Commit Graph
206 Commits
Author SHA1 Message Date
warriorstar-orionandGitHub 04aad5dc79 fix closets not being able to be fultoned (#32408) 2026-08-25 04:51:48 +00:00
AlanandGitHub a8509b0f55 Close all storage UIs inside locker on closing locker. (#32477) 2026-08-23 14:23:52 +00:00
a1b61fa2b6 Put disabled welders in open closets. (#31995)
* Put disabled welders in open closets.

* Include crates.

* Apply suggestions from CRUNCH review.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-05-17 18:42:20 +00:00
kyunkyunkyunandGitHub b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
9a8d5462ac Various skittish fixes (#30994)
* skittish fixes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-13 23:21:34 +00:00
d558a69583 Ports a character customization option: Quirks (#28388)
* Makes the datum

* Initial Commit

* Gets TGUI menu not crashing

* Autodoc

* quirk menu bugged

* oh.

* Working menu + buttons

* trait defintes pt 1/?

* Moves traits around

* ACTUALLY START ON THE QUIRKS THEMSELVES

* TGUI Bundle Rebuild

* TGUI properly saves now

* Removes allergies for scope reasons, make foreigner work properly

* TGUI tweaks

* Reworks TGUI Menu

* quirks store the mob, not mind

* Adds asthma and mute

* minor tweaks

* Cloning re-adds quirks

* Adds functionality to frail

* Adds crafty

* TGUI fix

* Fixes a frail bug

* Makes sure the list is in the correct format

* TGUI size change

* Makes skittish work

* Adds glutton, removes unused traits

* Changes description and adds function to glutton

* Freerunner functioning

* Crafty buff

* Clear quirk list when changing species

* Forgot to remove light step

* Delete

* Refactor item-giving

* TGUI Bundle Rebuild

* whoops

* Apply quirks when changing species

* Removes some unneeded defines/paths

* Replaces improved charging cord with a bad charger

* coment

* Guard clause

* Changes how quirks add and remove organs

* unused var

* adding organs works, removing them doesn't yet

* oh that fixed it

* Hopefully finally once and for all fix the json issues

* Buffs asthma

* switches the processor to ssobj since it's slower

* actually spawns the items whoops

* maybe actually fixes json issues I really hope this doesn't come up again?

* moves sql to the right directory

* CULPRIT FOUND, JSON ISSUES ACTUALLY SOLVED

* adds admin tooling for quirks

* Ups the cost of lungs

* Adds removal for the drinking ones

* Fixes some duplicate code

* Removing foreigner works

* wops

* bumps sql version to 65

* prettier

* semicolon

* Foreigners can understand galcomm but not speak it, as per headmin request

* Different solution was agreed upon

* CC announcements now get auto-translated

* Apply suggestions from code review

Lewc quick suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Move alcohol tolerance basetype

* accomodates for reset_styles

* Swap to species flags, and being dead is a universal process stopper

* adds a foreigner trait

* Xenos and the like can't understand CC's translated announcements

* TGUI Bundle Rebuild

* Lewc quick fixes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* i forgor

* i forgor pt 2

* process properly returns true

* TGUI Bundle Rebuild

* sql update for fixing merge conflicts

* bundle changes

* actual sql fix

* Not test tiny in prod

* sql fix?

* tgui update, first pass

* Adds schema changes to main quirk branch

* persistent data works now

* TGUI Bundle Rebuild

* Fixes conflict with job assignment datumization

* TGUI Bundle Rebuild

* Adds pacifism by request, -3 points

* gives skittish a small cd

* Makes the lunch randomizer  I was thinking about doing

* GC returns a qdel hint now

* Removes hard refs

* SQL save fix

* Fixes admin tools

* Fixes wizards getting quirked up

* ragin too

* Lightweight is more lightweight

* Adds admin logging for when someone makes a languagesless character

* TGUI Bundle Rebuild

* Adds colorblind, hungry, and buffs asthma

* fixed vv post-merge conflict

* behold, my monster

* rebuild and merge master

* Adds more positive quirks, and makes monochrome give more points

* adds nearsighted, and no whispering

* sorry linter

* Adds the cool quirk, thanks to pumpkin312

* Oh dear that signal gets sent to everyone every time someone spawns in

* i forgot that slimes dont have eyes

* tgui fix

* bundle rebuild probably

* prettier

* prettier

* Skittish package fix

* force add bundle

* Makes plasmemes be unable to take foreigner

* Makes advanced lungs respect the owner's species

* makes breaking open wrapped crates/lockers a do_after_once

* Makes plasmeme/vox advanced lungs actually help

* You get glasses anyway whoops

* bundle rebuild

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-04 00:18:52 +00:00
warriorstar-orionandGitHub df0e69332f fix paper wrapping crates (#30482)
* fix paper wrapping crates

