MixityMaxity and GitHub
c08398b844
Combines Laser Scalpels ( #32106 )
...
* combines laser scalpels
* whoops, .1 off
* i blame hayden
* reverts IMS level change for atomicity
* fix design ID and adds origin tech
* lowers magnet origin tech by 1
* nevermind im stupid
2026-06-25 03:29:59 +00:00
Hayden Redacted and GitHub
28b2c14f41
Adds a New Space Ruin: The Gas Station ( #32004 )
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* initial commits
* linter fix and makes it more messy
* linter pt 2
* linter pt 3
* webedit heresy
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* web editor heresy pt. 2
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
2026-06-02 02:10:48 +00:00
warriorstar-orion and GitHub
b86811ed01
Set airlock directions correctly at map-level ( #31935 )
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* script
* maps
2026-04-29 00:00:06 +00:00
68fb77a19a
Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] ( #30609 )
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* WE HAVE LIFTOFF
* Reinforced wall + fixes
* (Reinforced) windows
* Adds nameless plasmaglass sprites
* Plasma windows
* Unnamed cult walls
* Add window edges back
* Wooden walls
* Plasma walls + THANK YOU CHAP
* Oops
* Wooden names
* Cult walls
* Plasma walls
* Uranium walls
* Golden walls
* Silver walls
* False wall basics
* All false walls
* Remove old walls
* Fixes
* First girders
* Build steps
* New floors and decalized floor tiles.
* satisfy linter
* Add command decals, remove old "blue tile" decal
* update script number
* have ATMs put their decals on last
* add engineering decals
* update spritesheets
* lots of tile coloring fixes
* more engi tile fixes
* more tile fixes
* linters
* fixes conflict?
* conflict fixes
* fix layering issue
* cult, necropolis, plastitanium, rocks, backrooms walls
* survival pod walls, prepare for titanium, plastitanium fwall fix
removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium
* linters
* linters again
* linters number 1 million and counting
* titanium walls
* brass walls, floors, windows
* titanium window, plastitanium window
* brass window smooths with wood and brass walls
* linters number 1 million and one
* all walls smooth with airlocks
in preparation for airlock sprites in a separate PR
* now all walls smooth with airlocks
* windows smooth with airlocks
* separate wallbumps, partially add apc
* tinted window
* survival pod windows
* oops i reverted apc.dm
* mapping fixes
* more mapping sprites
* more mapping stuff, fix my ungodly smooth rocks
* linters
* apc fix
* air alarm, apc, fire alarm offset preparations
* fire alarm implementation + rock fixes + firelock smoothing
* airlocks + supposed map fixes
* engi/atmos airlocks + overlays
* the rest of the doors lol
* linters + freezer fix
* fixes
* shuttle airlock + misc fixes
* firelocks
* fix
* oops
* i need to stop pushing fixes early
* shuttle airlock quickfix
* external airlocks + hatches + fixes
* centcom doors
* highsec airlocks
* vault airlock, double airlocks
* yaya deconflictsies
* lotsa fixes
* light fixes + blastdoor fixes
* firelock gap fix
* light construction fix + rcd fix
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <daan.lyklema@gmail.com >
Co-authored-by: Alexios <skillpointHD@Gmail.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2026-04-22 14:49:30 +00:00
Hayden Redacted and GitHub
a3fdee114e
Adds 4 More Asteroid Space Ruins ( #31614 )
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* first two asteroids
* last few asteroids
* added the configs
* dgamer fixes
2026-02-27 20:19:05 +00:00
warriorstar-orion and GitHub
4b2661c6d0
use ABSTRACT_TYPE_DESC in more places ( #31409 )
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* use ABSTRACT_TYPE_DESC in more places
* fix lint
* fix fucking everything else
* there was more
* fix meta and dgl review
* fix lint
2026-01-25 22:52:12 +00:00
9a21d7363c
Updates Mineral Doors ( #31071 )
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* door
* Update mineral_doors.dm
* Update test_attack_chain_structures.dmm
* Update rocky_motel_submap.dmm
---------
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-30 09:49:05 +00:00
Qwertytoforty and GitHub
aea2b191e7
Fix dvorak core atmos, gives it a new look ( #30846 )
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* Fix dvorak core atmos, gives it a new look
* extra decal kill it
2025-11-13 23:13:09 +00:00
kyunkyunkyun and GitHub
f96b26b75a
/obj/item/projectile --> /obj/projectile (#30411 )
...
* yers
* vars
* map changes
* some comments (clearly not stolen from items)
* fix component
* summary
2025-11-12 10:23:20 +00:00
Qwertytoforty and GitHub
4f88aa976b
fixes missing gps, things on white ship / dvorak ( #30683 )
...
* fixes missing gps, things on white ship / dvorak
* fuck your merge conflict markers
2025-10-21 19:02:29 +00:00
428d34980e
[MDB IGNORE] [IDB IGNORE] The Floorening ( #30568 )
...
* New floors and decalized floor tiles.
