282 Commits

Author SHA1 Message Date
Alan 82062b5d05 [s] Fix an exploit involving air alarms. (#32171)
* Fix an exploit involving air alarms.

* Apply sug

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-06-26 22:28:34 +00:00
PollardTheDragon 8f654dfcc7 Adds Kidan Ship Ruin (#32081)
* Kidan Warriors

* Linters

* Kidan mob AI adjustments and stat adjustments. Kidan Princess Megafauna

* Bug spray vulnerability

* Ragnarok props and kidan spear update

* The ship

* Fixes and adjustments

* Map update

* Linters
2026-06-24 21:49:27 +00:00
Toastical 87877363a3 Add fire alarm functionality to air alarms (#31970)
* Add fire alarm functionality to air alarms

* prettier
2026-05-17 11:56:53 +00:00
CRUNCH 8a370088c1 Updates Pre-Loaded & Upgraded Machines (#31952)
* upgraded machines and pre-loading

* agghhhh!

* stovetop of failure

* Update cerestation.dmm

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-05-17 11:35:29 +00:00
Hayden Redacted 869f091967 Adds a Variety of Keyboard Shortcuts to Thermomachine Operation (#31930)
* initial commit

* allows synthetics to also use the shortcuts
2026-04-28 23:59:14 +00:00
Hayden Redacted 58467b3ed1 initial commit (#31905) 2026-04-28 23:46:32 +00:00
Ahzpy 68fb77a19a Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] (#30609)
* WE HAVE LIFTOFF

* Reinforced wall + fixes

* (Reinforced) windows

* Adds nameless plasmaglass sprites

* Plasma windows

* Unnamed cult walls

* Add window edges back

* Wooden walls

* Plasma walls + THANK YOU CHAP

* Oops

* Wooden names

* Cult walls

* Plasma walls

* Uranium walls

* Golden walls

* Silver walls

* False wall basics

* All false walls

* Remove old walls

* Fixes

* First girders

* Build steps

* New floors and decalized floor tiles.

* satisfy linter

* Add command decals, remove old "blue tile" decal

* update script number

* have ATMs put their decals on last

* add engineering decals

* update spritesheets

* lots of tile coloring fixes

* more engi tile fixes

* more tile fixes

* linters

* fixes conflict?

* conflict fixes

* fix layering issue

* cult, necropolis, plastitanium, rocks, backrooms walls

* survival pod walls, prepare for titanium, plastitanium fwall fix

removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium

* linters

* linters again

* linters number 1 million and counting

* titanium walls

* brass walls, floors, windows

* titanium window, plastitanium window

* brass window smooths with wood and brass walls

* linters number 1 million and one

* all walls smooth with airlocks

in preparation for airlock sprites in a separate PR

* now all walls smooth with airlocks

* windows smooth with airlocks

* separate wallbumps, partially add apc

* tinted window

* survival pod windows

* oops i reverted apc.dm

* mapping fixes

* more mapping sprites

* more mapping stuff, fix my ungodly smooth rocks

* linters

* apc fix

* air alarm, apc, fire alarm offset preparations

* fire alarm implementation + rock fixes + firelock smoothing

* airlocks + supposed map fixes

* engi/atmos airlocks + overlays

* the rest of the doors lol

* linters + freezer fix

* fixes

* shuttle airlock + misc fixes

* firelocks

* fix

* oops

* i need to stop pushing fixes early

* shuttle airlock quickfix

* external airlocks + hatches + fixes

* centcom doors

* highsec airlocks

* vault airlock, double airlocks

* yaya deconflictsies

* lotsa fixes

* light fixes + blastdoor fixes

* firelock gap fix

* light construction fix + rcd fix

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Alexios <skillpointHD@Gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2026-04-22 14:49:30 +00:00
BiancaWilkson a470d925c0 Turn server room into AI node room (#31666) 2026-03-13 19:34:44 +00:00
Christer2222 b5eabdf1a9 You can now stick forks into outlets (#31435)
* now shocks

* machines + added get_internal_wires

* removed duplicate variable on syndicatebomb

* adds wire tearing, check if the door has a plating

* return a few item_interaction_complete

* linting + unpowered message

* removed some checks  + floodlights + ChemMaster

* cut_random_uncut() -> cut_random_uncut_wire()

