43a254b002
Migrate tracking beacons to the new attack chain. ( #32271 )
...
* Migrate tracking beacons to the new attack chain.
* Apply suggestions from CRUNCH review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-24 19:39:14 +00:00
87c2a19ecd
Adds Mafia Boss Syndicate Kit ( #31701 )
...
* Adds mafia boss syndicate kit
* Comment update
* Update code/modules/projectiles/guns/projectile/automatic.dm
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
2026-03-29 02:17:15 +00:00
PollardTheDragon and GitHub
394c3b0108
Stealth and Steel: The Space Ninja ( #31497 )
...
* Space Ninja Antag Datum
* Small fixes
* Ninja outfit, ekatana, actions
* Ninja scanner and spans
* Ninja uplink implant
* Ninja bombs
* Ninja bomb flare grants
* Ninja modsuit, objective payouts
* Fixes objectives
* Ninja stealth fix, modsuit sprites and final implementations
* Lints
* Ninja scanner sprites
* Ninja Suit and Energy Shuriken Sprites
* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff
* Fixes a duplicate icon
* Attack chain
* Energy katana item sprite
* Ninja net gun
* Brazil
* Spawning ninjas, ninja on traitor panel, ninja spawn sound
* Linter
* Objective stuff
* Fixes n grey suits
* Objectives
* Trim intro sound
* Event, spawn point
* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn
* Address code review
* Oops
* Uncomments an important thingy
* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.
* Update scanner examine
* Removes excess file
* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles
* Fixes modsuit sprite issue
* Energy shuriken fixes
* Scanner fix
* Printer fix
* Fixes some runtimes
* Fixes capture teleport
* Clothes rename
* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug
* Adds research levels to ninja gear
* Fixes ninja capture issue
* Remaps ninja dojo
* Better cuff removal
* Forgor
* Fixes action availability
* Updates walls at dojo
* Improves ninja modsuit
* Windoors can now be opened with the katana
* Adds advanced pinpointer to ninja uplink
* Fixed energy nets sticking
* Fixes slime people ninjas
* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets
* Oop
* Adds reactor sabotage objective.
* Fixes ninja cuffs
* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
CRUNCH and GitHub
da1ebd039d
Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) ( #31445 )
...
* Holy fuck there's so much shit I'm not even done
* oh god there's so many
* it is done
* Update autolathe_designs.dm
* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
kyunkyunkyun and GitHub
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
kyunkyunkyun and GitHub
8821ab9a66
Updates a couple of /obj/item variables ( #29829 )
...
* compiles checkpoint
* fix some
* updatepaths
* fix
* rrr
* linters
* fiexs
* icon fixes
* plasmemes
* fix
* fix
* fix bit more
* fix
* well
* cleanup
* fix glasses layer
* conflict
* fuck gun code
* fixes
* fix
* fixes to energy guns
* review
* conflict
* support that 1 unathi pixel
* fix
2025-09-14 15:23:56 +00:00
Contrabang and GitHub
1504ed98be
massive burndown ( #29894 )
2025-07-27 20:52:39 +00:00
b404a985ab
Expands the Farragus Quantum Network ( #29650 )
...
* Update cerestation.dmm
* TELEPORTATION!!!!!
* Update cerestation.dmm
* Update cerestation.dmm
* prototype telepad network
* Update cerestation.dmm
* e
* Update teleporter.dm
* Update teleporter.dm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update teleporter.dm
* I fucking hate teleporter code
* Update cerestation.dmm
---------
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-07-23 18:30:29 +00:00
warriorstar-orion and GitHub
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
...
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
d90a70ecda
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag ( #26743 )
...
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-11-13 13:02:29 +00:00
9465b565b8
refactor/ci: enforce mapload in Initialize args ( #26878 )
...
* refactor/ci: enforce mapload in Initialize args
* add new missing mapload arg
* add yet another missing mapload arg
* Update code/modules/power/engines/singularity/particle_accelerator/particle.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-10-23 19:07:46 +00:00
1896ed9fd8
Tweaks Derelict Facility ruin loot and adds a new item ( #26517 )
...
