* Adds securitysim.dm, haven't yet changed anything from the default recruiter.dm
* Adds the relevant circuit board.
* Stage 1 of rewriting the code
* Renames securitysim.dmm to lawyersim.dmm to match the typepath
* Updates the DME with the new machine
* Reverting a change for testing purposes
* Adds the arcade machine to boxstation with a placeholder sprite for prototype testing
* Finished changing variable names preventing execution
* Adds a UI for the arcade game
* TGUI stuff
* Just a test
* Undoing testing
* Annother test
* Reverting test again
* Removes emagging and changes some wording
* Adds sprites
* Changes the sprite in the .dm to the new sprite.
* Adds random crime generation.
* Fixes the screwed-up RNG stuff
* Adds math and logic for sentencing calculation
* Fixes temporary sentences
* Adds in the "Manner of Arrest" text blurbs.
* Missed a comma.
* Minor grammar fixes
* Corrects a couple issues in the tgui menu.
* Updating branch to match main
* Reverts boxstation, preparing for official mapping
* Maps the arcade into every map
* Adds missing stolls and spawns in arcade remodels
* Making requested changes, part 1
* Prevents duplicate crimes
* Cleans up leftover placeholders
* Fixes apostrophe issues in TGUI
* Adds prevention for same-code crimes
* prettier maybe
* prettier maybe now
* bundle, fuck you tgui
* SPACES SUCK
* DIE, SPACES, DIE!
* Fixes DIRT! DIRT OF ALL THINGS! WHY IS THAT A PROBLEM!
* DIRT! AGAIN!
* Adds variable documentation
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>