* simplified random wire selection

* return ..() + removed /

* early return if not machine

* get_internal_wires() comment

* attackchain

* attackchain + comment removal

* duplicate variable removal

* removed extra lines

* removed some / + removed unnecessary checks

* removed uncut wirecount function + extra check to cooking machinery

* attack chain signal

* space

* removed some \thes
2026-02-17 19:12:09 +00:00
Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
Contrabang ef7e48db9c Makes a ton of dirs into defines (#31244)
* Makes a ton of dirs into defines

* lol oops

* "fix"

* ignore everything
2025-12-12 20:32:33 +00:00
Hayden Redacted 5728e0c46f Adds Water Vapor and the Electrolyzer (#30875)
* this will work first try (adds water vapor and the electrolyzer)

* naming fix

* removes a warn

* makes water vapor able to be seen and adds it to the tiny_test atmos map

* Build Rust library

* adds the electrolyzer to all maps, and linter fix

* linter fix part 2

* electrolyzer tweak and more work on the test_atmos map

* tgui rebuilding

* re
rebuilding tgui

* makes the electrolyzer consume power and some small test atmos touch ups

* im axing the test_tiny because i don't want to map it

* clarifies how much power the electrolyzer uses

* Build Rust library

* suggestionss

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* updating the SM manual

* electrolyzer tweaks

* dg suggestions pt. 2

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* removed unused code

---------

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2025-12-10 00:04:11 +00:00
Alan 2ed573ded6 Hint digital valve direction when closed/off. (#31127) 2025-12-05 07:54:51 +00:00
Alan 547d33a68b Resprite manual valves. (#31140) 2025-12-05 07:43:10 +00:00
Hayden Redacted 79a891fd6d Remaps the Toxins Area on Deltastation and Adds an Empty Portable Air Pump Variant (#31000)
* finishes the remap and adds a portable air pump that starts empty

* inheritance moment

* linter fixes

* addresses komrad's comment and moves the pipe adapters to be hidden
2025-12-03 16:04:13 +00:00
Toastical a1fc8db55f standardize temperature_expose args (#30903)
* standardize temperature_expose args

* some i missed

* remove dubious use of temperature_expose()

* fix hardsuit tank insertion proc

* remove unused gas_mixture arg

* revert test_tiny.dmm
2025-12-01 18:58:38 +00:00
Hayden Redacted b0f2dbaf23 Adds the Temperature Gate (#30812)
* introducing, the temperature gate!

* why is are the icons not workinggg, perhaps CI to the rescue

* rebuilding tgui

* tgui fix!

* icon fixes and tgui

* if i had a nickel for everytime i got told to rebuild tgui

* as funny as "the temperature thing" is, it should have a proper description

* T0C rounded to 273

* small typo

* some small sprite work
2025-11-28 16:36:47 +00:00
Toastical 51c47d8342 Fix compiler errors for 1670 (#30874)
* stage 1

* hud alist

* mobs and parry

* stage ?

* we dont even need an alist here
2025-11-11 10:38:24 +00:00
Hayden Redacted 99d57fd35d Adds Hydrogen - The Framework for more Atmos Gases (#30742)
* IMPORTANT MILESTONE, AIR IS BREATHABLE

* the vibrations of the SM in my headphones are pleasing (no stupid hotspots)

* sanity check, it all works

* SM is fine

* this will work first try

* linter

* "thank you, warriorstar" everyone says in unison

* Build Rust library

* finishing touches (hopefully)

* Build Rust library

* update gas_mixture.dm to include hydrogen burning

* Build Rust library

* hydrogen should be the right color on gas analyzers

* i JUST rebuilt it

* adds agent B and Hydrogen floors

* update the h2 canister

* caniser bad speling

* in aa we trust

* Build Rust library

* Build Rust library

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-11-03 21:05:26 +00:00
Migratingcocofruit ad98a804cb Adds the alien cache ruin and a PTL terminal (#30367)
* Make the cache room

* adds alien cache machine

* adds the cache properly

* adds multitile component

* adds terminal building and reward selection procs

* adds laser receptacle file

* Refactors ptl targetting code

* more work on the ptl terminal

* change file name to laser_terminal

* changes area to powered makes laser terminal work properly

* makes a new pickweight function because the old one is bad

* Update alien_cache.dm

* Update canister.dm

* Update alien_cache.dm

* adds a template of the ruin

* adds some spawners to the reward pool

* adjusts agent b amount

* adjustments to loot table and changes to spawner comments

* new placeholder sprite for the cache

* randomizes reward spawn location and makes a PTL terminal sprite

* updates alien cache sprite and examine proc

* Adds overlays to the cache to indicate the current progress

* fixes mob capsule spawner and laser terminal

* Adds animations to PTL terminal

* new box part of the sprite for the PTL terminal. Adds glow

* fixes untargetting the PTL terminal and adds a little light overlay to the receiving dish

