PollardTheDragon
24845b238a
The Divine Flock - DaedalusDock Flockmind Port ( #31984 )
...
* Initial commit - FLOCKMIND - Probably has like a billion things to fix
* Do after conversions
* Config
* Moved the files, icon fixes
* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port
* Spans and some other fixes. Also the tickening
* More tickening
* More fixes. Lots of fixes.
* More Fixes
* A whole lot more. Also flock TGUI.
* Fixes fixes fixes fixes fixes
* FIXES
* More fixes - PR ready, still needs a fuckton of testing
* Fixes
* fix incomplete upstream merge
* fix FlockPanel + sort button name
* TGUI review
* Fixes tealprint list
* Fixes
* More fixes
* Incapacitator Fix
* Filenames
* Linters
* Interceptor range buff
* Reagent counts
* Linters
* Fabricator vendor fix
* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials
* Reworks reagent, adds flock grilles, fixes compute node overlays
* Intent-based flockdrone parts
* Intent based drone parts
* Radial control panel for controlling drones manually, phasing through windows/grilles
* Movement fixes
* Radio talk power, stare fix
* Flock health HUD
* Fixes flock lights, linters
* Unit tests
* Adds countdown to relay
* Relay improvements
* Small fix
* Logic Schmogic
* Relay overlay and looping sound effect
* Ignore air when converting turfs
* Cage fixes and improvements
* Improved flock bolt
* Turret conversions
* Flock bolts taze simple or basic mobs
* Sentience type
* Fixe
* Linter
* tgui review stage 2
* Concentrated Repair Burst
* Improves radio detection
* Removes extra space
* Adds healing visual effect
* Cube tech levels
* Ghooost
* Excess
* Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis
* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Fixes the fix
* Astar movement detection
* Fix, extraneous code, language stuff
* Language fixes and wander fix
* Fixes
* Another fix
* Lints
* Another linter
* Language improvement
* More language improvements
* Time requirement and appearing in orbit menu as an antag
* Cube glow
* TGUI
* Minicache
* Linters
* Grammar
* Material ID fix
* Lid fix
* Reagent turf reaction
* Reagent fix
* Butcher results
* Conversion rates
* Flock stare fix
* Fixes stare behavior
* Staring
* Flock mob blood
* Flock mobs gibs and blood. Also some runtime fixes
* Flock mobs now resist out of grabs, buckles, lockers, and more
* Fixes flock orbit, fixes a runtime I think,
* Target mechs, damage mechs, other bug fixes
* Cage fix
* Cage resist change
* Some mind changes, gatecrash buff
* Drones now shoot mechs, stare improvement
* Cut down on spam a little
* Nest fix
* No more resist spam
* Fixed drone death control
* Resist statement
* Makes the relay alarm scarier
* Fixes dead flock camera mobs having no ghost sprite, something with ghosting
* Enhanced flockphasing
* Improved flockmob pathing
* Added required turf restriction to relay
* Increased needed bandwidth for relay construction
* Nerfed drone substrate rate
* Added new status tab items for relay progress
* Another relay cost adjustment
* Improves drone AI responsiveness
* Computer frames now become flock computers
* Improves target finding for conversion, building, and replicating
* Reduced flock event pop requirements
* Adjusts flock protection on structures. Adjusts overlays.
* Relay unlock tweak
* Fixwes flock being able to gib mech'd AIs with one button
* Map conflict
* Flock can no longer be outed by merely existing
* Fied bug causing drones to shoot themselves
* Prevents mobs from attacking while in a cage
* Converter tool can now open closets and crates.
* Adds descriptions to flockdrone tools.
* More informatic blurbs
* Adds xenobiology organs
* Organ lint
* TGUI merge
* bundle and mm
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com >
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2026-07-08 21:31:28 +00:00
PollardTheDragon
4d5b0e1286
Crashed Vulpkanin Ship - Lavaland Ruin ( #32110 )
...
* Charon's Revolver
* Dog tags
* Ash Whelps
* Ash walkers and resist adjustment
* Some providence stuff
* Minor wording adjustment
* Desc change
* Ruin, salvage, and ruin assets
* linters
* Mo linters
* quick
* Various fixes
* Variety of fixes
* Update
* Naming
* FIX
2026-06-24 22:37:10 +00:00
PollardTheDragon
5a446efbec
Adds 'Prospector' Mining Turrets ( #32108 )
...
