f2813a6730
Complete Library Overhaul Part 1 ( #17832 )
...
* first edits
* more commits yay
* more changes
* Update paradise.dme
* changes
* more edits
* more edits
* changes
* more changes
* changes
* more stuff
stuff
Update tgui.bundle.js
* FUCK
* Many UI changes
* Update Lib Computer UI and Correct Map Issues
* squashed commits :)
Guts Old Book/Manual Code and Reworks it
final (almost) touches
* this should pass tests now
* fixes random ruin having a removed object
* adds review suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* squashed commits :)
update schema
adds python requested changes
implements proper python & sql scripts
applies some requested changes + minor fixes
bump SQL version to 40
Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* applies requested changes from code review
* lets pass some tests today
more fixes
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* more requested changes fulfilled
* should fix map issues + a couple other things
* fixes & sanitization stuff
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* updates UI and implements more requested changes
* mother of bug fixes & UI cleanup
* removes unused code
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* fixes
* adds GC checks
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* requested changes + TGUI Cleanup and Styling
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-07-09 14:55:12 +01:00
Charlie and GitHub
bead47ea29
Adds crawling. ( #17899 )
...
* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
2022-06-30 11:57:52 -05:00
705578b23b
Energy detective revolver ( #17771 )
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* Initial defines
* more work
* icon
* more stuff
* UID not hard ref
* tidying
* overload go brrt
* le sound and dead cell
* delet gap
* initial chargepack stuff
* simplify
* oops
* yeet this
* placeholder sprites
* oops magic number
* the gun speaks!
* consolidation
* tweaking and tidying
* so long old gun
* icon purge
* reapplies placeholder
* 1 minute tracker, not two
* makes it use a pinpointer
* revert tiny map changes
* cease your tracking, fool
* oops
* soft refs
* charlie review
* projectile ref to firing obj, removes testing overrides
& cleans up signals
* some more UID null checks
* ICONS
* ICONS CONFLICT
* MORE ICONS
* makes it freaking work
* first pass fixes
* charlie review
* charlie review 2, variable boogaloo
* fixes holsters
* colours the overcharged shot
* and recolours tracker to be yellow to match charge
* yellow laser icon
* widen overcharge misfire %
* fixes unlinkable pinpointers
* fixes gun not speaking when tcomms setup is changed
* steel request
* no chargey
* loudening 2022
* steel part 1
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* restores missing sprites
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-06-25 20:15:09 +01:00
Contrabang and GitHub
2dbff65258
Removes syringe guns, into the CMO locker ( #18062 )
2022-06-23 17:46:13 +01:00
e9e8c45839
Randomizes the reactive armor in the RD's office ( #17888 )
...
* Randomizes the reactive armor in the RD's office
* subtypesof
* Update code/modules/clothing/suits/armor.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* final stuff
* convert to initalize
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-06-02 22:47:11 +01:00
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
Kugamo and GitHub
7189ae5d65
Janitor QOL ( #17594 )
...
* Yes
* No
suggested changes
* Maybe
Suggestions + water in cart sprites
* Merge Conflict Resolve
* Suggested Changes :o)
* fixes bugs
* suggested changes round 2
2022-04-22 11:39:21 +01:00
S34N and GitHub
1e34507c34
fixes gun cabinets breaking with less than 3 guns ( #17639 )
2022-04-22 11:35:36 +01:00
Vi3trice and GitHub
b0f0ae91bc
Add random critter crate, remove the unused crate subtype and tweak the animal hospital lavaland ruin to use new random crate ( #17536 )
...
* Let's stick with the closet
* Update crittercrate.dm
2022-04-12 16:06:34 +01:00
Vi3trice and GitHub
ae76172934
Clean up crate code, and fix emagging making the manifest invisible and not making sparks ( #17500 )
...
* That's some janky stuff
* That wasn't supposed to be saved
* Updated to the new crate sheet. Still essentially just removing redundant sparks.
* I thought I did that already
2022-04-07 18:14:44 +01:00
7f9cd8541b
add icons and code ( #17497 )
...
Co-authored-by: Christasmurf <2543783+Christasmurf@users.noreply.github.com >
2022-03-21 17:09:30 +00:00
Dragonkiller93 and GitHub
6eeb6a1504
Borg locker verb fix. ( #17408 )
2022-03-09 14:13:22 +01:00
37cba8b915
Adds seclite to the HoS' and the blueshield's lockers ( #17403 )
...
Co-authored-by: Adrienn József <93430361+Adrienn-Jozsef@users.noreply.github.com >
2022-02-17 09:50:17 +01:00
Sirryan2002 and GitHub
3feb5493e8
Reverses "Yes" & "No" options for BS Compression Packaging Prompt on Crates ( #17377 )
2022-01-27 20:32:07 +01:00
AffectedArc07 and GitHub
2d5736a61c
Removes brig phys, adds another officer slot to compensate ( #17180 )
2021-12-06 15:00:43 +01:00
Fox McCloud and GitHub
27a4e47e91
Fixes Security Closets Not Having Seclites ( #17120 )
2021-11-16 23:13:02 +01:00
Fox McCloud and GitHub
55a6c23bc7
Removes civilian: Return of the Assistant King ( #17103 )
...