* changes PTL terminal id generation slightly

* adds simon says. incomplete

* Update paradise.dme

* simon says works now

* adds more rhythms

* Adds success and failure sounds

* Makes the ptl terminal board printable

* Update secure_alien_airlock.dm

* undo changes to preferences.dm

* undefs things

* removes identical to parent vars

* Update alien_cache_random_spawners.dm

* replaces animation end loop flag so open dream CI doesn't give errors

* changes centre platform colour and adds a fan to the entrance

* more pads more sounds

* better sprites

* remove old sprite

* adds the cache to example config

* makes it not always spawn

* Update simon_says_32x32.dmi

* adds some flavor to the ruin

* Update alien_cache_site.dmm

* adds a signal to the ruin
2025-10-01 12:54:10 +00:00
Alan 99d0494e2e Add mention of alt-click lock/unlock shortcut to APC and Air Alarm descriptions. (#30420) 2025-09-26 08:27:27 +00:00
Charlie Nolan b2f3eac474 Add safeguards to share_many_airs and gas_mixture (#30077)
* Add safeguards to `share_many_airs`

* More safeguards!

* Crash out of HE pipe heat transfer if transfer value is not sane.
2025-09-16 17:49:19 +00:00
Alan 7ee0ebc16a Standardize air alarm buildstages to defines for clarity (#30421) 2025-09-15 16:47:35 +00:00
Migratingcocofruit 4801aa4579 Increases temp threshold and reduces animation time for HE pipes (#30314) 2025-08-28 20:58:56 +00:00
CRUNCH c22e1ceb6f Update airalarm.dm (#29954) 2025-08-13 20:39:19 +00:00
Charlie Nolan 73421a7963 Prevent qdeleted pipelines and machinery from sharing air. (#29858)
* Prevent qdeleted pipelines and machinery from sharing air.

* Handle broken pipelines.

* Better cleanup.

* qdeleted checks
2025-08-06 05:16:00 +00:00
Burzah 3d5b042c31 initial commit (#29881) 2025-08-01 07:10:16 +00:00
PollardTheDragon 67671bf190 Allows people to toggle the cryocell auto-eject timer on and off (#29716)
* Adds toggle to cryocell auto-eject timer

* Removed unnecessary return

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Adds examine message

* Adds alert when entering cryocell with auto-eject disabled. Clicking it lets you resist out after 1 minute, even if unconscious.

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-07-30 01:01:27 +00:00
Contrabang 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Charlie Nolan 6d42a247bf Siphon vents should siphon. (#29718) 2025-07-05 05:36:03 +00:00
Contrabang 211633f2b5 Adds AI ventcrawling code, does not implement it (#29661)
* bam

* push

* im trolling myself

* code

* ok lets go

* fix

* improvements
2025-07-04 19:05:23 +00:00
Amy 85f8017ab6 More SoftReservedKeyword fixes (#29712)
* Update shieldgen.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

* Update station_alert.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

* Update plasmafire_generator.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

* Update turf.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

* Update atmospherics.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

* Update silicon_mob.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

* Update ai_mob.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

* Update robot_mob.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

* Update on_move.dm

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>

---------

Signed-off-by: Amy <3855802+amylizzle@users.noreply.github.com>
2025-07-04 18:51:32 +00:00
Osetrokarasek 8b3de4dd3e Add Wheelcart Sound To More Objs (#29427)
* bo

* ba

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
2025-06-18 20:31:24 +00:00
warriorstar-orion 7fb024cc89 add emissives to refill stations (#29176) 2025-05-04 03:43:02 +00:00
PollardTheDragon e9f46e8ea3 Fixes roundstart air vacuum (#29175) 2025-05-01 22:32:49 +00:00
Migratingcocofruit 63fb835a3e Replace atmos tank vents with scrubbers (#29047)
* Replace tank vents with scrubbers

* Update emeraldstation.dmm

* take care of stray autolink ids

* fix some maps

* Update boxstation.dmm

* Update boxstation.dmm

* change injectors vents and scrubber to be off by default when added to a controller.