* Adds 'Prospector' Mining Turrets
* Linters
2026-06-24 22:17:48 +00:00
CRUNCH
af866389d7
Gives Universal Suppressors Material Content & Buffs Tech Levels ( #32031 )
...
* Update gun_attachments.dm
* Update gun_attachments.dm
2026-06-02 00:09:26 +00:00
PollardTheDragon
322280c196
Fixes dueling pistol reloading ( #31894 )
2026-04-14 04:11:28 +00:00
PollardTheDragon
849e33e147
Adds dueling pistols ( #31772 )
...
* Adds dueling pistols
* Bonus damage for dueling
* Oops
* Sprite stuff
* Sprites and fixes
2026-04-09 20:45:31 +00:00
PollardTheDragon
87c2a19ecd
Adds Mafia Boss Syndicate Kit ( #31701 )
...
* Adds mafia boss syndicate kit
* Comment update
* Update code/modules/projectiles/guns/projectile/automatic.dm
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
2026-03-29 02:17:15 +00:00
anokspy
6d2554cd39
le fix ( #31719 )
2026-03-11 07:09:20 +00:00
MixityMaxity
c4fb9bff75
Adds seven alternate finishes for the .357 Revolver ( #31668 )
...
* Adds Syndie Subtype and extra finishes
* Switches all mentions of standard revolver to the new syndicate version
* Wait why are we spinning the *barrel*
* removes duped name and description
2026-02-27 19:07:58 +00:00
PollardTheDragon
cd6bc9f0c1
Adjusts Swarmers ( #31505 )
...
* Adjusts Swarmers
* Reduced beam duration
* Clean up
* Clean up
2026-02-11 22:22:05 +00:00
PollardTheDragon
33652c77c9
Adds basic hostile silicon mobs: borgs and mechs ( #31481 )
...
* Adds basic hostile silicon mobs: Cyborgs and Mechs
* DVORAK
* Map fix
* Apply suggestion from @Burzah
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Apply suggestion from @Burzah
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2026-02-11 22:20:27 +00:00
iramoye
bcbbb1671a
grammar fixes two disable guns ( #31532 )
2026-02-08 05:10:02 +00:00
PollardTheDragon
aa41bae2b7
Fixes minigun autofire wonkiness ( #31616 )
2026-02-07 23:07:47 +00:00
PollardTheDragon
887b3348c0
Adds IK-134 laser gatling gun ( #31483 )
...
* Adds IK-134 laser gatling gun
* Attack chain
* Fixes spread
* Linter
* Apply suggestions from code review
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/laser_gatling.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2026-02-06 00:25:04 +00:00
CRUNCH
da1ebd039d
Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) ( #31445 )
...
* Holy fuck there's so much shit I'm not even done
* oh god there's so many
* it is done
* Update autolathe_designs.dm
* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
Toastical
4c74b78a18
migrate all /obj/item from /New() to /Initialize() ( #31232 )
...
* migrate all /obj/item from /New() to /Initialize()
* move GLOB.chemical_reagents_list creation to /world/New()
* review
* oops
* autodoc a smart var
2026-01-28 19:44:32 +00:00
Kyani
203105788c
[IDB Ignore] Heretic: The Mansus Re-Opened ( #30738 )
...
* fixes
* fuck my stupid chungus life
* Minion limit, heal fix, dead sac fix
* cooldown, no sacrificing star gazer or ascended alive heretics
* blade debuff
* oopsy
* Update tgui.bundle.js
* map diff bot what ya doing
* fuck that chat spam
* lets heretic armour hold a haunted longsword
* why not it makes sense
* do_after
* god I hate this bullshit
* other lewc stuff
* push
* heretic id card fix
* she tg on my ui till I css
* yes
* spent
* fix / ipc buff (real)™️
* moderate again
* revert
* no reserve
* bringing up to master
* update map files to master
* didnt replace centcomm
* beginning some rebalancing
* aggressive spread tweaks
* lots of tweaks and fixes
* trying to un-key the maps
* maybe this time
* this time????