* part 1
* no you don't
* Update code/modules/mining/equipment/wormhole_jaunter.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/game/objects/items/devices/radio/beacon.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* spawner update
* Update code/modules/mining/equipment/wormhole_jaunter.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/mining/equipment/wormhole_jaunter.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/mining/equipment/wormhole_jaunter.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/mining/equipment/wormhole_jaunter.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Forgotten main reward
* many things were forgotten
---------
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-26 10:04:41 +00:00
DGamerL and GitHub
4cf6595d12
Makes all playsounds use bools for vary ( #26183 )
...
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
7df5e186a0
Beacons are no longer radios ( #25559 )
...
* lets goooo
* name change
* yes
* dgamer review
* Update code/modules/projectiles/projectile/special_projectiles.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 18:00:08 +00:00
Contrabang and GitHub
4f58a8fdf0
Adds 3 new traitor bundles ( #25543 )
...
* bundles
* oops
* changes
2024-05-30 15:34:20 +00:00
datlo and GitHub
285d59ff74
Add ocelot bundle ( #24787 )
2024-04-07 10:59:55 +01:00
cc0eee4b4d
Optimizes some functions ( #24049 )
...
* Optimizes some functions
* Update code/__HELPERS/unsorted.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Cached per AI now
* no more 80k character jumpscares
* parent functions exist
* I need a new keyboard
* Update code/modules/surgery/organs/vocal_cords.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/silicon/ai/ai_say.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/__HELPERS/game.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/__HELPERS/game.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-04-03 17:51:39 +00:00
0667f20681
move all EOL comments on typepath names to dmdoc ( #23928 )
...
* move all EOL comments on typepath names to dmdoc
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-03-01 20:05:49 +00:00
c398e4a617
Adds 2 cybernetic implants, makes emag_act return TRUE ( #23876 )
...
* Adds 2 cybernetic implants, makes emag_act return TRUE
* the rest of the fucking owl
* yeah that would do it
* remove this
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* request changes, scaling burn damage, 3 tile range, lowers tech level
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update scanners.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Lewcs good to them?
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* fuck me
* there are no message admins in ba-sing
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-08 12:52:11 +00:00
Qwertytoforty and GitHub
9d4a2e4f8b
blackbox logs syndicate bundle picks ( #23663 )
2024-01-14 12:28:37 +00:00
c44231e9e1
Adds the Technocracy Advanced Cloning System Kit ( #23420 )
...
* Adds the Technocracy Advanced Cloning System Kit
* no bad no cheap illegals
* as funny as it would be for admins to receive fries are done
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/structures/grey_autocloner.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* requested changes
* Update code/game/objects/structures/grey_autocloner.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-01-06 21:38:12 +00:00
Nathan Winters and GitHub
4ce63de343
[s] Fix a Syndicate Bundle oversight ( #23675 )
...
* Fix syndicate bundle inputs staying valid for too long
* Cleanup + readability
* Grammar police weewoo
2023-12-29 16:09:46 +00:00
99e910602f
Adds option to select out of 3 Syndicate Bundles ( #23465 )
...
* Thanks Ebba
* removing that one datum line
* updated description in uplink
* removes redundant list that is redundant
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Moved Comments
* Added Agent Spaces
* added a dot
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update descrption + fix typo
* updated TC prices in comments
* Welcome message + bundle name updates
* Station Name
Co-authored-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* Modsuiter to Augmented
Co-authored-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* 3TC jacket comment
* Beacon + Naming + Comments
* forgot to save this file
* Empty
* slash formatting
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* old SRC style
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* item/item as anything in item
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-11 17:05:29 +00:00
GDN and GitHub
35754c77ea
Verb cleanup ( #22224 )
...