* define magic number
2025-09-19 16:05:48 +00:00
warriorstar-orionandGitHub 3208049a8a Attack chain migration: structures. (#30365)
* Attack chain migration: structures.

* whoops

* wth
2025-09-14 19:21:36 +00:00
ContrabangandGitHub 19e1785eed Adds a macro for 0 wait timers as END_OF_TICK (#30309)
* Adds a macro for 0 wait timers as END_OF_TICK

* comment update
2025-09-04 07:09:08 +00:00
Aleksandr SakrukinandGitHub ace1fa8c24 Allow the cyborgs to place objects on tables and in closets using the gripper (#29893)
* Add exception if item is in gripper

* Add transformation from list to params, for corret work of melee_attack_chain function
2025-08-10 14:55:35 +00:00
KyaniandGitHub 586e2e6c4d Job Perks - True Professionals (#29478)
* ddsadsa

ddsadsa

* moderate again

* revert

* medical first steps

* more work

* lots more work done

* more progress

* finished up

* attack chain linter

* attack chain update

* attack chain work

* fixes + chemist update

* gives comments
2025-06-13 19:40:29 +00:00
fdcf4899a2 Frankenstein Station 13: Introducing dissections and alien organs to xenobiology (#29093)
* ddsadsa

ddsadsa

* moderate again

* revert

* beginning with rebase

* organssssssssss

* organs now process!

* analyzer finished! + mapping

* tool bit implementation and quality

* organs and fixes and reworks

* more organ work

* more organs done

* more organ progress!

* more organ work

* MORE. ORGANS.

* temp

* more organsssss

* ITS DONE!!!!!!!!

* oops

* also oops

* linter stuff

* forgot this + oops

* linter

* i forgot to save!

* lots of improvements and tweaks

* move icon over

* icon tweaks

* icon mistake

* oops

* dumb

* more icon validations

* i think thisll fix it?

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* fixes+tweaks

* fix

* oops

* linter

* i didnt save....

* this should give -some- warning

* forgot a span

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* beginning edits

* more fixed and tweaks with cooldowns

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* lots of tweaks

* more review changes

* comment change

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* returns start back to gland

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* code review fixes

* trying to make surgery work....

* might as well push this

* perfection. now i need text

* text + small tweaks and bugfixing

* linting

* forgot to implement this

* deconflicting maps

* modifying for xenos again

* i guess this wasnt needed???

* added surgical belts to xeno

* minor swap

* quick fix

* small tweaks

* small tweak

* tiny tweak

* some slime updates

* more tweaks

* more updates

* first batch of fixes

* hiero audio fix

* robotic fauna fixes

* more rounds of bugfixes

* prevents teleporting

* tiny fix

* makes sharp more common

* misc fixes

* surgery and revenant fixes + extractor

* adds cursed organ logging

* small bananium organ tweak

* actually gives teleporter access

* adds a message to the analyzer

* can now drag naughts

* slime behavior tweaks

* headslug tweak, cant eat organs

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* moved this

* major rework prep

* didnt save

* rework done

* small fix

* makes aliens draggable by crew after death

* shouldnt have cut this

* xeno organ tweak + tips

* oops

* fixes and tweaks to slimes

* not used

* temp revert

* rebase map files to master

* re-applying changes

* access fix

* access tweak

* big fix for new refactor

* more refactoring

* forgot a span

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* hiero only doesnt target dead megafauna

* various fixes

* fix requests

* fixed weird conflict markers

* deconflict

* deconflicting

* antimagic flags

* merge fixing

* Update code/modules/mining/lavaland/loot/hierophant_loot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* regen mesh fix

* small fixes

* tick fix

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* grammar

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* tweaks

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-10 16:46:56 +00:00
4bdd8a06ba [LORE] Bluespace Lore Pass Pt. 1 (#27809)
* when the space is blue

* Update bio_chip_fluff.dm

* Update wormhole_jaunter.dm

* Update magazines.dm

* Update bags.dm

* Update magazines.dm

* Update dance_machine.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update closets.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-01-23 05:21:16 +00:00
93ed0f096d Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
* Refactor/deduplicate camera eye code

Camera Eyes previously had duplicated logic across several files. This
change uncooks the spaghetti. Additionally, half-baked support for TG's
multicam feature has been removed, as it was not functional or in use.

