PollardTheDragon
4d5b0e1286
Crashed Vulpkanin Ship - Lavaland Ruin ( #32110 )
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* Charon's Revolver
* Dog tags
* Ash Whelps
* Ash walkers and resist adjustment
* Some providence stuff
* Minor wording adjustment
* Desc change
* Ruin, salvage, and ruin assets
* linters
* Mo linters
* quick
* Various fixes
* Variety of fixes
* Update
* Naming
* FIX
2026-06-24 22:37:10 +00:00
Qwertytoforty
746de75bdd
Adds most shotgun ammo boxes to cargo. Allows them to be crafted. ( #30837 )
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* pope why didn't you test it haughughuugughuhguhguhgh
* ok let us be real it doesn't need 50 more what was I thinking
* oop
* a static shock
* spelling
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* so full of order of operations yum
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Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-11-08 22:11:53 +00:00
PollardTheDragon
001430f6fc
Adds new AI upgrade disks as space and trader loot ( #29837 )
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* Adds new AI upgrade disks, makes them space loot and trader loot
* Fixed oversight
2025-08-07 16:54:49 +00:00
PollardTheDragon
6701e12613
Converts Pirates, Soviets, and Drakehounds to basic mob AI ( #29903 )
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* Converts pirates, soviets, and drakehounds to basic mob AI
* Linters and fixes
* Pirate fire rate adjustment
* Merge fixes
* Better ranged attack code
* Even better ranged code
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-08-06 06:30:29 +00:00
Contrabang
1504ed98be
massive burndown ( #29894 )
2025-07-27 20:52:39 +00:00
warriorstar-orion
28920e8a61
fix pool spawners deleting themselves way before they should ( #29738 )
2025-07-10 13:13:13 +00:00
warriorstar-orion
064f0ce221
fix some tests ( #29729 )
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* non airlock stuff
* pain unending
* comment local test define back out
* this needs a room to spawn mobs in
2025-07-09 14:16:36 +00:00
warriorstar-orion
0adc3913d1
prohibit prefabs in spawner loot lists ( #29556 )
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* prohibit prefabs in spawner loot lists
* fix copy paste
2025-06-11 17:12:47 +00:00
Qwertytoforty
bb94eae308
Grants the white ship submaps ( #29140 )
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* you will get a robotics bay and you will like it
* also nanopaste
* work
* and kill those whoops
* holy fuck how many times did I missclick
* stop fucking unticking shit please fuck
* colour coding
* fix floor
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Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-05-22 00:09:18 +00:00
warriorstar-orion
04f5a04f32
switch spawn pools from using IDs to typerefs ( #29227 )
2025-05-13 21:51:35 +00:00
Toastical
c9d96322c4
Adds a megafauna_safe_range var to ruin datums and adds a megafauna exclusion zone to ghost spawn ruins on lavaland. ( #29120 )
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* add exclusion check, change area types, update script
* merged the 2 for loops
* removed commented out section
* rename updatepaths script
* var
* undo area and map edits
* add safe var for ruin datums, add megafauna distance check for safe ruins
* removed unneeded file
* rename variable
2025-05-07 02:09:41 +00:00
warriorstar-orion
a8c7f29d9f
bump minimum megafauna spawn distance ( #29098 )
2025-05-02 16:43:32 +00:00
kyunkyunkyun
6f0f2b8024
Syndicate mobs rework ( #28706 )
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* initial
* i'll get fired
* update icons for mapping as well
* update maps
* tweak
* tweak and revert a bit
* tabs
* speak english, motherfucker
* oh
* updatepaths
2025-04-26 17:58:24 +00:00
warriorstar-orion
d746150bcf
move tendrils and fauna into spawn pools, enforce minimum megafauna spawn distance from base ( #28968 )
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* move tendrils into a spawn pool
* update formula from feedback
* increase certainty we get enough spawn pool placements
* bleh
* whitespace
* fuck it everyone gets a pool
2025-04-15 14:14:32 +00:00
warriorstar-orion
550315ce85
remove redundant spawner icon decls ( #28937 )
2025-04-09 17:13:20 +00:00
warriorstar-orion
1ce3c60969
randomizes whiteship pirate placement ( #28900 )
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* randomizes whiteship pirate placement
* one guaranteed melee pirate
2025-04-08 13:38:31 +00:00
warriorstar-orion
5b516c3166
Scatter depot loot to the solar winds. ( #27954 )
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* Scatter depot loot to the solar winds.
* make zoo spawners guaranteed
* INFINITY also used for spawn_all_loot, whoops
* move abandoned sec shuttle spawner to locked crate
* Can't use spawn_all_loot and nested lists together
* Reduce pixel offset on mech transport spawn scatter
* set updatepaths script number
* incorporate changes from #27398 and remove old spawners
* some numbers tweaking
* pct -> %
* move briefcase from common to rare for ruins
* lower loot budget from 1800 -> 1700
2025-01-23 07:41:04 +00:00
warriorstar-orion
c4e4487452
API: Spawn pools, a distributed loot manager. ( #27199 )
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* api: Spawn pools, a distributed loot manager.
* meh
* documentation and cleanups
* how do numbers work
* word wrapping
* fixes found from prototyping
2024-11-22 19:00:23 +00:00