PollardTheDragon
7a5658a90a
Improves Baseball Bat Deflect Mechanics ( #31918 )
...
* Improves Baseball Bat Deflect Mechanics
* Adjustments
* Update code/game/objects/items/weapons/weaponry.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/game/objects/items/weapons/weaponry.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Reorders if chain
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2026-05-07 02:21:59 +00:00
Alan
b0a8b84dbf
Add cardboard recycling. ( #31937 )
...
* Add cardboard recycling.
* Add more cardboard items to the recycling list.
2026-05-02 00:47:14 +00:00
Alan
45b4859c99
Add mug cakes. ( #31919 )
...
* Add mug cakes.
* Remove duplicated var. Thanks, linters!
* Add mug cakes manual.
2026-04-29 00:10:57 +00:00
Ahzpy
566dd6b990
recipe + sprite ( #31922 )
2026-04-28 23:55:11 +00:00
Alan
01b55e0f21
Change some items to zero damage hitsounds. ( #31854 )
...
* Change some items to use zero_damage_hitsound.
* Remove duplicate var. Thanks, linters!
* Use Contra's method for zero damage hitsounds.
2026-04-28 23:38:50 +00:00
Ahzpy
68fb77a19a
Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] ( #30609 )
...
* WE HAVE LIFTOFF
* Reinforced wall + fixes
* (Reinforced) windows
* Adds nameless plasmaglass sprites
* Plasma windows
* Unnamed cult walls
* Add window edges back
* Wooden walls
* Plasma walls + THANK YOU CHAP
* Oops
* Wooden names
* Cult walls
* Plasma walls
* Uranium walls
* Golden walls
* Silver walls
* False wall basics
* All false walls
* Remove old walls
* Fixes
* First girders
* Build steps
* New floors and decalized floor tiles.
* satisfy linter
* Add command decals, remove old "blue tile" decal
* update script number
* have ATMs put their decals on last
* add engineering decals
* update spritesheets
* lots of tile coloring fixes
* more engi tile fixes
* more tile fixes
* linters
* fixes conflict?
* conflict fixes
* fix layering issue
* cult, necropolis, plastitanium, rocks, backrooms walls
* survival pod walls, prepare for titanium, plastitanium fwall fix
removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium
* linters
* linters again
* linters number 1 million and counting
* titanium walls
* brass walls, floors, windows
* titanium window, plastitanium window
* brass window smooths with wood and brass walls
* linters number 1 million and one
* all walls smooth with airlocks
in preparation for airlock sprites in a separate PR
* now all walls smooth with airlocks
* windows smooth with airlocks
* separate wallbumps, partially add apc
* tinted window
* survival pod windows
* oops i reverted apc.dm
* mapping fixes
* more mapping sprites
* more mapping stuff, fix my ungodly smooth rocks
* linters
* apc fix
* air alarm, apc, fire alarm offset preparations
* fire alarm implementation + rock fixes + firelock smoothing
* airlocks + supposed map fixes
* engi/atmos airlocks + overlays
* the rest of the doors lol
* linters + freezer fix
* fixes
* shuttle airlock + misc fixes
* firelocks
* fix
* oops
* i need to stop pushing fixes early
* shuttle airlock quickfix
* external airlocks + hatches + fixes
* centcom doors
* highsec airlocks
* vault airlock, double airlocks
* yaya deconflictsies
* lotsa fixes
* light fixes + blastdoor fixes
* firelock gap fix
* light construction fix + rcd fix
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <daan.lyklema@gmail.com >
Co-authored-by: Alexios <skillpointHD@Gmail.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2026-04-22 14:49:30 +00:00
Hayden Redacted
55e42f53a5
Make the Supermatter Crystal More Senstive and Adds More Events ( #31767 )
...
* initial commit
* oops i forgot to commit this
* Tidies up the SM manual, clamps the A-4 damage, and fixes a linter
* removes the change to operational temperature
* buffs the flood event
* Update code/modules/power/engines/supermatter/supermatter_event.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Miles <116982774+Burzah@users.noreply.github.com >
* Update code/modules/power/engines/supermatter/supermatter_event.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Miles <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Miles <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-04-21 05:03:31 +00:00
CRUNCH
3c1d985e31
Attack Chain Migration: Grenades & Plastic Explosives ( #31874 )
...
