AffectedArc07
bd91a1b962
Obliterates the RSC ( #26498 )
2024-08-15 18:20:11 +00:00
Qwertytoforty
26f28cb7e7
A new space ruin, the telecommunications satellite? [100% done, ready for final review] ( #25820 )
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* THE WORK, IT GOES AND SO IT GOES
* darker yet darker
* more changes
* Almost done, let's post the pr and have some dev people test it out.
* update comment
* small change
* pushing , then we address changes
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* more progress
* final bar lines
* aditional tweaks
* Update telecomns_returns.dmm
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* sirian changes
* emp weakness, light changes
* no runtimes, shoot borgs
* sorry for all the commits just update to master thanks
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* fixes
* fixes pathing. Voices
* removes always spawn
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* more changes
* requested string change
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* lewcs final changes
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
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Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-25 18:26:14 +00:00
Us3rn4me228
d075a682a0
Strange objects resprite ( #26131 )
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* resprite
Signed-off-by: Us3rn4me228 <143436581+Us3rn4me228@users.noreply.github.com >
* fix
Signed-off-by: Us3rn4me228 <143436581+Us3rn4me228@users.noreply.github.com >
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Signed-off-by: Us3rn4me228 <143436581+Us3rn4me228@users.noreply.github.com >
2024-07-07 00:03:44 +00:00
S34N
d5e66024c7
Resprites hand labeller and big red button ( #20744 )
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* sprites
* timing
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-04-16 22:12:37 +02:00
S34N
d4b44d1e7d
icon/obj folder cleanup ( #17743 )
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* icon/obj cleanup
* merge conflicts part 1
* merge conflicts part 2, also snips the tubing
2022-05-09 15:26:45 +01:00
S34N
a5bc67cd43
Invasion of the moffs ( #17000 )
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Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
2022-02-23 20:37:37 +01:00
Qwertytoforty
997f527f3a
Adds the emp bomb, and a beacon to summon it. ( #14737 )
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* Adds the emp bomb
* Allows traitors to buy it, corrects mistake in syndicate uplink
Also prevents explosions from setting it off
* Update code/game/machinery/syndicatebomb.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/objects/items/devices/radio/beacon.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* steels suggestion
* Dave's request
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2020-10-28 11:43:12 -04:00
Fox-McCloud
bcda610cc0
Refactors Syndicate Bombs
2017-06-29 18:10:58 -04:00
SamCroswell
cf90405f56
Plastic Explosives Update
2016-07-13 22:04:23 -04:00
SamCroswell
574eff21ad
Grey Language
2016-07-01 20:35:54 -04:00
HugoLuman
61d36843f7
Refactors MMI.dm to remove type-checks for brain sprites,
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aside from the xeno brain, which does other stuff within its type check.
Signed-off-by: HugoLuman <qaggeler@uci.edu >
2016-05-20 14:23:55 -07:00
Markolie
d8f98d6082
Add dmisort.sh script, and sorts all icons in .dmi files
2015-09-17 01:08:58 +02:00
Fox-McCloud
393ba993e2
Syndicate Bomb Port
2014-10-29 04:21:31 -04:00
Zuhayr
15984f6a14
Fix for posibrains, modification to posibrain brainmob for admin use, updated posibrain sprites, addition of spiderbot sprites for a later project.
2013-03-01 01:38:32 -08:00
Zuhayr
4f93d392f4
Added sprites and basic code for positronic brains.
2013-01-06 04:04:25 -08:00
d_h2005@yahoo.com
15e001d19d
New sprites for electropacks. Readds transparent-case PDAs.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 22:22:22 +00:00
petethegoat@gmail.com
cfd59cf0a2
Last update to transfer valves. :s
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:15:11 +00:00
petethegoat@gmail.com
9df6bb5009
Added placeholder icons for jetpacks, and further simplified the transfer valve update_icon().
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3668 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:05:00 +00:00
petethegoat@gmail.com
0d5418df4e
Added new transfer valve assembly sprites from Baystation 12, and made the transfer valve update_icon() a lot simpler and more robust.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3666 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 16:45:26 +00:00
mport2004@gmail.com
6980602e24
General:
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Flamethrower construction code cleaned up.
Signalers on doors should work fine now.
Changelog Updated.
Weapons:
Xbow radiation has been lowered from 100 to 20 and it has a 5% chance to do no rad damage
Admin:
Attempted to clean up the code a bit
Commands Removed/CommentedOut:
air_status, radio_report, toggletintedweldhelmets, modifytemperature, givetestverbs, restartcontroller, fix_next_move, Cell
Renamed:
edit_memory - show_traitor_panel
un\stealthadmin - show/hide_verbs
Cargo:
Engineering crates cost 10 and contain: 1 mechanical toolbox, 1 electrical toolbox, 1 glove, 1 toolbelt, 1 vest, and 1 hard hat.
PowerCell crates cost 10 and contain: 1 electrical toolbox, 2 wire coils, 2 power cells, and 1 high power cell.
Water/Fuel tank crates cost 15 and contain: 1 water tank and 1 fuel tank.
Cyborg:
Fixed the open cover icons
To override a cyborg's laws you must emag it when the cover is open
Emags can now unlock the cover
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1995 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 06:21:57 +00:00
n3ophyt3@gmail.com
60731fd647
Part two of MMI update: you can now beat on them to damage and/or kill the brain within. Health analyzers can check the health of the brain. I haven't tested, but theoretically bruise packs and ointment can be applied to heal it.
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It is currently impossible to apply reagents to the MMIbrain, nor can it be placed into anything yet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1294 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 22:17:04 +00:00
n3ophyt3@gmail.com
87621d59a9
Started work on a man-machine interface for use in cyborg/AI creation (and possibly mecha piloting), instead of straight brain usage. Currently, the MMI is adminspawn-only, and all you can do is slap a brain into it, Allowing the brain's owner to talk at you. Currently, an MMIbrain is entirely immortal. I'm pretty sure they'd also count as being alive for traitor targets currently, so admins, don't go all crazy on sticking guys into these until they're more functional.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1292 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 17:08:17 +00:00
cagerrin@gmail.com
065f6e7595
Intake sprite for AtomicTroop's project, fix for stock_parts.dmi frame sprites, braincase sprites for mind/mecha interface.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1055 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 02:46:56 +00:00
n3ophyt3@gmail.com
2b33e966d1
Bugfixes for those explodies I made for noize
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You can now only plant them on items you are next to
The item has to stay within one tile of you during the entire process
You can no longer plant them on shuttle or unsimulated turfs, as these are apparently not meant to ever be damaged in any way short of a badmin using the Delete verb
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@674 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 00:20:15 +00:00
noisomehollow@lycos.com
1a5a2ba826
More updates to death commandos. Their shuttle should now work, along with other fixes. They are complete at this time.
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Updated icons for plastic explosives.
Replaced one of the Construction sites with a Xenobiology lab on request. It is a temporary location and is mostly for roleplay. There will NOT be a job associated with it.
Added Barhandar's updated shieldgen stuff.
Copied icons to stationobjs.dmi for future shieldgen update.
Misc changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@666 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 02:39:56 +00:00
only.lurking
662c08272a
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00