* Added saltpeter crystal, a way to make them, and sprites.
* comment changes
* forgot to undef
* actually undefing this time
* raises saltpeter crystal yield when ground to 8
I did some play testing and it simply takes too many clicks to pump in the ammonia required to get the amount of saltpeter you need.
* The compost bin being full of compost no longer hinders your saltpetre production
* rebuild TGUI
* Allows the compost bin to accept ammonia directly from plants that contain it
* adding the K back to KNO3
* Minor ui adjustments
* Compost bin can use ash now
* I am made of stupid.
* fixing a tiny little offset in the biomass bar
* Icon update, new description for Saltpetre crystals, style fixes and recompile tgui
* period
* minor changes
* rebuild TGUI
* Apply suggestions from code review
Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com>
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Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* adds most things
* STOP BECOMING CRLF
* half the sprites ported
* adds floor turfs, hopefully
* adds bamboo stack recipes and parameter documentation for datum/stack_recipe
* adds the crude syringe and sprite
* Revert "adds the crude syringe and sprite"
This reverts commit d949332055.
* adds crude syringe and sprite
* nevermind, goon license moment
* bamboo walls, false walls, and sprites
* caltrops check for shoe thickmaterial flag
* added spear and fixed filepaths
* smoothing and caltrops are even more broken
* Fixes sprite smoothing and caltrop weirdness
* whitespace
* fixes tile stacking
* Henri review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* royal blue and red carpets no longer smooth
* henri review
* actual henri review, thanks git
* Henri review electric boogaloo
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* removes bamboo walls (rip)
* Update code/game/turfs/simulated/floor/fancy_floor.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Adds soil clumps, which are used to make soil(alternative to sandstone).
* Adds soil clump recipe to the biogenerator
* Adds the compost bin to the game. Which converts biomass to compost and makes soil from it.
* Adds sprites for the compost bin
* Adds a recipe for the compost bin(10 planks)
* Added interface for the compost bin.
* Applying suggested changes to compost bin(redundant condition removal, spell check, auto doc)
* Applying suggested changes to soil sheets(initialize, remove empty line)
* Changed min and max to clamp where able, removed redundant return, compost recursion stays in convert_biomass().
* Call parent on init
* Identation and style changes
* Rephrase description
* Unauto docing unnecessary bits, clicking with screwdriver no longer an attack, removed redundancies, reordred ui procs and changed ui data list to new format.
* Converting plant to biomass is now its own function
* removed SOIL define. using path as is instead
* Moved the compost_bin-3 sprite up a pixel so it aligns with the rest
* Added spaces for readability
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Moved plant deletion to make_biomass()
* Rebuilt tgui
* Filled gaps in sprite with mostly transparent pixels to make it easier to click
* Rebuild tgui
* rebuild tgui
* Adds the soil clump sprites back after update
* Added Trailing newline to compost_bin.dm
check said it's missing
* Adds a check for presence of biomass when initializing to prevent unneeded proc call
Checks whether a compost bin has any biomass before attempting to compost it.
* Adding back compost bin icons
* rebuild tgui
* Made interface window slightly shorter.
from 300 to 200 pixels tall.
* Replaced the enough_compost() proc with an if statement in the only place it was used
* Replaced the compost() proc and calls to it with process().
* Rebuild TGUI
* Removed an unused var, idented a comment, and returned the onhit proc to it's original form
* Ran prettier on the compost bin interface file
* Wake Up Icon Diffbot
* Aw shit, here we go again.
* Empty-Commit
* Wake up icondiffbot
* Last attempt for today
* Removed redundant new line from sheet_types.dm
* removed redundant new lines and moved the ui procs together.
* Changed compost label to Compost
* Recompile tgui
* Rebuild Tgui
* Rebuild TGUI
* Rebuild TGUI
* Capitaliize the word soil in the biogenerator listing for it
* following some suggestions
Replaced compost capacity defines with "magic numbers", removed redundant init proc, added spaces around a '-' sign.
* Removing a redundant check in the insertion proc.
moved the check for the compost bin being full to the end of the loop since I already make one before the loop starts.
* Rebuild TGUI
* Rebuild Tgui
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Rebuild TGUI
* ReRebuild TGUI
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Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Deletes old file
Deletes watcher.dmi to make room for updated upload.
* Ports TG watcher sprites
- Watcher sprites from TG updated .dmi
* Deletes old .dmi
Removes old .dmi to make room for updated sprites
* Updated sinew sprite from TG + ported watchers
uploads updated dmi