* Update bomb.dm
* migration
* Fix CI
* Update mining_charges.dm
* Update deployable.dm
2026-04-21 04:58:44 +00:00
CRUNCH
bea76c4592
Attack Chain Migration: Tanks ( #31873 )
...
* tanks attack chain migration.
Tanks, you're welcome. Now with less curses.
* AGGGHHHHHH!
2026-04-18 21:11:21 +00:00
CRUNCH
3046415a73
Attack Chain Migration: Trash ( #31881 )
...
* Update trash.dm
* Update customizables.dm
* Update customizables.dm
2026-04-18 21:10:28 +00:00
CRUNCH
91dd3e55c9
allows stack splitting mechanics to be disabled ( #31911 )
2026-04-17 00:21:18 +00:00
Contrabang
d4595054ce
Adds CI for checking if a variable exists ( #31855 )
...
* i leave for one month smh
* feature compatibility
* fixed
2026-04-14 03:26:31 +00:00
CRUNCH
5047c35ed3
Adds Durkehiet, removes Howler ( #31844 )
2026-04-13 23:46:01 +00:00
Toastical
9b5ed1f9e1
fix ore bag pickups for cyborgs ( #31867 )
2026-04-13 23:32:23 +00:00
CRUNCH
166ccc1a35
Update RCL.dm ( #31889 )
2026-04-13 23:31:58 +00:00
CRUNCH
8f842a2353
Adds Rations for the TSF, USSP, and ERTs ( #31795 )
...
* Creation
* revival AGAIN
* Update ration_pack.dm
* It returns yet again for the final time maybe
* e
* linter
* Update ration_pack.dm
* Update ration_pack.dm
* Update test_tiny.dmm
* Update bluespace_tap_spawners.dm
* Apply suggestions from code review
Co-authored-by: iramoye <projecteternal1@gmail.com >
Co-authored-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Update rations.dm
* Update rations.dmi
* Update storage.dmi
* Update code/modules/food_and_drinks/food/foods/rations.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Polish icons in rations.dmi
* Update ration storage icons.
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: iramoye <projecteternal1@gmail.com >
Co-authored-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-04-11 04:59:54 +00:00
PollardTheDragon
62392cb2a8
Fixes infinite soap mouth ( #31835 )
2026-04-10 00:20:52 +00:00
PollardTheDragon
849e33e147
Adds dueling pistols ( #31772 )
...
* Adds dueling pistols
* Bonus damage for dueling
* Oops
* Sprite stuff
* Sprites and fixes
2026-04-09 20:45:31 +00:00
Alan
ba5db365e3
Adjust earwear for monitor heads. ( #31775 )
...
* Adjust earwear for monitor heads.
* Tweak soviet headset, correct icon code.
2026-04-09 04:21:23 +00:00
CRUNCH
05eeff6df2
Fixes a Bunch of RCL Bugs ( #31698 )
...
* RCL cable migration
* e
* Pain and death
* merge master fixes
* e
* aaaaaa
* Update RCL.dm
* AaaaAAAAA
* Update cable_coil.dm
* Update cable_coil.dm
* returns throwforce
* removes color feature
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-04-09 02:50:24 +00:00
CRUNCH
48ffe9dd63
Update stack.dm ( #31850 )
2026-04-07 03:41:35 +00:00
Alan
e9fcd1b035
Adjust masks to fit monitor heads. ( #31773 )
...
* Adjust masks to fit monitor heads.
* Remove duplicate var. Thanks, linters!
* Tweak west-facing lucha masks.
2026-04-05 05:16:32 +00:00
PollardTheDragon
01726c44b5
Adds logging for if a grenade is primed by damage received ( #31761 )
2026-04-03 20:24:31 +00:00
Hayden Redacted
1b798b2155
Adds Paradise Trading Cards! ( #31756 )
...
