31 Commits

Author SHA1 Message Date
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
kyunkyunkyun 75202c986e Fix and refactor of chainsaws (#28893)
* code improvements

* linters

* oh

* Update spellblade.dm

* Update spellblade.dm

* Update melee.dm

* melee's death

* update paths

* Update code/game/objects/items/weapons/melee/melee.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* fix icon states

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Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-07-23 17:32:47 +00:00
Bm0n 1b25a5b021 Surgery sounds 2: Now with volume mixer! (#26884)
* fuck it

* these too

* ooops

* i did it again

* moved some vars around

* updates generics

* rematch

* oh shit i think this needs a break

* agh

* wall

* updates comment

* compile after 2 years

* this might break things

* typo fix

* restores surgery sound to default

* Misplaced thingy

* support for some new ghetto surgery changes

* organ2

* Update code/modules/surgery/bones.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/surgery/surgery.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review change

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Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-06 09:40:33 +00:00
Luc cb4d709c78 Fixes some extraneous spacing in some messages (#26222)
* clears a bunch of spaces

* oopsie daisy

* Update code/modules/food_and_drinks/food/customizables.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

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Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-07-20 00:15:21 +00:00
CRUNCH 55b257ead8 Tweaks Ghetto Surgery (#25439)
* very ghetto

* Update organs_internal.dm
2024-05-24 19:43:35 +00:00
Сиротка 48db11cd84 Ash Walkers now Ash Doctors (#25207)
* Ash Walkers now Ash Doctors

* Update other.dm
2024-04-30 00:14:26 +00:00
S34N 2e4089dc15 Various TG Chat message sorting fixes (#25229)
* Fixes unsorted emotes, announcements, votes, surgery, prayers, ahelp responses

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-29 02:07:25 +00:00
DGamerL 378630370f Refactors custom_pain to work on organs instead of on mobs (#23160)
* Wolf request

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2023-11-12 19:45:26 +00:00
Luc 346a1b8142 Yet Another Surgery Refactor (#18325)
* Initial commit

Fixes up surgery.dm
Adds some tool behavior

* More basic changes

* Checkpointing: this is a little gross right now

* Add signal COMPONENT_CANCEL_ATTACK_CHAIN

* Cleans up surgery initiator

* Mostly gets surgery (and canceling it) working

* Add abstract proxy surgery steps

Also adds them to organ manipulation

* Clean up most existing surgeries

* Rework organ openness, adds define for aborting a beginstep

* surgery works again, also implements retry defines

* fix surgery computer

* add limb repair to synth implant removal

* retry implant checks

* Clean up abductor surgeries as well as some other things

* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool

* add debug surgery tool, note some TODOs for later

* Add conditional check for surgeries repeating

* update surgery retry logic to make it more of a bonus

* Lets abductors automatically retry any failed surgery steps

* Rework robotic surgery to use abstract/proxy steps

* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.

* Remove more now-implicit checks

* Slight reorganization

* more fixes across the board

* Remove unused variable

* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs

* Robotic  surgery is stoppable with a crowbar, all surgery can_start now checks parent

* Fix some broken robotic typepaths

* Typepath fixes, do away with some last TODOs

* Forgor

* Last cleanups before we go gold

* jk lol

* Make early surgery termination clearer

* More "last" cleanups

* Fixes tool flags, surgery initiation

- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits

* Clean up surgery cancellation, especially for borgos

* I think this should GC better

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Status is now step number

* Add a 20% chance to find nothing during organ manipulation

* Improve documentation, make forced_surgery a normal arg

* Charlie's reviews

* Why are abductors like this

* Little more verification, ensuring limb augmentation and organ manip healing work properly

* Fix torso organ manip being unfinishable

* Fix cavity implants, open-hand/any item steps

* Make sharp objects not try to start an operation with help intent

* Comments, quick target fix

* Re-order list so advanced bruise pack is pulled first

* Make surgical gripper function like an open hand

* Make mito only use one unit per organ for now

* Check if user is on operable surface before trying to operate

* Reduce admin logging

* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both

* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working

* multi-bug drifting???

- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs

* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again

* Hopefully fixes getting stuck in robotic organ manip

* Remove extra parent call

* Steel review

* Steel review

* Fix spacing for possible locs

* Roundstart traits

* Advanced surgical traits and other hal fixes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-16 18:48:43 +01:00
alex-gh fc2b99bd51 Surgery refactors (#18183)
* Remove dead code

* Refactor magic numbers to defines
2022-07-05 21:20:38 +02:00
alex-gh bb36a5b0d1 Fixes surgery cancellation bug/exploit. (#18097)
* Sawing somebodys chest or head open breaks the affected bone

* Silences the screams
2022-06-28 17:30:27 +01:00
Fox McCloud 27ebe7a6fe Standardized Robotic Organ Checking--Removes Mechassited Organs 2018-07-07 21:33:42 -04:00
Fox McCloud 8b05cce9f3 Pain Refactor and Tweaks 2018-05-23 14:54:54 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown 75e177b7a9 renames receive_damage() for animations to receiving_damage()
renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
2017-12-28 00:32:54 +05:00
TDSSS 1e7575afde Adjusted ghetto surgery tool chances to keep ghetto surgery chances overall roughly equal. Also added rigsuit removal to list of surgeries that don't care about pain. 2017-10-15 15:28:25 -07:00
Fox-McCloud 93abbe25a4 BURNNNNNNN 2017-07-15 23:43:51 -04:00
Fox-McCloud 9e94f2ceeb Fixes Power Tools Materials and Recators Laser Scalpels 2017-03-09 02:08:42 -05:00
TheDZD 96f07927e9 Merge pull request #5512 from Crazylemon64/dont_worry_bones_grow_back
You can now cancel surgery after cutting someone's ribcage open again
2016-08-22 19:33:11 -04:00
Crazylemon64 4326b9383e Abductor surgery, Face repair, now all work again 2016-08-22 11:42:01 -07:00
Crazylemon64 04dfa164b4 Don't worry, bones grow back (You can now mend incisions after
having cut someone's ribcage open, at Fox's request)
2016-08-21 13:13:56 -07:00
Crazylemon64 7d2983b4bf Makes IPC surgery much more reliable, object insertion surgery
works better now, and `can_use` is actually called now.
2016-08-14 18:12:23 -07:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud 4316775c1a Surgery Tweaks 2016-03-04 21:47:41 -05:00
Aurorablade 12b3ccb2e2 why 2016-02-04 23:57:11 -05:00
Aurorablade 53f410272a home streach. 2016-01-26 20:53:13 -05:00
Aurorablade 2623f75e0d progress 2016-01-06 23:43:12 -05:00
Aurorablade 92e15c1b2a BREAK ALL THE THINGS 2015-12-31 01:23:44 -05:00
Markolie 1b10a3013c Surgery update 2015-10-01 23:10:16 +02:00
Markolie e6408b96c2 IPC overhaul 2015-08-15 23:52:26 +02:00
ZomgPonies 91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00