* Verb cleanup
* rest of the object verbs
* little more object cleanup
* more changes
* last of it
* this too
* tgui
* code review
* time to go
2023-11-12 20:19:17 +00:00
KalevTait and GitHub
f028d4a9bf
Code Readability - Objects (misc) ( #18276 )
...
* objects misc
* requested changes
2022-07-11 20:28:27 +01:00
1b1f49ac81
Adds the Emergency Extraction Flare ( #16220 )
...
* Adds the Emergency Extraction Flare
* removes extra message
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com >
* All I ever get, is a pain in the ash... 🎵
* Affecteds requests part 1
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Use populate_contents
* Update code/modules/mining/equipment/wormhole_jaunter.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: dearmochi <shenesis@gmail.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-07-02 21:32:45 +01:00
6080189ea3
Fixes powersink not giving you a beacon on purchase. ( #16255 )
...
* powersink gives you a beacon, as described
* no longer a bomb subtype
* Update code/game/objects/items/devices/radio/beacon.dm
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
* Update code/game/objects/items/devices/radio/beacon.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-06-26 21:34:08 +01:00
Fox McCloud and GitHub
de795c4e31
Radiation Refactor ( #15331 )
...
* First Commit
* visible radiation and engine goggles
* correction
* t-ray fix
* further adjustments and fixups
* gieger addition and cleaning fixup
* yet more fixes
* styling fixes
* fixes
* human glowing fix
* do the merge conflict avoidance dance
* Update supermatter.dm
* supermatter rads
* mapping in
* radiation doors
* yeah yeah line endings
* clean up
* styling issues
* showers
2021-01-24 22:03:13 +00:00
997f527f3a
Adds the emp bomb, and a beacon to summon it. ( #14737 )
...
* Adds the emp bomb
* Allows traitors to buy it, corrects mistake in syndicate uplink
Also prevents explosions from setting it off
* Update code/game/machinery/syndicatebomb.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/objects/items/devices/radio/beacon.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* steels suggestion
* Dave's request
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2020-10-28 11:43:12 -04:00
Fox McCloud and GitHub
bd6ed7fa86
GC Fixes ( #13387 )
...
* GC Fixes
* tweak
* fixes-gc-testing
2020-05-14 20:37:13 -04:00
AffectedArc07 and GitHub
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
variableundefined and GitHub
634f916301
Merge pull request #12064 from Fox-McCloud/food-candy-sprites
...
Updates Food and Candy Sprites
2019-08-25 18:33:04 -04:00
Fox McCloud
e602e4fa30
Updates Food and Candy Sprites
2019-08-23 17:37:38 -04:00
FreeStylaLT
7153552297
Magic strings to defines, adds a GLOB list for the beacons
2019-08-02 17:40:37 +03:00
FreeStylaLT
c190c814ad
adds the enginepicker
2019-08-02 14:36:31 +03:00
datlo
34db3b373e
add teleporter, various misc changes
2018-12-07 16:29:48 +00:00
variableundefined
569f68b128
Merge branch 'master' into RelPath
2018-10-12 14:08:19 +08:00
variableundefined
309e3b04f6
Clears up some relative pathing part 1
2018-10-10 23:39:34 +08:00
Desolate
c974e29a3c
global lists global defined
2018-10-02 15:52:46 -05:00
Kyep
f40127b348
handles incoming emagged teleport to syndibeacon
2018-08-16 02:05:40 -07:00
Kyep
24e575da21
squash 2
2018-07-07 16:34:23 -07:00
Kyep
f7b0e03fc2
Fox 3
2018-07-07 16:14:01 -07:00
Kyep
6f5e8e1c18
Fox requests
2018-07-07 16:04:24 -07:00
Fox McCloud
8c7b543415
The Great Conflictening 2.0: Removes /obj/item/device
2018-04-25 23:07:35 -04:00
tigercat2000
633c972f46
RnD autolathe removal + tech level overhaul
2017-06-01 11:34:29 -07:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
d602d128f7
Merge remote-tracking branch 'upstream/master' into rcs-update
2015-09-23 01:19:28 -04:00