Commit Graph

326 Commits

Author SHA1 Message Date
Charlie Nolan
2b98749d32 Make DB admin ranks more useful (#29906)
* Make DB admin ranks more useful

* Avoid error message when cancelling permission toggle, allow adding localhost admins as real admins.

* Lint.

* Don't SQL error when a previously-unseen player connects.

* Use ckey of permission editor, not mob name.

* Strikethrough

* Order in the list.

* Deadmin, readmin, and 2fa.

* Correct merge error

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-10 12:05:19 +01:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
Charlie Nolan
df025c7340 Fix energy ball movement, update arc path (#29812)
* Fix and update energy ball movement.

* More tesla fixes.
2025-08-07 16:58:22 +00:00
PopeDaveThe3th
55358fb3c7 mflrube (#29555) 2025-06-19 17:51:19 +00:00
Kyani
fdcf4899a2 Frankenstein Station 13: Introducing dissections and alien organs to xenobiology (#29093)
* ddsadsa

ddsadsa

* moderate again

* revert

* beginning with rebase

* organssssssssss

* organs now process!

* analyzer finished! + mapping

* tool bit implementation and quality

* organs and fixes and reworks

* more organ work

* more organs done

* more organ progress!

* more organ work

* MORE. ORGANS.

* temp

* more organsssss

* ITS DONE!!!!!!!!

* oops

* also oops

* linter stuff

* forgot this + oops

* linter

* i forgot to save!

* lots of improvements and tweaks

* move icon over

* icon tweaks

* icon mistake

* oops

* dumb

* more icon validations

* i think thisll fix it?

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* fixes+tweaks

* fix

* oops

* linter

* i didnt save....

* this should give -some- warning

* forgot a span

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* beginning edits

* more fixed and tweaks with cooldowns

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* lots of tweaks

* more review changes

* comment change

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* returns start back to gland

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* code review fixes

* trying to make surgery work....

* might as well push this

* perfection. now i need text

* text + small tweaks and bugfixing

* linting

* forgot to implement this

* deconflicting maps

* modifying for xenos again

* i guess this wasnt needed???

* added surgical belts to xeno

* minor swap

* quick fix

* small tweaks

* small tweak

* tiny tweak

* some slime updates

* more tweaks

* more updates

* first batch of fixes

* hiero audio fix

* robotic fauna fixes

* more rounds of bugfixes

* prevents teleporting

* tiny fix

* makes sharp more common

* misc fixes

* surgery and revenant fixes + extractor

* adds cursed organ logging

* small bananium organ tweak

* actually gives teleporter access

* adds a message to the analyzer

* can now drag naughts

* slime behavior tweaks

* headslug tweak, cant eat organs

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* moved this

* major rework prep

* didnt save

* rework done

* small fix

* makes aliens draggable by crew after death

* shouldnt have cut this

* xeno organ tweak + tips

* oops

* fixes and tweaks to slimes

* not used

* temp revert

* rebase map files to master

* re-applying changes

* access fix

* access tweak

* big fix for new refactor

* more refactoring

* forgot a span

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* hiero only doesnt target dead megafauna

* various fixes

* fix requests

* fixed weird conflict markers

* deconflict

* deconflicting

* antimagic flags

* merge fixing

* Update code/modules/mining/lavaland/loot/hierophant_loot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* regen mesh fix

* small fixes

* tick fix

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* grammar

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* tweaks

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-10 16:46:56 +00:00
Christasmurf
de2e87289b CMO & RD Drip (#29333)
* code code code

* all of the sprites

* final code?
2025-05-17 13:11:42 +00:00
Osetrokarasek
f8e71cef1c Update reagents_lists.dm (#29235) 2025-05-08 02:03:40 +00:00
Migratingcocofruit
63fb835a3e Replace atmos tank vents with scrubbers (#29047)
* Replace tank vents with scrubbers

* Update emeraldstation.dmm

* take care of stray autolink ids

* fix some maps

* Update boxstation.dmm

* Update boxstation.dmm

* change injectors vents and scrubber to be off by default when added to a controller.

* makes refresh work properly if one of the devices is deleted
2025-04-26 18:43:51 +00:00
warriorstar-orion
fa1faf6054 add 'get machines by type' to SSmachines (#28979) 2025-04-16 17:17:54 +00:00
warriorstar-orion
eaf3f014c4 convert random smith item to spawner (#28931) 2025-04-08 13:49:39 +00:00
warriorstar-orion
49c7cc3733 add miscellanous engineering boards to maint loots table (#28638) 2025-04-03 13:51:57 +00:00
Contrabang
98b70438ea wow (#28663) 2025-03-25 10:23:11 +00:00
warriorstar-orion
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
PollardTheDragon
cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00
Mira
a6e8f69c55 [PORT] Adds TG "busy" cogbar animation for players (#27932)
* looks like it works