* lets ff now

* Camera Eye refactor fixes and finishing touches

This change completes a refactor of AI eyes, which were previously used
by xenobio consoles, syndicate and abductor camera consoles, shuttle
docking computers, holograms, and, of course, the AI. Duplicated logic
has been extracted to an abstract base mob, /mob/camera/eye, from which
new types for each of the above now derive.

Functionality is largely the same, with only a few minor cosmetic
differences (i.e. camera eyes are now appropriately named given their
type and user), as well as a quality-of-life enhancement for holograms,
slowing their movement speed to base run speed to prevent users from
accidentally zooming out of calls.

* Camera eye refactor: Fix AI acceleration toggle

The acceleration toggle was broken in the camera eye refactor, as
previously the boolean was stored on the AI rather than its eye. This
change fixes that.

* Camera eye refactor: Fix syndicate cam visibility

With the camera eye refactor, the syndicate advanced camera consoles
lost the ability to view maintenance tunnels and other areas without
active cameras, seeing static in their place instead (as all other
cameras do). This change reinstates the original behavior.

* Camera eye refactor: Convert spaces to tabs

* Camera eye refactor: Fix CRLF

* Apply suggestions from code review

General minor code quality improvements suggested by GDNgit

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Apply suggestions from code review

Rename parameter names to avoid src accesses, remove an ambiguous and
unused mob_define and holopad range variable from a previous WIP, change
the for loop in /mob/camera/eye/relaymove to a for-to loop, and change
the chat message warning, sent when an AI Eye is created on an AI that
already has one, to a stack trace

* Adds toggle to AI commands for fast holograms

* Refactor ripped Hologram Eye relaymove

Previously, the relaymove proc for hologram eyes was redundant and
nearly impossible to read. It has been separated out into a few
different named procs, and has had its use of `spawn` removed.

* Remove unnecessary src access

* Fix bug involving shuttle placement outlines

The camera eye refactor that this commit is a part of introduced a bug
that prevented shuttle placement outlines from showing up on first use
of the shuttle console. This change fixes that bug.

* Unrevert some changes from #26306 lost in merge

* Remove erroneous free xray vision on advanced cams

* Autodoc camera acceleration vars

* Remove redundant null var initialization per code review

Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

* Changed variables to camel_case, autodocs, cleanup

Changed a number of camera eye-related variables to camel_case style,
added appropriate autodoc comments, as per code review. Also removed an
unused cameranet function, modified the call signature of a cameranet
function to be more semantic, and changed a qdel-on-initialize in camera
eyes to return INITIALIZE_HINT_QDEL instead.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Remove stray qdel(src) per code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

---------

Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-17 18:22:43 +00:00
e16cb7421f Fixes locker breakout message showing the wrong time (#27942)
* Fixes Locker breakout message

* Update code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Apply suggestions from code review

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-01-14 18:16:52 +00:00
79bad427c8 Movement cross/uncross implementation. (#26762)
* refactor: Movement cross/uncross implementation.

* wrong var name

* fix unit tests dropping PDAs into nowhere

* Add documentation.

* remove unused constants

* say which procs are off limits

* fix simpleanimal z change runtime

* helps not to leave merge conflicts

* kill me

* fix typecast

* fix projectile/table collision

* treadmills don't cause MC to crash anymore

* connect_loc is appropriate here

* fix windoors and teleporters

* fix bonfires and clarify docs

* fix proximity sensors

Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers

* lint

* fix: polarized access helper false positives

* Revert "fix: polarized access helper false positives"

This reverts commit 9814f98cf6.