* Initial commit
* oops no warns allowed
* linters along with descriptions, psych, forklift, and brad cards
* i can read errors, trust
* yes
* more linter
* remove extra declaration
* identical var fix
* Pollard suggestions
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* removes some comments and renames some TCG branded things
* CRUNCH's attack chain migration
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* various icon and adds packs to maintenance loot
* moved some coin stuff around and linters
* Coin icon fix and adds them to the NT merch vendor
* linter fix
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-04-02 20:00:37 +00:00
Alan
a7971e4af9
Add sand sculptures. ( #31760 )
...
* Add sand sculptures.
* Apply suggestions from review.
2026-04-02 02:37:19 +00:00
CRUNCH
d030b8afb8
Migrates /obj/item/stack to the new attack chain ( #31709 )
...
* e
* stuff not in the stack folder
* A
* Update gift_wrappaper.dm
* golg
* dancing around SHOULD_NOT_SLEEP and storage still being legacy
* Update asteroid_floors.dm
* Update medical_packs.dm
* Update medical_packs.dm
2026-04-02 02:32:15 +00:00
PollardTheDragon
a3e015b921
Fixes tape breaking bluespace light replacer icons ( #31799 )
2026-03-30 13:33:40 +00:00
Alan
082cc586b3
[s] Fix suture stacks. ( #31787 )
...
* Fix suture stackification.
* Apply suggestion from review.
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2026-03-29 06:40:00 +00:00
PollardTheDragon
87c2a19ecd
Adds Mafia Boss Syndicate Kit ( #31701 )
...
* Adds mafia boss syndicate kit
* Comment update
* Update code/modules/projectiles/guns/projectile/automatic.dm
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
2026-03-29 02:17:15 +00:00
Alan
61a0e6df61
Add a plushie picker box. ( #31753 )
2026-03-26 02:42:18 +00:00
PollardTheDragon
394c3b0108
Stealth and Steel: The Space Ninja ( #31497 )
...
* Space Ninja Antag Datum
* Small fixes
* Ninja outfit, ekatana, actions
* Ninja scanner and spans
* Ninja uplink implant
* Ninja bombs
* Ninja bomb flare grants
* Ninja modsuit, objective payouts
* Fixes objectives
* Ninja stealth fix, modsuit sprites and final implementations
* Lints
* Ninja scanner sprites
* Ninja Suit and Energy Shuriken Sprites
* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff
* Fixes a duplicate icon
* Attack chain
* Energy katana item sprite
* Ninja net gun
* Brazil
* Spawning ninjas, ninja on traitor panel, ninja spawn sound
* Linter
* Objective stuff
* Fixes n grey suits
* Objectives
* Trim intro sound
* Event, spawn point
* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn
* Address code review
* Oops
* Uncomments an important thingy
* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.
* Update scanner examine
* Removes excess file
* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles
* Fixes modsuit sprite issue
* Energy shuriken fixes
* Scanner fix
* Printer fix
* Fixes some runtimes
* Fixes capture teleport
* Clothes rename
* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug
* Adds research levels to ninja gear
* Fixes ninja capture issue
* Remaps ninja dojo
* Better cuff removal
* Forgor
* Fixes action availability
* Updates walls at dojo
* Improves ninja modsuit
* Windoors can now be opened with the katana
* Adds advanced pinpointer to ninja uplink
* Fixed energy nets sticking
* Fixes slime people ninjas
* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets
* Oop
* Adds reactor sabotage objective.
* Fixes ninja cuffs
* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
CRUNCH
6802e164a2
Update soap.dm ( #31718 )
2026-03-23 05:41:22 +00:00
Alan
392202d691
Add new sprites and coloring methods for basic jumpsuits. ( #31568 )
...
* Add new sprites and coloring methods for basic jumpsuits.
* Move palettes to dye_registry.dm. Add palette keys to jumpskirts.
* Add colored inhands, inventory sprites, icon and palette updates.
* Add jumpskirt item sprite.
* Add prisoner jumpsuit, psychedelic jumpsuit, random jumpskirt.