* move to PREFTOGGLE_3 and add sneaky do_after

* linter

* param doc and some cleanup

* autodoc and comment signal

* fix wrong type in link_processing

* fix wrong var in preferences

* cover do_mob and do_after_once

* fix toggles total

* replace indent with space

* offset and helpers procs

* fix conditional statement

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* use SECONDS

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-06 16:04:51 +00:00
1080pCat
b47e8c4b55 Changes the "electronic" PDA ringtone name and sound (#28362)
* dunno about the naming still, but the sound is good

* SQL change

* im stupid

* AA007 review
2025-02-28 19:27:04 +00:00
Contrabang
f9f3b4aac6 Ports TG lazy-loading of map templates using turf reservations (#28101)
* kills off heaps

* turf reservations

* lazy loading map templates

* atmos + a comment

* port LISTASSERTLEN and rename a proc

* CI happy

* yes

* oops

* removes blocks air and adds comments
2025-02-07 10:15:08 +00:00
asciodev
e01a133a3d Fix camera console feeds not following moving cameras (#27851)
* Fix unmoving video cam feeds.

This change refactor the screen-setting logic in camera consoles to its
own method, and additionally calls that method whenever a video camera
is moved, if that video camera's feed is being watched by a camera
console.

* Reduce follow lag and add stabilization to vidcams

Extracts camera follow lag into a variable on video cameras called
`update_viewer_cooldown_rate` and reduces it from 3 to 2 seconds.
Additionally, adds another variable on video cameras called
`update_viewer_stabilization_rate`, which updates all tuned-in camera
consoles with the new position of the video camera a final time, so the
feed remains centered on the camera.

* Change video camera feed follow to use signals

* Fix unmoving camera console feeds

Makes camera consoles refresh their feeds every 2 seconds as long as
they have active watchers. This fixes camera bugs, ERT cameras, video
cameras (including the journalist's advanced video camera), and any
other mobile cameras on a console's camera network.

* Replace manual camera feed cooldown with process()

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>

* Update Camera Console autodoc to reflect process() implementation

---------

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-28 20:49:52 +00:00
1080pCat
3129a43b5a [S] Fixes a bad oversight (#27793) 2025-01-01 21:54:42 +00:00
Hayden Redacted
ed626bfadb Ports Different Variants of Nian Plushies and Introduces a Plush Spawner (#27450)
* ports over more nian plushies from shiptest/beestation and introduces plushies into maint loot

* remove a value

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* removed a value

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* removed a value

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* remove a value

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random/plushie_spawners.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random/plushie_spawners.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* this should fix the conflict

* please let this upload fix the conflict

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* i need to stop pressing commit as a form of saving, my apologies.

* added the dmi back

* fixing indentation

* removes a comment.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* bumps the weight of tools and materials up to 4

---------

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-12-18 15:32:27 +00:00
Contrabang
734d0166a0 Removes some non-existant typepaths (#27362)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE

* Removes some non-existant typepaths

* yes
2024-11-30 12:04:03 +00:00
Adri
fca84e2e7e Adds PDA ringtone to character preferences (#27365)
* Adds PDA ringtone to character preferences

* Two fixes

* Reset option

* Contra request

* DB update

* linter fix

* SQL update

* file rename

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-30 10:53:19 +00:00
Migratingcocofruit
3be13c3997 Fixes some dyed items retaining their original appearance and adds plasmamen helmet dyeing (#27256)
* Fixes dying not changing the color or description of the dyed item, making it appear unchanged when worn.

* adds plasmaman helmet dyeing
2024-11-29 10:52:09 +00:00
Migratingcocofruit
7aeb1744df Power laser port 2 electric bogaloo (#27171)
* wip

* some formatting and copying over UI

* it compiles now

* oops

* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI

* spelling and announcement fixes

* Handle offsets for different directions

* laser comes from the correct tile now

* Added north and south sprites for the laser

* Adjust offsets for north and south sprites

* finished all north and south sprites

* tgui rebuild. Also sprites and code begoon

* put PTLs in maps

* Repositions PTL room door in cyberiad

* fix if spacing

* undef and unundeffed define

* Removed overlapping stuff in some maps

* Actually makes the changes to metastation

* Fixes more mapping stuff

* Fix more unit test failures

* unmirror multitile component grid

* Fixes multitile

* explosions no longer make a hole in the beam

* This should fix it

* Stray pipe begone!

* Ok I think I fiigured it out

* removes redundant removals of components parts and a redundant check. various style fixes

* Adds blocking to the beam and objects other than living beings take damage now.

* not using kwargs now. should work.

* Style changes and fixes some mobs getting hit by the laser that shouldn't be.

* Review changes and fixes trying to access wall turf's location.

* allow the new wall turf to form to we can properly access it.

* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.

* Fixes some comments, adds clarifications, removes redundant usage of src

* moves the announcement threshold to a global var. Fixes ghost interaction.

* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."

This reverts commit 7916ee76a1.

* Makes announcement threshold a static variable of the PTL

* power safty check on the mob ptl function

* well alright then

* Revert "well alright then"

This reverts commit a8c0b68205.

* Fixes ghost attack

* Sends credits to accounts 200 at a time to avoid spam.

* fix box station stuff

* fix the first announcement message

* fix the laser healing burn damage.

* Only round the earnings being sent so we don't delete credits.

* Give the high and medium cut ratios defines

* Fix and adjust some comments

* Uses the correct variable for the beam effects and fixes things being thrown while deleted

* Actually fixes qdeleted thing being thrown around error

* Fix the examine text

* Prevents grills from blocking the beam.

* Remove get_back_turf

* Make a blocker a UID instead of a ref

* limits capacity to 2000GJ

* replaces knobs with a number input

* Adds cameras to the rooms and a disposals bypass for faragus

* disallows pipes from being damaged by the beam

* Gives the PTL directional variants for mapping

* Allows deconstruction and reconstruction of the PTL as well as rotating it

* Removes a redundant newline

* Removes all damaging effects of the beam and it's blocking abilities

* Finishes the job

* Remove the disposals bypass on faragus since the beam is truly visual now

* implements orbital beaming of megafauna near the base. Still need to fix the overlay

* Dusts lavaland mobs when they are killed by the laser and disabled loot drops when damaged by it.

* Add some minor hazards to the PTL

* Fix the hazards

* Improves PTL rooms

* Fix some misplaced pipes and cables

* connect the disconnected pipes and cables in faragus

* minor map fixes

* more fixes and integrating faragus room a bit more

* correct the flash reduction to apply when not looking directly at the laser

* reduces the distance coefficient on the rads pulse

* Delta changes that apparently weren't committed earlier

* I think faragus is finally fixed.

* more mapping improvements

* fix wrong cable on faragus apc terminal

* moves the HV cable for the laser so it follows the station's outline more closely

* fixes cables converging

* Routes the cable along the existing catwalks instead of additional ones in farragus

* adds missing cable in faragus

* rebuild tgui

* Faragus mapping changes

* Delta Changes

* Diagoras changes

* Meta changes

* Cyberiad changes and placing a catwalk near the PTL for power measurements

* Faragus review changes

* Rebuild  TGUI

* Rebuild TGUI

* tgui rebuild

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Changes the announcement sound from the one used for command comms announcement to the one used by most other announcement.

* Rebuild TGUI

* rebuild TGUI

* Move button contents to child

* Using the correct acronym for the power transmission laser in the interface name.

* Rebuild TGUI

* change the folder name as well

* TGUI rebuild

* Remove a redundant space from the first announcement message

* Adds a door to the PTL room on Diagoras

* Lowers the amount of money generated to less absurd amounts.

* another adjustment

* Fixes some walls in maints being in the space area

* fixes divide by 0 runtime

* prevents trying to read the icon of a null target

* Makes power line on diagoras less jank and fixes flashes on lasers pointing west

* Fixes the PTL being charged over it's capacity

* Makes the flash modifier angle based.

* adds an explanation of flashmod

* Adjusting curve so less powerful engines are better rewarded

* Changes the grid saturation to be based on input rather than output.

* Removes the PTL announcements and adds total energy sold to the UI

* Adds the amount of energy exported(in GJ) to the end of round score card

* Credit cap nerf

* Review changes

* missing space

* Revert "Merge branch 'master' into powerLaserPort"

This reverts commit fe4a08f08c, reversing
changes made to bef963c89d.

* Reapply "Merge branch 'master' into powerLaserPort"

This reverts commit c990d93bc4.

* Fixes all the wrong path issues from the merge

* actually resolve the merge conflicts that somehow got automerged

* Should be all the duplicates

* Rest of the duplicates I missed

* remove lonely pipe and cable in faragus

* some more uncaught duplicates

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-25 16:37:03 +00:00
Chap
ccf7f0d8f6 Adds chemical basetypes to the blacklist (#27404)
Co-authored-by: Adrer <adrermail@gmail.com>
2024-11-21 02:57:36 +00:00
Chap
1a476eb501 [FEATURE/TGUI] TGUI agent ID (#26937)
* initial commit

* tgui patch

* more fixes

* It's Assistant now, not Civilian

* review suggestions

* make it tsx

* update tgui bundle

* code quality

* fix choosing assistant

* convert idcard skins to asset

* use ranks + some quality updates

* TGUI agent ID (Russian edition)