* hopefully the right change for mindflayer steam

* Changes following cameras

* fix glass table collision

* appears to fix doorspam

* fix ore bags not picking up ore

* fix signatures of /Exited

* remove debug log

* remove duplicate signal registrar

* fix emptying bags into locations

* I don't trust these nested Move calls

* use connect_loc for upgraded resonator fields

* use moveToNullspace

* fix spiderweb crossing

* fix pass checking for windows from a tile off

* fix bluespace closet/transparency issues

* fix mechs not interacting with doors and probably other things

* fix debug

* fix telepete

* add some docs

* stop trying to shoehorn prox monitor into cards

* I should make sure things build

* kill override signal warning

* undef signal

* not many prox monitors survive going off like this

* small fixes to storage

* make moving wormholes respect signals

* use correct signals for pulse demon

* fix pulse heart too

* fix smoke signals

* may have fucked singulo projectile swerve

* fix singulo projectile arcing

* remove duplicate define

* just look at it

* hopefully last cleanups of incorrect signal usage

* fix squeaking

* may god have mercy on my soul

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* lewc review

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review

* fix bad args for grenade assemblies

* Update code/__DEFINES/is_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-12-21 08:07:44 +00:00
warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
warriorstar-orionandGitHub 0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00
warriorstar-orionandGitHub bfb18b48e4 dmdoc: Some cleanups. (#27242)
* dmdoc: Some cleanups.

* satisfy check_grep
2024-11-13 13:37:37 +00:00
AylongandGitHub 416740d1b4 Fix cardboard boxes skins (#27156) 2024-11-10 13:46:25 +00:00
ChapGitHubadrermail@gmail.com <adrermail@gmail.com>
25df9aacd8 [FIX] Personal lockers fix (#27131)
* We can't have nice code

* Trailing newline

* Also fixes double closing sound

* Move invalid ID check all the way up

* Early return makes this if statement unnecessary.

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-10-23 21:14:56 +00:00
ChapGitHubadrermail@gmail.com <adrermail@gmail.com>
429bebc613 [FIX] Animated closet fixes (#27102)
* Some animated closet fixes

* Trailing newline

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-10-15 01:09:04 +00:00
ChapGitHubLucadrermail@gmail.com <adrermail@gmail.com>
b51cc0f31c [PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets

* Remove unecessary icon states and fixes secure closets

* Actually fixes secure closets

* Please our linting overlords.

* Fixes non-crate subtypes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Moved legacy closet icons to seperate file

* Remove some unused variables

* GC

* Moved to proper destroy

* It's good when code compiles

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-14 14:05:16 +00:00
warriorstar-orionandGitHub 9a5db8f91e refactor: remove CanPass height arg (#26700) 2024-09-11 14:49:30 +00:00
3fd78491e6 Moving while buckled or while in a locker that is locked / welded will no longer reset resist timer. (#26523)
* Moving while buckled to a surface will no longer reset the timer / cause you to fail.

* Properly applies the same principal to closets and secure lockers.

* Changes break out time to use the MINUTES define.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-24 16:43:47 +00:00
DGamerLandGitHub 44671e31e8 Adds: The C-Foam launcher (#25738)
* The start

* Getting a bit further

* Slight ammo casing update

* Istype helper and foam blockage

* Adds status effect

* Foam blockage and status effect fixes

* Autolathe ammo + stun

* aaaaaaaa

* Adds uplink item

* Actual slowdown

* Makes attacking a bit faster again

* Ammo increase to 12

* Sirryan review

* Adds sprites - almost working

* Lots of fixes + mineral doors

* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
ab85721b44 Few bugfixes for Shadow Demon (#25671)
* Few bugfixes for Shadow Demon

* Update shadow_demon.dm

* Update code/game/gamemodes/miniantags/demons/shadow_demon/shadow_demon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

---------

Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-06 20:30:49 +00:00
2ce4c20515 Adds the Lance emergency shuttle (#24806)
* WIP: Adds the Lance emergency shuttle

* untodo

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* c-c-c-changes

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update code/datums/shuttles.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2024-05-15 14:13:51 +00:00
9ae66dd496 You can no longer see hud / screen when asleep. DOESN'T AFFECT BLINDNESS (#24360)
* You can no longer see hud / screen when asleep

* oh fuck the huds

* Update code/_onclick/hud/robot_hud.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* storing when looking into a bug

