PollardTheDragon
887b3348c0
Adds IK-134 laser gatling gun ( #31483 )
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* Adds IK-134 laser gatling gun
* Attack chain
* Fixes spread
* Linter
* Apply suggestions from code review
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/laser_gatling.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2026-02-06 00:25:04 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
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* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
Contrabang
7125897ebb
Refactors Mousepointers + Code improvements ( #29960 )
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* blah
* tweaks
* refactor
* awesome
* put everything in mouse_icons folder
* make spells work
* update twin
* tweak
* woop woop
* remove dynamic mousepointers
* bam
2025-09-02 20:47:56 +00:00
chuga-git
04b81c360c
Nerfs ERT IK carbine fire rate, fixes automatic_fire component rounding error ( #29645 )
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* Fixes rounding error in automatic_fire component, nerfs lasercarbine fire rate
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
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Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
2025-07-04 19:26:12 +00:00
Qwertytoforty
00a0eb798d
Click cooldown modifiers affect full auto component the same as every other gun ( #25307 )
2024-05-15 14:22:48 +00:00
Mikhail Dzianishchyts
7fa44a31fb
Full Auto Gun Mode Component ( #24998 )
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* Full Auto Gun Mode Component
* Apply some refactoring
* spaces mhmm
* Some signal movement
* Apply DGamerL suggestions
* Unknown SIGNAL_HANDLER no more
* Fix runtime if uid is passed
* Why the hell you even care
* god you serious
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Co-authored-by: Gottfrei <zweisen@gmail.com >
2024-04-22 21:32:49 +00:00