- Add new sprites for prisoner jumpsuits, skirts, and their rolldowns.
- Generate psychedelic jumpsuit icon in code, using colors it was originally composed of overlayed on the white jumpsuit.
- Add psychedelic jumpskirt, rolldowns, and inhands, since they are now easy to generate.
- Add a subtype for random jumpskirts patterned after random jumpsuits.
- Tweak orange color palette.
- Ensure randomized jumpsuits and skirts get the proper names and descriptions.
* Add dummy psychedelic suit sprites to satisfy linters.
* Attempt dyeing. Cleanup icon states. Update references.
- Moves jumpsuit coloring out of human_update_icons.dm to color.dm and updates dyeing.dm to hopefully enable dyeing. In the current state it only colors object sprites properly.
- Deletes icon states that will no longer be used for each solid color jumpsuit.
- Updates references to old icon states in datacore.dm, character.dm, and chameleon.dm to the white icon with a swapped palette where possible.
* Thanks, linters.
* Thanks, linters. part 2
* Fix dyeing. Add misc prison jumpsuit sprites.
* Dye chameleon jumpsuit when it mimics colored jumpsuit.
* Eliminate chameleon lag by caching jumpsuit icons.
* Add missing keyword args. Thanks, linters.
* Replace resistance flags in black jumpsuit.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Tweak jumpskirt shading on south humans and greys.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
2026-03-22 22:24:02 +00:00
Pooble
aaeb5fdf28
Skin Masquerade: Epidermal Applicator, Lifelike Quirk, and the Skinmonger Implant ( #31185 )
...
* adds the epidermal applicator, lifelike quirk, and skinmonger traitor implant
* lint
* lint
* attack chain fix
* more linty fixes
* more lint
* fix some buggy bugs, synthetic skinned body parts recolor to their host
* make emp on skinmonger work, fix a skinmonger bug
* make bruising / denting examine text not betray the masquerade
* burn away synthetic skin with acid
* comment / code structure / description tweaks
* i sell pharmaceuticals and pharmaceutical accessories
* code review comments
* oops
* god damn it
* god damn it (x2)
* Update code/modules/surgery/organs/augments_internal.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* lower syndi level for implant
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* Update code/game/objects/items/tools/epidermal_applicator.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* Update code/modules/surgery/organs/organ_external.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* Update code/modules/surgery/organs/organ_external.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* tweaks for review
* Update code/__DEFINES/dcs/datum_signals.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
---------
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2026-03-22 22:08:25 +00:00
anokspy
1a4df5b339
Adds Departmental Cowboy Hats ( #31699 )
...
* Adds le hats
* kidan hat fitting
* tan hat existence restoration
* run you POS icondiffbot
* attempt 2
* Cargo hat emblem recolor
* bluespace? more like WHITESPACE
2026-03-22 22:02:31 +00:00
Alan
2b680e4eb0
Add pool noodles. ( #31664 )
...
* Add pool noodles.
* Apply suggestions from code review
These are proper pool noodles now.
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Add hit sound. Allow zero-damage hit sounds.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-03-13 19:33:54 +00:00
Alan
aed493d9a1
Add new null rods for various religions. ( #31393 )
...
* Update holy_weapons.dm
* Update holy_weapons.dm
* Add some new nullrods for various religions.
* Update inhands for gohei, whisk, goad.
* Tweak several nullrods.
- Modify weight classes for kirpan, vajra, ganta, gohei, and whisk
- Reduce force of vajra
- Nudge kirpan sheath sprite in belt slot
- More progress on getting vajra and ghanta to equip properly (should be one in each hand when equipped and none inhand if not) (still needs work)
* rod of null
* Update holy_weapons.dm
* Remove force from cleansing nullrods. Rename curved saber.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Remove unknown proc 'is_in_inactive_hand'.
* Partially fix whisk knockback.
* Fix whisker knockback.
* Thanks, linters! part 2
* Change vajra to weapon and ghanta to tile blessing.
* Thanks, linters. part 3
* Call ghanta's activate_self() parent more wisely.
* Tweak visible and audible messages.