* satisfy linter
* Add command decals, remove old "blue tile" decal
* update script number
* have ATMs put their decals on last
* add engineering decals
* update spritesheets
* lots of tile coloring fixes
* more engi tile fixes
* more tile fixes
* linters
* fixes conflict?
* fix layering issue
* fix merge conflicts
* merge conflict fix?
* box bridge fix
* holodeck fix, layering fix, chemistry is no longer yellow
chemistry is intended to be a 'light orange' to be placed atop white tiles, just as medical decals are to command decals
* rebuild tgui
* merge master into floorening
* Update 30511_turfdecalsfix.txt
* merge master into floorening
* rebuild tgui
* holodeck fix, null plating fix
* Delete 30511_turfdecalsfix.txt
* updatepaths
* rebuild tgui
* null icon fix
* Update meatpackers.dmm
---------
Co-authored-by: Alexios <skillpointHD@Gmail.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-19 19:05:58 +00:00
warriorstar-orion and GitHub
d5a499ae36
add more space loot pool spawners around ( #30526 )
2025-10-11 16:07:59 +00:00
0f438326b6
Converts Viscerators and Malfunctioning Combat Drones to Basic Mobs ( #30080 )
...
* Initial Commit
* Targetting
* Linters
* Update code/modules/mob/living/basic/retaliate/combat_drone.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* CI fix
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-09-11 02:34:37 +00:00
Qwertytoforty and GitHub
f419ada1e0
Updates the whiteship paper to a lore console ( #30059 )
2025-08-21 20:02:52 +00:00
PollardTheDragon and GitHub
cb2032f7d4
Converts simple xeno mobs to basic mobs ( #29975 )
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* Basic xenos
* Fixed config, better ranged code
* Syndiecakes corgis
* Lavaland subtypes
* Renames files because conflict with midround xenos
* Linters, enviro-smash
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-08-07 16:30:36 +00:00
CRUNCH and GitHub
175cfa60a1
The Smoking Expansion DLC ( #29674 )
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* Creation
* refinement
* so many icons aghhhh
* The Revival
* e
* it continues (again)
* Lots of progress!
* I hate species sprites so much
* fuck
* Update fancy.dm
* Update fancy.dm
* Update cigs.dm
* attack log
* Abstract cigarette
* Update fancy.dm
2025-07-23 17:32:09 +00:00
kyunkyunkyun and GitHub
f07620aeb3
Get rid of generic office chair type ( #29156 )
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* remove generic chairtype from maps
* rename
* refactor
* Update sheet_types.dm
2025-06-03 18:16:14 +00:00
Qwertytoforty and GitHub
9c5a75288e
fix flooring of whiteship submaps ( #29434 )
2025-05-25 16:37:38 +00:00
kyunkyunkyun and GitHub
b1709bb93b
Fix improper skin tones and lots of DNA inconsistencies. Improve mob spawners by a little ( #29271 )
...
* sane appearance
* updatepaths
* flip-vitiligo
* equal color options
* ...
* Update golems.dm
* typo
2025-05-25 15:41:39 +00:00
bb94eae308
Grants the white ship submaps ( #29140 )
...
* you will get a robotics bay and you will like it
* also nanopaste
* work
* and kill those whoops
* holy fuck how many times did I missclick
* stop fucking unticking shit please fuck
* colour coding
* fix floor
---------
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-05-22 00:09:18 +00:00
kyunkyunkyun and GitHub
e48f4ddbf3
Make sinks/toilets/showers directional for mapping ( #28940 )
...
* update watercloset.dm (again)
* add missing returns and armor check
* updatepaths
* maybe now
* try this
* should be better
* paths
* sleep doesn't work
* is it better
* he slips xdd
* this
* come on
* ok i can't beat the grab
2025-04-26 18:06:38 +00:00
kyunkyunkyun and GitHub
6f0f2b8024
Syndicate mobs rework ( #28706 )
...
* initial
* i'll get fired
* update icons for mapping as well
* update maps
* tweak
* tweak and revert a bit
* tabs
* speak english, motherfucker
* oh
* updatepaths
2025-04-26 17:58:24 +00:00
kyunkyunkyun and GitHub
4094c80116
Make posters directional for mapping ( #28861 )
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* directional posters
* rename updatepaths
* bump
* actually directional
* updatepaths
* update.. paths
* updatepaths
* typo
* updatepaths
2025-04-11 17:44:34 +00:00
kyunkyunkyun and GitHub
bf28bfd604
Updates Rocky Motel ( #28786 )
...
* this motel rocks
* nvm i got chat gpt
* relocate icon
* oh it removed web commit
2025-04-09 19:26:42 +00:00
warriorstar-orion and GitHub
e5b7eb9559
Space ruin: The sieged lab, a submap extravaganza. ( #28393 )
...
* Space ruin: The sieged lab, a submap extravaganza.
