5 Commits

Author SHA1 Message Date
CRUNCH da1ebd039d Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
Toastical 4c74b78a18 migrate all /obj/item from /New() to /Initialize() (#31232)
* migrate all /obj/item from /New() to /Initialize()

* move GLOB.chemical_reagents_list creation to /world/New()

* review

* oops

* autodoc a smart var
2026-01-28 19:44:32 +00:00
Christer2222 d4a435f740 You can now color boxes using crayons (#30977)
* Americanized spelling

* more spelling

* spelling + alt click

* recoloring box, put it in hand and in bag

* in backpack now

* remove old comments

* updates inventory if backpack is open

* place in bags even on floor

* null check + checks actual type

* added the color tables

* added empty subtypes. Fixed movign away bug

* lint

* mapload + as mob removal

* early returning

* removed type checks. Added more checks for coloring

* added a description + early return on color tables

* lint

* documentation, formatting, HAS_TRAIT

* formatting
2025-11-28 03:51:46 +00:00
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00
Charlie Nolan 8ffefd8777 Move all the non-weapons out of code/game/objects/weapons (#29820) 2025-08-06 01:37:56 +00:00