* Thanks, linters!
* Fix some of the wackiness with Vajra pickup.
* Prevent ghanta from being placed somewhere all alone.
* Handle some cases where vajra equipped to wrong hand.
* Tweak nullrod documentation.
* Update icon on sheaths when initializing.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: Fordoxia <Thrash97@googlemail.com >
2026-02-27 20:07:25 +00:00
MixityMaxity
c4fb9bff75
Adds seven alternate finishes for the .357 Revolver ( #31668 )
...
* Adds Syndie Subtype and extra finishes
* Switches all mentions of standard revolver to the new syndicate version
* Wait why are we spinning the *barrel*
* removes duped name and description
2026-02-27 19:07:58 +00:00
Alan
ae181bf265
Make fanny packs dyeable. ( #31676 )
2026-02-27 19:06:58 +00:00
Alan
db9492f9b8
Add beach shells. ( #31673 )
...
* Add beach shells.
* Improve shell icons and palettes.
2026-02-27 19:06:24 +00:00
Christer2222
b5eabdf1a9
You can now stick forks into outlets ( #31435 )
...
* now shocks
* machines + added get_internal_wires
* removed duplicate variable on syndicatebomb
* adds wire tearing, check if the door has a plating
* return a few item_interaction_complete
* linting + unpowered message
* removed some checks + floodlights + ChemMaster
* cut_random_uncut() -> cut_random_uncut_wire()
* simplified random wire selection
* return ..() + removed /
* early return if not machine
* get_internal_wires() comment
* attackchain
* attackchain + comment removal
* duplicate variable removal
* removed extra lines
* removed some / + removed unnecessary checks
* removed uncut wirecount function + extra check to cooking machinery
* attack chain signal
* space
* removed some \thes
2026-02-17 19:12:09 +00:00
Toastical
d516dc50a4
fix rcl being unable to wire machinery and mobs ( #31646 )
...
* fix rcl being unable to wire machinery and mobs
* Update code/game/objects/items/RCL.dm
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com >
---------
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-02-16 22:51:21 +00:00
BiancaWilkson
2ec0d8b685
windows arent instant build anymore ( #31540 )
2026-02-13 16:22:01 +00:00
Alan
9007b47eae
Add new light replacer icons for janibelt and janitorial cart. ( #31636 )
...
* Add new light replacer icons for janibelt and janitorial cart.
* Restore abductor crowbar belt sprite.
2026-02-13 16:15:22 +00:00
DGamerL
55c351f4ee
Liver rework ( #31410 )
...
* Remove old stuff
* Liver expansion
* Slimepeople don't take constant tox damage
* oops
* Makes this use the helper
* Oops
* Fixes
* Oops
* Capitalization
* Comment update
2026-02-12 01:22:46 +00:00
Alan
f31893cb9e
Add re-wrappable, dyeable headscarves. ( #31426 )
...
* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Add re-wrappable, dyeable headscarves.
* Add trailing newlines. Correctly set worn_as.
* Include DME.
* Fix relatively defined path.
* Update heretic_necks.dm
* Update heretic_armor.dm
* Fix duplicate attack chain var. Thanks, linters!
---------
Co-authored-by: Fordoxia <Thrash97@googlemail.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-02-11 22:39:58 +00:00
warriorstar-orion
9238ae0f0e
add the ability to build airlock chambers ( #31514 )
...
* add the ability to build airlock chambers
* fix identical variables lint
* switch to span macros
* make return values consistent
* can remove access elecs with crowbar
2026-02-11 22:28:54 +00:00
CRUNCH
bec388228b
Migrates /obj/item/clothing to the New Attack Chain ( #31421 )
...
* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Update heretic_necks.dm
* Update heretic_armor.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Apply suggestion from @DGamerL
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-02-09 19:36:38 +00:00
PollardTheDragon
08df09ec16
Buffs Breach Cleaver ( #31576 )
2026-02-09 14:27:37 +00:00
Toastical
e544c7ac21
fix cables not deleting themselves upon hitting empty ( #31620 )
2026-02-09 14:21:01 +00:00