Toastical
4c74b78a18
migrate all /obj/item from /New() to /Initialize() ( #31232 )
...
* migrate all /obj/item from /New() to /Initialize()
* move GLOB.chemical_reagents_list creation to /world/New()
* review
* oops
* autodoc a smart var
2026-01-28 19:44:32 +00:00
CRUNCH
b7ac71d48a
Adds Skeleton Crew Access ( #31389 )
...
* Spooky scary skeletons
* Spooky scary skeletons
* Spooky scary skeletons
* Merge
* Merge
* Update job_defines.dm
* Update support.dm
* Update support.dm
* Update science_jobs.dm
* Update support.dm
* Update security_jobs.dm
* Update cards_ids.dm
* Update cards_ids.dm
* Update support.dm
* Update cards_ids.dm
* config
* Update SSjobs.dm
* captaincy
2026-01-11 19:22:15 +00:00
Christer2222
bd4bfa0754
Improves Identification Computer Card Skins UX + fixes unselectable NTC card skin ( #31307 )
...
* ImageButton
* icon from DM
* fixes NTC skin
* resized window
* build
* test
2026-01-05 01:37:50 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
DGamerL
e881fca438
Changes some engineering access requirements ( #30739 )
...
* Most of this is find and replace
* Almost forgot these lmao
* Renames access
* Forgor windoors
* This wasn't saved whoops
* Fix oopsie
* Whoops
* Restricts most jobs from the engine
2025-11-07 16:59:39 +00:00
warriorstar-orion
94e7b1d007
add VV for ID cards and card access ( #29897 )
...
* add VV for ID card access
* Update code/game/objects/obj_vv.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* hell
* ID card VV
* dumb
* fix build
* log and message admins
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2025-09-19 15:54:31 +00:00
kyunkyunkyun
8821ab9a66
Updates a couple of /obj/item variables ( #29829 )
...
* compiles checkpoint
* fix some
* updatepaths
* fix
* rrr
* linters
* fiexs
* icon fixes
* plasmemes
* fix
* fix
* fix bit more
* fix
* well
* cleanup
* fix glasses layer
* conflict
* fuck gun code
* fixes
* fix
* fixes to energy guns
* review
* conflict
* support that 1 unathi pixel
* fix
2025-09-14 15:23:56 +00:00
Contrabang
e8f67c5e81
Makes Genetics fully a sci department ( #30017 )
...
* genetics -> sci
* Update code/game/jobs/job/science_jobs.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-09-09 18:20:39 +00:00
warriorstar-orion
7162b71b4a
Refactor ID console. ( #29927 )
...
* Refactor ID console.
* TGUI Bundle Rebuild
* Update code/game/machinery/computer/id_card_console.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/machinery/computer/id_card_console.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/machinery/computer/id_card_console.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-09-02 20:46:18 +00:00
Charlie Nolan
8ffefd8777
Move all the non-weapons out of code/game/objects/weapons ( #29820 )
2025-08-06 01:37:56 +00:00