* oops
* sql fix
* basicmob conversion
* paintings! and a critical influence fix
* rust + tweaks
* monster tweak
* small change
* removing this
* more tweaks. no more dusting
* added some examine_more
* flower seeds
* various tweaks. more to come
* no more conduit spacing
* fixed some dumb stuff
* silly stuff
* its always prettier
* bugfixes and linters
* linters, wow
* oops
* bah
* linter
* fuck you
* temp check
* hidden influence drain
* influence visible message
* tweak fix
* void cloak bugfix
* small fixes
* fixes
* do_after_once broken
* fixes and tweaks
* heretic blade potential fix + sacrifice changes
* batch of fixes
* tiny tweak
* rebuilt TGUI
* no greentext + rerolls
* logging + bugfix
* unused var
* small fix
* various fixes
* comment
* projectile change
* tgui rebuild
* tgui bundle redo
* rune issue solved
* influence visible now
* fix ui reloading
* new moon ascension + fixes + icons
* tweaks, species sprites
* tgui rebuild
* small tweak + linter
* harvester icon tweak
* spans
* fixes and tweaks
* caretaker nerf + tweaks
* potential fix for knowledge
* roller fix
* mad mask
* Update tgui.bundle.js
* void phase tweak
* Update tgui.bundle.js
* misc tweaks
* fix heretic not retargeting correctly with cryo
* simplify logic
* this is better
* lots of fixes and tweaks
* Update tgui.bundle.js
* linter
* linter
* fireshark and greyscale insanity
* fish
* Update tgui.bundle.js
* linter
* linter
* tgui
* no window shopping
* fish fix
* tgui rebundle
* moon smile runtime fix
* various fixes
* sacrifice fixes
* insanity is easier now, madness mask changes.
* bugfixing + teleport change
* linters + tweaks
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-27 20:36:52 +00:00
PollardTheDragon
095f93c416
Converts mimic mobs to basic mobs ( #31424 )
...
* Converts mimic mobs to basic mobs
* Unit tests
* Units
2026-01-25 22:56:44 +00:00
PollardTheDragon
74d723496f
Adds Paintball Guns ( #31184 )
...
* Paintball Guns
* Linters and cleanbot
* Fixed examine text
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Fixes decals
* Update code/game/objects/effects/decals/Cleanable/misc_cleanables.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/projectiles/guns/projectile/toy.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Spans
* Clean code fix
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removes excess cut
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-26 22:12:03 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
Ahzpy
9ef057533b
Resprites some High Value Items ( #30956 )
...
* defibs and lasers
* linters
* design
* fix missing sprites
2025-12-04 09:12:30 +00:00
1080pCat
2f030bd8e7
you cant outrun a radio ( #31122 )
2025-12-03 17:39:57 +00:00
PollardTheDragon
727a42321e
Adjusts damage mod on PKShotgun and PKRepeater ( #31138 )
...
* Adjusts damage mod on PKShotgun and PKRepeater
* Rounding
2025-11-30 22:08:20 +00:00
PollardTheDragon
b6ea6d5cc0
Fixes new PKA guns having no inhand sprite ( #31097 )
2025-11-30 22:08:03 +00:00
CRUNCH
9a21d7363c
Updates Mineral Doors ( #31071 )
...
* door
* Update mineral_doors.dm
* Update test_attack_chain_structures.dmm
* Update rocky_motel_submap.dmm
---------
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-30 09:49:05 +00:00
PollardTheDragon
088f038e68
Incursion Expansion and Rebalance ( #30835 )
...
* Adjusts spawn times
* Incursion Adjustment Part 1
* Skelecurity
* Skeleton Officer and Mobster
* Skeleton mob drops
* Rattle em
* New mobs, AI, removed volatile
* Nerfs spider
* Trait
* Config fix
* Nerfs juggernauts
* Rune effect while reanimating
* Linters
* Fleshspider Retaliate
* Update skeleton_mob.dm
* Projectile changes
* Event tracker for giant spiders and better tracking for skeletons
* Oops
* Linter
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Lints
* Small fix, tries to revive the original player first before selecting dchat
* Linters
* Fixes mobs not gibbing often enough
* Improves incursion rally, undeerifies it
* Oops
* Update incursion_ai.dm
* Removes incursion skeletons from xenobio mobs
* No gold core flesh spiders
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
2025-11-26 00:25:15 +00:00
PollardTheDragon
a6359ea097
Ports new Proto-Kinetic Guns ( #30813 )
...
* Ports new Proto-Kinetic Guns
* Linters
* Spellcheck
* Update kinetic_accelerator.dm
* Update code/modules/projectiles/guns/energy/kinetic_accelerator.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Projectile changes
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-11-22 19:32:59 +00:00
CRUNCH
357a772b6f
Converts the Gamma Armoury Into a REAL Shuttle + Extra Gamma Armoury Content ( #30847 )
...
