249 Commits

Author SHA1 Message Date
Alan e0a22b158f Add beach chairs. (#31665)
* Add beach chairs.

* Add beach chair color variants. Update overlays.

* Thanks, linters!

* Add hit sound.

* Thanks, linters!
2026-02-27 19:09:01 +00:00
CRUNCH da1ebd039d Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
Toastical 4c74b78a18 migrate all /obj/item from /New() to /Initialize() (#31232)
* migrate all /obj/item from /New() to /Initialize()

* move GLOB.chemical_reagents_list creation to /world/New()

* review

* oops

* autodoc a smart var
2026-01-28 19:44:32 +00:00
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
Alan 14badb5f4a Fix wheelchair mob layering. (#31193) 2025-12-09 00:05:36 +00:00
Christer2222 d4a435f740 You can now color boxes using crayons (#30977)
* Americanized spelling

* more spelling

* spelling + alt click

* recoloring box, put it in hand and in bag

* in backpack now

* remove old comments

* updates inventory if backpack is open

* place in bags even on floor

* null check + checks actual type

* added the color tables

* added empty subtypes. Fixed movign away bug

* lint

* mapload + as mob removal

* early returning

* removed type checks. Added more checks for coloring

* added a description + early return on color tables

* lint

* documentation, formatting, HAS_TRAIT

* formatting
2025-11-28 03:51:46 +00:00
Ahzpy 2008eafa40 Adds a do_after when unbuckling people from wheelchairs (#31025)
* anti bullying mechanism

* fix code sin

* Update code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-22 19:43:30 +00:00
CRUNCH 5cb7eec5ad Adds Cult Chairs (#30587)
* V2 Ultrakill

* Update chairs.dm

* Update sheet_types.dm

* Update chairs.dmi

* Update chairs.dm
2025-10-19 19:06:44 +00:00
PollardTheDragon 0a829ba143 Nukes Xeno Revive Nest (#29376)
* Nukes Xeno Revive Nest

* Nukes Xeno Revive Nest

* Config changes are bad. Whoops

* Laying down on xeno weeds now cures viruses at the same rate as revival nests used to

* Adds owner virus check
2025-10-01 15:21:48 +00:00
PopeDaveThe3th 60f5a240a4 disgustin (#30272) 2025-09-24 12:55:42 +00:00
warriorstar-orion 3208049a8a Attack chain migration: structures. (#30365)
* Attack chain migration: structures.

* whoops

* wth
2025-09-14 19:21:36 +00:00
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00
kyunkyunkyun 10f2e67e65 Cleanups and tweaks observer code (#30250)
* observer cleanup

* this

* bit more

* Update tgui.bundle.js
2025-09-05 05:54:22 +00:00
warriorstar-orion 7022365e53 add CI check for exploitable recycle costs (#30286) 2025-09-04 07:00:12 +00:00
Contrabang 9b735ec3fe Migrates /obj/item/chair to the new attack chain (#30169)
* Moves chair to the attack chain

* comment fix
2025-08-22 15:10:54 +00:00
Contrabang 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Osetrokarasek 8b3de4dd3e Add Wheelcart Sound To More Objs (#29427)
* bo

* ba

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
2025-06-18 20:31:24 +00:00
CRUNCH 60173b3566 Printable woo! (#29428)
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-06-11 17:15:41 +00:00
CRUNCH df362db8af Gives Medical Cyborgs a Holo Stretcher Upgrade (#29352)
* creation

* Update code/game/objects/items/robot/robot_upgrades.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-04 13:15:57 +00:00
kyunkyunkyun f07620aeb3 Get rid of generic office chair type (#29156)
* remove generic chairtype from maps

* rename

* refactor

* Update sheet_types.dm
2025-06-03 18:16:14 +00:00
Migratingcocofruit d6a1084cfc Chair rotation fix (#29018)
* Makes pushing mobs not revert direction changes from other sources if they happen at the same time

* Update chairs.dm

* remove signal handler
2025-04-21 22:34:45 +00:00
ExusA a1ff715bf1 Adds a bunch of buildable wood stuff, resprites planks (#28528)
* New wooden furniture

* Bonfire repath

* Wood retexture

* Wood Resprite

* Fixes

* Description fix

* Fixes

* Undo match changes

* Undo match icon changes

* Typepath script

* rackable spears

* bounding box adjustment

* Spear Rack

* Memorial tweaks

* Apply suggestions from code review

Co-authored-by: Toastical <vnndvp@gmail.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>

* More memorial tweaks

---------

Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <vnndvp@gmail.com>
2025-03-16 18:02:40 +00:00
Mira a6e8f69c55 [PORT] Adds TG "busy" cogbar animation for players (#27932)
* looks like it works

* move to PREFTOGGLE_3 and add sneaky do_after

* linter

* param doc and some cleanup

* autodoc and comment signal

* fix wrong type in link_processing

* fix wrong var in preferences

* cover do_mob and do_after_once

* fix toggles total

* replace indent with space

* offset and helpers procs

* fix conditional statement

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* use SECONDS

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-06 16:04:51 +00:00
Tojo 0249a8dc96 Office Chair Overlapping Tweak + Slightly better layer logic for chairs (1 line lol) (#27844)
* Add Office Chair to the Armrest system, tiny refactor of armrest system.