* Removes Civilian
* other alt-titles as well
* further resolution
* forgot these
* TGUI
* hud icon
2021-11-16 19:49:08 +01:00
variableundefined and GitHub
a5c65002b5
Merge pull request #17100 from Adrer/Cabinet-doors-2-electric-boogaloo
...
Fix cabinet doors 2: Electric boogaloo
2021-11-14 15:37:04 -06:00
variableundefined and GitHub
2c5c495cd1
Merge pull request #17064 from Vi3trice/heres-johnny
...
Rework the fireaxe cabinet so it uses less sprites, and other tweaks
2021-11-14 15:32:41 -06:00
adrermail@gmail.com
531bb709b6
Fix cabient doors 2
2021-11-14 14:09:31 +01:00
Fox McCloud and GitHub
06df88706f
Beginnings of Combat Changes: Ranged Weaponry ( #17075 )
2021-11-11 21:24:02 +01:00
Vi3trice
1a99534125
Oh fireaxe closet why you so bloated
2021-11-08 19:37:53 -05:00
Cocacolagua and GitHub
2d8f2f75bc
Wall-locker fixes ( #17051 )
...
* fixes wall lockers
* removes invisible locker
2021-11-07 09:02:56 +01:00
S34N and GitHub
44c12c6d9d
Fixes open crate sprites ( #17050 )
...
* fakin underscores
* more crates
* sneak this one in too
2021-11-06 21:42:47 +01:00
variableundefined and GitHub
1739f411a2
Merge pull request #16823 from S34NW/3/4th-closet
...
3/4ths Sprite Project: Closets
2021-11-06 14:19:14 -05:00
S34NW
44d8d455bf
merge conflict part 2
2021-11-01 10:18:51 +00:00
S34NW
1723e0b503
Merge branch 'master' into 3/4th-closet
2021-11-01 10:14:41 +00:00
variableundefined and GitHub
c0e21aa64e
Merge pull request #16996 from hal9000PR/bnuuy
...
Adds Bunnies.
2021-10-31 22:24:31 -05:00
Vi3trice and GitHub
758908e5ff
CE closet has an RCD ( #16820 )
2021-10-26 23:32:38 +01:00
SabreML and GitHub
945e00e497
IAA locker, spare headsets, and general locker cleanup ( #16440 )
...
* Locker + Bookcase tweaks
* HoS flask
2021-10-26 23:09:45 +01:00
hal9000PR
e5afa54965
Merge remote-tracking branch 'upstream/master' into bnuuy
2021-10-26 19:53:15 +01:00
hal9000PR
f095264807
bnuuy
2021-10-26 19:47:41 +01:00
2908f321be
Fix fireaxe cabinet not dropping the axe when destroyed ( #16880 )
...
* Move fireaxe item init later, make sure destroy properly forcemoves it too
* Normal locker code can clean up after itself
* Remove extra space, oops
* remove parent call
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-10-09 16:47:52 +01:00
S34NW
5dc80d6cba
steel pass 2
2021-10-02 22:26:37 +01:00
S34NW
e78613e591
steel initial changes
2021-10-02 22:02:43 +01:00
AffectedArc07
129318891d
Nukes spacepods and associated jobs
2021-10-02 13:16:24 +01:00
S34NW
c860b48c22
correct overlay adding format
2021-10-02 00:49:15 +01:00
S34NW
9820105059
final round of fixes
2021-09-28 12:18:38 +01:00
S34NW
83f8fbdfac
locker door and open state trimming
2021-09-28 00:51:19 +01:00
S34NW
1c867b414c
HERE COME THE CLOSETS
2021-09-27 19:33:42 +01:00
variableundefined and GitHub
fa3fa1dc6a
Merge pull request #16579 from FlattestGuitar/armor-defines
...
Adds defines for damage flags
2021-09-17 22:10:20 -05:00
Mieszko Jedrzejczak
559fa37756
add defines for damage flags
2021-08-20 21:09:21 +02:00
E-MonaRhg
101551865f
Merge remote-tracking branch 'upstream/master' into just-defibrillator-things
2021-08-14 17:42:06 +02:00
Fox McCloud and GitHub
9df0c803cc
Merge pull request #16420 from SabreML/fire-nerf
...
Fire-safety closet extinguisher tweak
2021-07-27 13:11:17 -04:00
E-MonaRhg
4ee75ce29d
Merge remote-tracking branch 'upstream/master' into just-defibrillator-things
2021-07-27 16:37:58 +02:00
variableundefined and GitHub
d91c8ba479
Merge pull request #15980 from AffectedArc07/toml-config
...
[READY] Converts configs to use TOML + Configuration refactor
2021-07-25 08:26:29 -04:00
SabreML
54797636a0
Fire-safety closet ordering
2021-07-24 23:55:33 +01:00
SteelSlayer and GitHub
fbda59a8f5
slime-iv ( #15642 )
2021-07-16 17:34:06 +01:00
3417b51c9e
Maps in the HoS hardsuit ( #15637 )
...
* Added HoS locker to all maps
* removes sneaky magboots
* Update code/game/machinery/suit_storage_unit.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-07-16 16:13:46 +01:00
AffectedArc07
9ddf4ceb97
Merge remote-tracking branch 'ParadiseSS13/master' into toml-config
2021-07-09 11:42:23 +01:00