol
* okay make this shit actually work
* nerfs slime people
* fixes
* more changes
* fix
* bim bim bam bam
* ok back in the head becuz i dont give a shit
* Sirryan review
* Sirryan review
* Fixes CI
* Stealthy CI fail
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* begone ear_damage
* pt 2
* this time actually begone
* ears no longer passively heal over time
* ears can die
* deafness is now a status effect
* Oh yeah ticks are every two seconds
* Move brain organ code where it belongs
* Rename too
* WIP, but hey, it kinda works now.
* Account for a few missing heads
* Remove vital check, killing the user on death
* Let defibs and scanners better deal with these
* Remove debug brains
* Clean up some more contingencies
* More head checks
* Update code/modules/antagonists/changeling/datum_changeling.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Fixes up signal business
* some stuff from sean's review
* Add some type safety checks for heads
* oops
* Update code/game/objects/items/weapons/cosmetics.dm
get this in there too
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Remove decap sword
* Quick suggestions
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Addresses shedding problems
* Add new defib changes
* this is why we have CI
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
Closer to working 100%
But legitimately /tg/ icons
Move lighting to it's own plane, fix observers
Fix humans layering over other objects incorrectly
Nyaaaaa~