* Implicit armrest null from DrSmail

Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Yeah so I impulsively ported the entirety of this system without knowing what it did

* Revert "Yeah so I impulsively ported the entirety of this system without knowing what it did"

This reverts commit d4edb72a3b.

---------

Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-28 20:49:12 +00:00
warriorstar-orion 157276d6cb Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00
Tojo 9779e473a9 Resprites Comfy Chairs (#27846)
* New Comfy Chairs + Resprite

* Fixes back gap

* Adds gaps in chairs

* Updated Armrest
2025-01-10 02:11:37 +00:00
warriorstar-orion 0eafad8475 Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip.

* fix things found in testing

* more fixes from testing

* fix removal of hooded suits

* fix flayers inability to deploy swarmprod

* fix changeling blade activation

* unnecessary parens

* pass default unequip args to proc overrides

* fix belts being able to forceMove into full hands
2025-01-10 01:58:35 +00:00
CRUNCH c6fcd16078 Buffs Brass - Adds a Selection of New Brass Furnishings (#27465)
* creation

* Update clockwork-overlays.dmi

* Update computer.dmi

* Update computer.dmi

* Update Operating.dm

* airlock

* Update airlock_types.dm

* Update code/game/machinery/Sleeper.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-10 16:04:47 +00:00
warriorstar-orion 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
Chap 580fb4ba9a [TWEAK] Cryopod now give you a HUD alert that you can click to ghost (#26808)
* Cryopod now throws an alert when entered.

* Makes these subtypes

* Requested changes

* Requested changes

* Update code/_onclick/hud/alert.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-11-02 11:37:24 +00:00
Silverplate 21cab7b26f Fixes #26522 | Wheelchairs with bots are now dense (#26838)
* wheelchairs are now dense when bots are placed on them

* adresses DGL review
2024-09-25 10:10:33 +00:00
Erikos66 1cc99e0b60 Makes nest ghosting clearer (#26735)
* Update alien_nests.dm

* woopsies

* spacing fix

* Clarifies text (Thanks Contra)

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Erikos66 <bhoughton66@outlook.com>

* More spacing (Thanks Lewc)

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Erikos66 <155964994+Erikos66@users.noreply.github.com>

---------

Signed-off-by: Erikos66 <bhoughton66@outlook.com>
Signed-off-by: Erikos66 <155964994+Erikos66@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-09-22 22:59:22 +00:00
Burzah c434f08f4f Replaces info class with notice and purges info (#26421) 2024-08-13 09:46:58 +00:00
DGamerL 44671e31e8 Adds: The C-Foam launcher (#25738)
* The start

* Getting a bit further

* Slight ammo casing update

* Istype helper and foam blockage

* Adds status effect

* Foam blockage and status effect fixes

* Autolathe ammo + stun

* aaaaaaaa

* Adds uplink item

* Actual slowdown

* Makes attacking a bit faster again

* Ammo increase to 12

* Sirryan review

* Adds sprites - almost working

* Lots of fixes + mineral doors

* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
Spaghetti-bit 2411c62392 [FEATURE/BALANCE] Parrying with Chairs and Fighting Lions! (#26039)
* Chair go engarde!

* White-space my beloathed.

* Reduces damage of the bar stool to 8- wielded to 10, Reduces chair to 6, wielded to 8.

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Applies suggestions from @Sirryan2002

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-07-30 13:47:57 +00:00
Luc cb4d709c78 Fixes some extraneous spacing in some messages (#26222)
* clears a bunch of spaces

* oopsie daisy

* Update code/modules/food_and_drinks/food/customizables.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-07-20 00:15:21 +00:00
DGamerL 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
Adrer 6738775be2 [FIX] You can now throw chem grenades (And some other things) further than 1 tile again (#26105)
* Fix throwing for a couple of items

* Not watertanks

* Or backtank fire extinguishers

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2024-07-01 23:07:26 +00:00
Zantox ec2c5638fc Add ventcrawl unit-test (#24830)
* Add ventcrawl unit-test

* Fix linting

* Solve chair-flipping without HANDS_BLOCKED

* Remove unit_test_dummy variable

* Use `isturf` helper in ventcrawl unit-test

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/unit_tests/atmos/test_ventcrawl.dm

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-04-30 00:57:36 +00:00
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
chuga-git df8fef119d Ports TG bamboo and Punji Sticks (#24497)
* adds most things

* STOP BECOMING CRLF

* half the sprites ported

* adds floor turfs, hopefully

* adds bamboo stack recipes and parameter documentation for datum/stack_recipe

* adds the crude syringe and sprite

* Revert "adds the crude syringe and sprite"

This reverts commit d949332055.