* Thank god it's actually a real shuttle now
I hate the gamma armoury so much.
* Update shuttle.dm
* preset docking ports woo
* named ports
* Update shuttle.dm
* lateload woo!
* god
* Update misc_admin_procs.dm
* Update SSshuttles.dm
* Update misc_admin_procs.dm
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-11-17 18:26:07 +00:00
kyunkyunkyun
f96b26b75a
/obj/item/projectile --> /obj/projectile (#30411 )
...
* yers
* vars
* map changes
* some comments (clearly not stolen from items)
* fix component
* summary
2025-11-12 10:23:20 +00:00
Qwertytoforty
746de75bdd
Adds most shotgun ammo boxes to cargo. Allows them to be crafted. ( #30837 )
...
* pope why didn't you test it haughughuugughuhguhguhgh
* ok let us be real it doesn't need 50 more what was I thinking
* oop
* a static shock
* spelling
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* so full of order of operations yum
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-11-08 22:11:53 +00:00
Qwertytoforty
a58bdc8968
Caps the eshotgun damage multiplier from lens to 1.5 ( #30663 )
2025-10-19 19:25:12 +00:00
PollardTheDragon
e14a43eea1
Basic diona nymphs, spiderbots, and crabs ( #30377 )
...
* Basic nymphs, spiderbots, and crabs
* Nutrition fix
* Forgot a line
* Cooldown on eat
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-10-01 14:32:00 +00:00
kyunkyunkyun
8b0c249d97
Fixes some laser guns inhands ( #30445 )
...
* fix inhands
* explanation
2025-09-27 08:48:00 +00:00
PollardTheDragon
7caf75b37b
Converts mice to basic mobs ( #29928 )
...
* Converts mice to basic mobs
* Larger only targetting strat
* Oops.
* Linters
* Code review suggestions
* Linters
* Merge conflict resolution
* Snakes
* Oops
* Clogged Disposals
* Updates persistent client
* Linters
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-09-22 13:11:44 +00:00
kyunkyunkyun
83509c3967
Some more armor tweaks ( #30398 )
...
* summary
* (required)
* undef
* oh this is unused, nice
* ok but.. why
* a tiny bit more
* Update human_defense.dm
* Update mass_hallucination.dm
2025-09-19 15:43:42 +00:00
PollardTheDragon
b52f6cc6c0
Converts farm animals to basic mobs ( #30244 )
...
* Converts farm animals to basic mobs
* Update paths, removes excess file
* CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-09-19 15:26:43 +00:00
kyunkyunkyun
8821ab9a66
Updates a couple of /obj/item variables ( #29829 )
...
* compiles checkpoint
* fix some
* updatepaths
* fix
* rrr
* linters
* fiexs
* icon fixes
* plasmemes
* fix
* fix
* fix bit more
* fix
* well
* cleanup
* fix glasses layer
* conflict
* fuck gun code
* fixes
* fix
* fixes to energy guns
* review
* conflict
* support that 1 unathi pixel
* fix
2025-09-14 15:23:56 +00:00
Contrabang
5b368c3f8f
Renames some pre_attack arguments ( #30324 )
...
* Renames some pre_attack arguments
* fix
2025-09-04 07:11:59 +00:00
Contrabang
e1f42f4673
pre_attack change ( #30305 )
2025-09-01 21:10:58 +00:00
kyunkyunkyun
626eaaeb79
Removes british spelling of armor from armor_penetration vars ( #30104 )
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* spelling
* manually rename last armour pen
* Update code/game/objects/obj_defense.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
* Update goldgrub.dm
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Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-09-01 04:27:52 +00:00
CRUNCH
be2f874e76
Removes crap, upgraded, and upgaded+ cells. Buffs the capacity of basic cells. ( #29958 )
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* Purgation complete
* Update cell.dm
* duplicated descriptions
* subtyping
* Update cell.dm
* Loot
* Update misc_spawners.dm
* Update misc_spawners.dm
* Update code/game/objects/effects/spawners/random/misc_spawners.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update cell.dm
* Update code/game/objects/effects/spawners/random/misc_spawners.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/power/cell.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-08-26 01:38:33 +00:00
PopeDaveThe3th
42d07892c9
Resprites Bullets ( #30011 )
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* boolet
* when the lint is er
* almost
* there we are
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Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
2025-08-24 03:31:43 +00:00
Silverplate
bf750135d0
CSI Eridani: Detective content update ( #27512 )
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* Ports Bay/ss220 detective work
* Removs detective scanner from circulation
* forensic supply crate
* Ports Bay/ss220 detective work
* Removs detective scanner from circulation
* forensic supply crate
* Mapping changes
* Mapping changes
* Ports Bay/ss220 detective work
* Removs detective scanner from circulation
* makes linters work
* i hate vscode
* fixes some nonsence
* may fix CI
* restore maps to CURRENT
* QOL
* makes gunshot residue actually work.