* makes refresh work properly if one of the devices is deleted
2025-04-26 18:43:51 +00:00
Migratingcocofruit 172887da50 Fixed filters and mixers operating with no power (#29050) 2025-04-26 18:19:43 +00:00
PollardTheDragon 6ecd1e4091 Tanks Matter: Refill Stations and Internals Nerfs (#28821)
* Nerfs tank volumes

* Adjusted gas volumes, commented expected tank durations

* Refill station no id

* No more unwrenching refill stations

* Unary Refill Stations

* Refill stations are working, and sprited

* Analyzers and plasma tank limit

* added machines

* Made refill stations truly standalone, gave them canister-sized internal volumes. Removed excess file

* Fixed runtimes, emerald conflict

* implanted the machines

* placement revisions

* oops

* Fixes CI issues on Delta and Emerald

* Removed unintended change

* Grammar

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Power stuff

* Some map fixes

* More fixes

* Removes extraneous the, better checks for allowed tanks in plasma refill station

* Update for multi-sector lavaland

* Fixes air mix tanks distribution pressure

* Fixes runtimes

* Map merge fixes

* More fixes

* Even more map merge fixes

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: EmeraldCandy <silverriolu@yahoo.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-04-26 17:35:33 +00:00
Migratingcocofruit 00573a16fd Tank control console improvements(and migrates multitool to new attack chain) (#28252)
* Allows multiple inlets and outlets

* Starts adding range to multimeter and fixes some stuff

* Migrates multitool to new attack chain and increases the scanning range

* adds vent scrubbers

* Fixes scrubber control

* moves uplink multitool to new attack chain as well

* oops

* reverts putting injectors and vents into their own component due to numbered input stuttering

* Allows vent pressure reference to be changed

* Fix bugs when adding or removing devices

* tgui rebuild

* Makes the UI look nicer

* Update tgui.bundle.js

* add range to sensor multitool interaction as well

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* reeee

* Update tgui.bundle.js
2025-04-06 09:40:47 +00:00
warriorstar-orion 323d2c0b10 fix atmos machines not updating appearance on shuttle rotate (#28898) 2025-04-05 12:03:13 +00:00
warriorstar-orion 9c3dd81dce add investigate log for destroyed canisters (#28880) 2025-04-04 15:54:23 +00:00
warriorstar-orion ff0c749f31 refactor: add commonly used investigate category defines (#28826) 2025-03-30 23:10:48 +00:00
Migratingcocofruit e261e35907 Fixes some burn reactions deleting energy (#28659)
* makes energy production make sense

* Build Rust library

* Build Rust library

* Build Rust library

* Build Rust library

* Build Rust library

* Build Rust library

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-03-30 21:42:18 +00:00
Charlie Nolan 194e851b8f SSair performance improvements (#28271) 2025-02-12 22:39:09 +00:00
Charlie Nolan 36139a664c Better atmos init (#28274) 2025-02-08 18:29:00 +00:00
Contrabang e3f73e178d Changes a lot of lighting colors, ranges, and powers (#28226)
* 8u hiubntgvby9 gb

* colors

* undo airlock

* bluer light

* spaghetti review
2025-02-04 19:30:09 +00:00
Charlie Nolan 6f39985378 Make wind not unpredictably break CI due to bad init. (#28149)
* Make wind not unpredictably break CI due to bad init.

* Is THIS your card?
2025-01-27 06:12:45 +00:00
Migratingcocofruit 8e1df0dced Adds unaccounted for volumes to the gas analyzer's scan and allows for a summarized view of scanned airs (#27668)
* pipes now return all airs in their pipenet when analyzed and the gas scan can either return individual reports of all airs or the sum of all airs.

* Replaces scanners.dm with the one from the upstream since it didn't do so when I merged

* Makes the scanner scan all connected volumes again. need to re-add detailed mode

* Readds the detailed report feature to the analyzer

* changes a comment

* corrects the message when turning detailed reporting on/off

* Fixes a runtime the could happen when gas scanning things that don't have a gas mix associated with them as a ghost.
2025-01-26 13:39:54 +00:00
warriorstar-orion f479ace54f Attack chain migration: /obj/machinery (#27784)
* one at a time let's go

* air alarm

* so many

* meh

* hell

* hell

* hmm

* Attack chain migration: /obj/machinery

* what the fuck?

* hell

* review fixes

* whoops

* fix build

* nuke fixes, more tests

* gland dispsenser and start of autolathe test

* var renames

* small fixes

* i tire of life

* more tests

* more tests

* more tests

* shrink map

* customize autolathe design disk load delay

* cell charger

* fire alarm frame installation test

* funny and burz reviews

* nuke fixes
2025-01-26 00:23:42 +00:00