* more tweaks

* Initial screen object fixes

* fix for old screen types

* animation my dear watson

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-05-05 09:42:12 +00:00
Charlie NolanandGitHub 495030f5a4 Stop crates and lockers from taking stuff they shouldn't. (#24583) 2024-03-12 12:13:00 +00:00
87a318a7de Refactors screen objects to /atom/movable (#24068)
* introduce helper + remove unused proc

* we love compatibility

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/martial_arts/martial.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mining/lavaland/loot/tendril_loot.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living_update_status.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/mecha/mecha.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* deconflict

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-03 17:37:51 +00:00
a13e91a29d Player-controlled simplemobs can now open lockers and morgue trays (#23543)
* Closets

* Morgue

* FIxes

* Whitespace

* AAAAA

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-12-31 10:40:27 +00:00
Nathan WintersandGitHub 60ee7e11b7 Lets lockers/crates protect food from ants (#23286)
* Let lockers prevent ants

* Refactor ants check; exclude closed lockers and cardboard boxes from turf structure check

* Make the structure check more lenient, convert to typecache

* gnarg

* gnarg 2: Electric Boogaloo

* Minor simplification/optimization
2023-11-24 15:37:20 +00:00
48d7b00a0d CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces

* Matthew 10:22

* fixes

* dgamerl review

* Update code/modules/hydroponics/plant_genes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/pda/PDA.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck

* bah

* Update tools/ci/check_grep2.py

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00
GDNandGitHub 35754c77ea Verb cleanup (#22224)
* Verb cleanup

* rest of the object verbs

* little more object cleanup

* more changes

* last of it

* this too

* tgui

* code review

* time to go
2023-11-12 20:19:17 +00:00
Vi3triceandGitHub 85353104f7 text be gone (#22929) 2023-10-26 10:39:11 +01:00
GDNandGitHub c23fb7c910 Reverts Slowdown on pulling #21056 (#21596) 2023-09-13 11:40:53 +01:00
HMBGERDOandGitHub fc3dcb1254 Laggy DragNDrop fix (#21052)
* added dragndrop click methods for atoms

* some updating, little changing MouseDrop logic

* added INVOKE_ASYNC to delayed procs

* cleanup

* cleanup

* cleanup

* no cheesing

* more comments, removed  variable from atom

* whoopsie

* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items

* fixing table hitting self issue
2023-06-22 17:19:52 +01:00
GDNandGitHub ff41b0b109 improves clarification on having martial arts as a non carbon (#21189)
* improves clarification on having martial arts as a non carbon

* worked in testing

* xenomicrobes
2023-06-14 21:18:24 +01:00
fcbd8174e6 Slowdown on pulling (#21056)
* slowdown on pulling

* slowdown only when pulling structure or machinery

* moving speed modifier to /mob/living/carbon instead of all atoms

* added pull_speed to /atom/movable, moved movement_delay proc to carbon/human

* no-slowdown-trash-bin

* Update code/game/atoms_movable.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* removed pull_speed on /obj/item/storage/bag/trash, no need to set this

* more 0 pull_speed objects

* added gravity check, moved pull_speed to /obj

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-06-07 20:08:25 +01:00
DGamerLandGitHub 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
GDNandGitHub 910d07561e outta the closet (#21039) 2023-05-08 16:34:54 -05:00
LucandGitHub 495f5c423b Fixes a closet bug (#20819) 2023-04-05 20:39:05 +02:00
Coolrune206andGitHub acb04f2a73 fixes ghost locker exploit (#20427) 2023-02-14 21:18:46 +01:00
LucandGitHub a45f33c313 Shoving nerds into lockers (#20160)
* Adds locker shove impacts

* Feedback

* we do a little testing

* fuck
2023-01-19 14:48:14 -05:00
S34NandGitHub 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Vi3triceandGitHub 03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
ContrabangandGitHub 0766c5d2ae fixruntime (#19285) 2022-10-05 22:35:54 +02:00
AffectedArc07andGitHub e80f0e1d8d Revert "Adds animations for picking up and placing items. (#18702)" (#18824)
This reverts commit 2945bed697.
2022-08-17 16:18:12 +01:00
LucandGitHub 2945bed697 Adds animations for picking up and placing items. (#18702)
* Add initial support for telegraphing item pickups

* Add interaction to lockers

* Undo some extraneous changes

* Make pickpocket gloves not show any animation on pickup
2022-08-14 15:52:04 +01:00