* fixes cursed logic
* adds scene cards again
* scene cards but real!
* fix med records, breaks attack chain
* Revives the PR
* fixes swabs
* TGUI update
* lewc and dgl first reviews
* dna medical records
* LINTERS FIX
* linter fix 2
* blood fix and linters again
* oops
* updated but broke
* help
* Chuga suggestion
* Fix shoes ending up with a null blood_DNA entry
* replace astype() because linters are still in the stone age
* 2 fixes, adds fingerprint cards to HOP locker.
* check user intent instead of target intent when swabbing
* adds 2 boxes of swabs to the det drobe
* comma important
* adds new det tools to sec belt
* Chuga review
* fuckin github
* should fix TM
* oops
* how about now
* also fixes cere
* fixes mobvars
* Update code/modules/detective_work/swabs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* Update code/game/objects/effects/decals/cleanable.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/closets/secure/security_lockers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* Lewc review easy changes
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* Updated related bugfixes
* add swab to lathe
* fix metastation
* Fixes scene_cards
* fix cerestation
* fixes forensic kits
* Changes and fixes forensic_machines
* changes /obj/item/sample to use initialize
* spaces
* fix initialize to use a capital I
* mapload
* fixes linters probably
* meta fix
* swab fix maybe
* oops
* actual fix probably
* ma ybe
* bundle rebuild
* fixes fingerprint cards
* remove duplicate proc call
* /obj/item/sample migration
* /obj/item/forensics migration
* microscope and dnaforensics machines migrated
* I FORGOT DA VARS
* linter fix
* linter fix 2
* Funny review part 1
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* bundle update
* contra/funny review
* fixes CI probably
* CI fix
* cere mapping fix yipee
* screwdriver panel fixes
* improve forensic machine interactions
* improve open panel msg
* pollard review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* linter fix
* Apply suggestions from pope review
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* rebuild
* rebuild
* Detective Rework
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Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Chuga <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
2025-08-23 15:27:38 +00:00
Bak Bak
8ee5fbb7d4
Proto Kinetic Pistol Sprite Updates + Flashlight Tweak ( #29942 )
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* a bit of love for explorers
* remove identical call for can_flashlight
2025-08-10 18:34:34 +00:00
Contrabang
5f7b650401
Fixes for #29996 ( #30005 )
2025-08-10 14:34:04 +00:00
PollardTheDragon
cb2032f7d4
Converts simple xeno mobs to basic mobs ( #29975 )
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* Basic xenos
* Fixed config, better ranged code
* Syndiecakes corgis
* Lavaland subtypes
* Renames files because conflict with midround xenos
* Linters, enviro-smash
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-08-07 16:30:36 +00:00
PollardTheDragon
d772497e80
Converts kangaroos to basic mobs ( #29874 )
...
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-08-06 05:40:22 +00:00
PollardTheDragon
3b0a9c4381
Converts a whole lot of friendly mobs to basic mob AI ( #29815 )
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* Butterflies, Cockroaches, Slothes, Snakes, Penguins, and Bunny Basic Mobs
* Lizards too
* Oops
* Lizard emote keybind
* Updatepaths
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Moved lizard emote to basic_emotes.dm, simplified hide action
* New linters
* Merge conflict resolution
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-08-06 01:17:13 +00:00
Qwertytoforty
9e2e6f04d7
Update projectile_base.dm ( #29855 )
2025-07-31 09:17:05 +00:00
PollardTheDragon
97d72d6e22
Converts Feral Cats, Killer Tomatos, and Non-Demon Creatures to Basic Mobs ( #29785 )
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* Converts Feral Cats, Killer Tomatos, and Non-Demon Creatures to Basic Mobs
* Updatepaths
* Adds ventcrawling target finding behavior.
* returnPipenet()
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* New Linters
* Fixed DME
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2025-07-31 06:00:51 +00:00