* adds crude syringe and sprite

* nevermind, goon license moment

* bamboo walls, false walls, and sprites

* caltrops check for shoe thickmaterial flag

* added spear and fixed filepaths

* smoothing and caltrops are even more broken

* Fixes sprite smoothing and caltrop weirdness

* whitespace

* fixes tile stacking

* Henri review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* royal blue and red carpets no longer smooth

* henri review

* actual henri review, thanks git

* Henri review electric boogaloo

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removes bamboo walls (rip)

* Update code/game/turfs/simulated/floor/fancy_floor.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-07 09:38:10 +00:00
GDN 504f5e0363 fixes some weird stuff with rejuv pods (#24374) 2024-03-10 20:11:25 +00:00
Contrabang 87a318a7de Refactors screen objects to /atom/movable (#24068)
* introduce helper + remove unused proc

* we love compatibility

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/martial_arts/martial.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mining/lavaland/loot/tendril_loot.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living_update_status.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/mecha/mecha.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* deconflict

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-03 17:37:51 +00:00
warriorstar-orion 0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00
Qwertytoforty 772c2d13fe Revival nests description updated, heals hivenoded humans (#24299)
* revival nests no longer lie and say they can turn humans into eggs

* works on hivenode humans, no longer breaks down humans

* no bitches
2024-02-27 17:21:23 -05:00
GDN 5ebefe9fa1 Reworks xenomorphs (#23054)
* reworks xenomorphs

* part 2 electric boogaloo

* more tweaks

* more tweaks

* lints

* Update code/modules/mob/living/carbon/alien/alien_death.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/surgery/organs/subtypes/xenos.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/alien_spells/transfer_plasma.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* reviews

* sprite fix

* high priority fix

* reverts most alien nerfs

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-02-24 18:13:31 +00:00
GDN 35754c77ea Verb cleanup (#22224)
* Verb cleanup

* rest of the object verbs

* little more object cleanup

* more changes

* last of it

* this too

* tgui

* code review

* time to go
2023-11-12 20:19:17 +00:00
Henri215 95450a371a Bicycle is now a bicycle! (and gives it a bicycle bell too) (#22619)
* ring ring, looks whats coming

* typo

* becoming a REAL vehicle

* more tweaks!

* newer sprite version

* Useless

* bicycle sprite
2023-11-12 19:43:35 +00:00
Sadhorizon d3ea6b2620 Remaps the Lavaland Outpost. Again. (#22391)
* a remap begins...

* tweaks

* bye-bye, QM's handheld crew monitor

* brings back the abandoned crate

* oop

* more tweaks

* tcomm pipes

* brad update

* more firelocks

* more windows

* tweaks

* denth review part 1

* renaming doors

* crowbars

* changes walls, new locker

* Oyu's review

* more tweaks

* signs

* MAYBE will be deconflicted

* now deconfllicted hopefully

* some more tweaks

* no more wall helpers!

* fluff

* IDs for polarized windows

* slight tweaks to firelocks

* added grilles

* more tweaks

* tiny lil maint update

* more maint tweaks

* maint rework part 3

* oopsie

* jani has dark floors now

* reworked robotics, gave brad more love

* stationary defibs

* stuff

* bug fix

* more tweaks

* aaaaa

* Revert "aaaaa"

This reverts commit f70ba3a89a.

* more tweaks

* fixed scrubbers, tweaks

* should compile

* reshuffles maint loot

* request consoles + tweaks

* more tweaks

* access helper tweaks

* very minor access tweaks

* you can now pet Brad

* Update code/modules/mob/living/simple_animal/friendly/cockroach.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* renames access

* shuttle decorations + other tweaks

* oopsie

* bjam's reviews

* split the QM's locker
Exa's approval, rest of design team did not share opinions

* OH UH

* this too

* this is a better way to do it actually

* sean review + floodlight subtype

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-21 21:30:28 +01:00
Venuska1117 21c7ada399 Add 2 new stupidly resistant wheelchairs. (#22604)
* Add stupidly strong and pain to make wheelchairs
- i dont know how to name them better tbh

* Add wheelchairs description

* Changes typos:
- Sorry but i am bad at sprites

* Sprites and slight config

* changes x_x

* Decreased times for wheelchair crafting.

* wheelchair is now typed as "wheelchair"

* peep bop sup boop bip boop beeeeeeee-
- stack amount removed, inherd good.

* skreee
no i am not vox player, but it fit for this thing perfectly.

* changes
please let it stop

* Henri requested changes
2023-10-09 20:35:07 +01:00