* fix airlock access
* fix skiff, make whole lab teleproof for now
* indestructible rivet command room
* add strategically placed helpful items/spawners
* fix gun rack placement
* no butchering on harbinger murder
* small adjustments
* esword drop as a treat, m90 seems excessive
* make boss door obvious
* Lots of map/boss fixes
* Update everything for razor wire, try and unfuck some weird AI behavior
* stupid mines
* sort and fix comments for different ruin categories
* always place ruin for TM
* first batch of fixes
* reinforce hard rock walls
* tweaks
* improve hard rock design
* tiny cleanups
* singleton out med and sci rooms
* kitchen rework updatepath
* run updatepaths
* update maplint exceptions
2025-04-08 18:16:28 +00:00
Hayden Redacted and GitHub
9977f3df19
Walloping Wacky Wallbumps aWay from Lights: Space Ruins and Lavaland Edition ( #28745 )
...
* fixed wallbumps on ruins and lavaland
* xenomorph jumped the merge conflicts
* why are linters so mean to me
2025-03-27 21:51:44 +00:00
f9ade844c9
Kitchen rework part 1: machines and recipes. ( #28277 )
...
* Kitchen rework part 1: machines and recipes.
* update oldstation
* update updatepaths script number
* fix blank icon test
* remove old deep fryer completely
* fix duped recipes and recipe datum names
* add chef PDA cart to chefdrobe
* nerf grill wood consumption rate
* multiply food for cooking machine rating
* fix runtime
* add cookware to syndie base and oldstation
* remove dupe burger recipe, update syndie/oldstation setups
* nerf potency quality award
* buff burn/ignite times, remove pointless on_fire flag
* more grill woodburn nerf
* meh
* try and unfuck timing issues
* more fixes and icon updates
* more fixes
* more review changes
* fix linter
* disable pcwj debug
* fix grill and deep fryer overlays
* fix timers with no containers
* attempt to fix reagent adding issues
* more cleanups
* allow rped usage
* grammar, null checks, reagent display
* PDA updates, map updates
* fix mats values
* new panel sprites
* recipe fixes, add prep bowl
* revert unused icon file changes
* move this to mesh with smith TM
* remove food quality for now
* New sprites, autochef.
* fix examine text
* reduce oven cook times
* lots of fixes
* fix autochef recipes that start with reagents
* prevent shenanigans
* megapatch 1
* block ingredients behind oven door
* PDA app improvements
* remove unused proc
* fixes for cookbook, descontructions, completed steps
* allow empty containers with a tracker to be claimed
* allow reclaiming
* autochef reliability fixes
* autochef reliability fixes
* fix quality product count
* update updatepaths script
* better stack handling
* more fixes for stacks and reagents
* timers no longer turn off burners automatically
* autochef turn offs and make sure we can see output storage
* add microwave recipe for roundremoving player brains
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* burza review 1
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* fix berry muffin name while i'm here
* grill -> microwave in new tests
* grill -> microwave in new tests, but actually for realsies
* i definitely know what i'm doing
* redundant attack chain setting
* add examine text about clearing buffer
* remove unused vars and start improving docs
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-23 04:59:08 +00:00
ExusA and GitHub
22865d67f6
Potted plants size categories ( #28046 )
...
* Updated potted plants
* Proper randomization and reorganization
* Update Kirbyplants on maps
* Remove redundant icon_state
* Revert "Remove redundant icon_state"
This reverts commit bf51470687 .
* Update icon-state for generic kirbyplants
* Fix Initialize argument
* Typo fix
* Typo fix 2
* Typo fix 3
* Update plants.dmi
* Add typepath update script
* Add hiding to medium plants and hiding feedback
* add names indicating size
* add 2 more medium plants to medium
* typo fix
2025-01-31 15:52:30 +00:00
Hayden Redacted and GitHub
55ea7667c0
fluff items purged... ( #28006 )
2025-01-17 01:52:57 +00:00
Hayden Redacted and GitHub
da3c4babd3
Rocky Motel Submap: Drunk Driving Edition ( #27577 )
...
* made a new submap for the space ruin, rocky motel
* adds more edge markers for better visibility
* fixed a bottle of beer that just doesn't exist in paracode
2025-01-10 02:53:14 +00:00
warriorstar-orion and GitHub
586805a318
refactor: Migrate more random_spawners to random/spawners and mapping helpers. ( #27017 )
...
* refactor: Migrate more random_spawners to random/spawners and mapping helpers.
* set script PR number
* maybe using a reserved keyword isn't a great idea
* oh i guess we're done
* whoops
* make code actually work
* gnarg
* rerun updatepaths for recent changes
* rerun updatepaths for recent changes
* fix build
2024-11-23 14:23:24 +00:00
36379419d4
Dvorak submaps! ( #27206 )
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* cabinet man
* Kubrick and the Beast (Doomba Track)
* all the people rest by the maintainers request when the sun goes down
* Dvorak Demon - Ambient
god I need Adderall I cranked this whole thing out faster than my fucking lab report
* Hot-Honed Holophone
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* changes for ebba
* listen I can only make so many music jokes in commits
* adds a little more
* Update space_areas.dm
* I'm very stupid
* adds cameras to dvorak
* jesus no almost forgot that
* better cameras from EBBA
* Update code/game/machinery/camera/camera_presets.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/machinery/camera/camera_presets.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-11-07 18:11:04 +00:00