* Fixed new_appearance

* Job_icons

* DME updated

* Changed icon ordering

* Updated comment

* Add crew_list

* Your to ID

* WE MUST PLEASE THE LINTER GODS. Also DMIcon instead of assets

* Fixed the HUD icon

* var instead of proc

* Move hud_icon declaration

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Move agent ID to seperate file

* Job_icon first

* Requested changes

* A little more sanitization

* Update tgui/packages/tgui/interfaces/AgentCard.tsx

Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Update tgui/packages/tgui/interfaces/AgentCard.tsx

Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Bundle update

* WE MUST PLEASE THE LINTER

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: larentoun <larentoun@gmail.com>
Co-authored-by: larentoun <31931237+larentoun@users.noreply.github.com>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
2024-11-17 22:25:02 +00:00
Bm0n
ade220d0cb Ports Jumpskirts! (#26935)
* wip test 1

* sprites

* code added

* vendors and locker spawns set

* added to prisoner locker

* accidental deletion

* sprite fix

* Update code/modules/clothing/under/color.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* new kidan sprites

* Update code/modules/clothing/under/color.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/under/color.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-10-22 09:22:00 +00:00
Luc
bd2a47eae9 Adds some more admin-focused cleaning reagents (#26796)
* Add some bonus cleaning grenades

* clusterbusters too

* blocked chem list

* ignore clusters

* Update code/game/objects/items/weapons/grenades/chem_grenade.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-10-10 13:43:07 +00:00
Mitchs98
19e1268f0f Cavity Time! - Ports 46 Desserts from TG (#26540)
* recipe paths

* splits frozen deserts

* d320b129f8 Merge branch 'master' into cavitytime

* agony

* woe, food upon ye

* edit

* unhecks the .dme

* unduplicates ur grape tart

* da camel

* whoops

* give bungo a tang

* da review

* review 2, electric boogaloo

* yogurt

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Mitchs98 <mitchs98@gmail.com>

* yogurt, but for real this time.

---------

Signed-off-by: Mitchs98 <mitchs98@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-10-03 18:32:16 +00:00
AffectedArc07
03bc64ad13 R&D Rework PT1 - The network refactor (#26420)
* R&D Rework PT1

* Give robotics access too

* Run prettier

* More lints

* This is INCREDIBLY ironic

* Re-add blacklisting

* Oops

* Review changes

* Some fixes

* Fix outstanding issues

* Warriorstar fixes

* Tiny tweak
2024-09-08 16:38:17 +00:00
warriorstar-orion
12cf1ed3ad More varied and balanced maintenance loot. (#26500)
* More varied and balanced maintenance loot.

* linting

* assign updatepaths script PR number

* went a bit overboard with the trash

* get rid of varedited lootdrop spawners on maps

* Separate trash and food trash for mappers

* fix incorrect food/other trash statistics

* TM feedback tweaking round 1

Significantly lower occurrence of all tier 2 items.

* allow randomizing angles, use for litter

* move trait delta to define, bump loot chance 10%
2024-08-26 21:35:14 +00:00
Ryan
0104291682 Slaying Goliath: a Washing Machine and Dyeing overhaul (#26265)
* Washing Machine Updates

* Dye Registry Improvement + Bug Fixes

* a couple bug fixes + beanie dyeing

* oopsie

* removes washing blacklist, it is unused

* Apply suggestions from Lewcc's code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* why is all my code fucking

* Update code/modules/clothing/gloves/colored_gloves.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* cleanup

* Update code/modules/clothing/gloves/colored_gloves.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* machine wash updates for simple animals

* Update code/modules/clothing/clothing.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* adds dyeing.dm documentation

* optimizations & visible_messages

* adds SIGNAL_HANDLER

* Update code/game/machinery/washing_machine.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* update comment

* cleans up cleaning_act()

---------

Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-08-19 09:38:47 +00:00
Taurtura
dab371d6a3 updates general blacklist comment (#26384) 2024-08-03 15:59:28 +00:00
tipoima
a1ffadc051 Makes Syndicate code words more generic and natural sounding (#25859)
* makes syndicate code words more generic and natural sounding

* Moves codewords into config

* sort config/names/codeword_locations.txt

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com>

* sort config/names/codeword_nouns.txt

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com>

---------

Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-07-29 20:42:44 +00:00
Qwertytoforty
7bef144897 Zombie cure bottles / injectors for admins, no synth cures, updates comments (#25733)
* Zombie cure bottles / injectors for admins, no synth cures, updates comments

* oops duplicate moment

* removes abstract parent

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* number 15, burger king

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-06-12 18:54:22 +00:00
DGamerL
624a1261f8 Makes adrenals no longer have a chance to addict you (#25479)
* A new no addiction omnizine

* Adds to the blocked chem list
2024-05-24 20:01:27 +00:00
Henri215
9e04910ce6 Adds the Nuclear training bomb, second try (#25352)
* Adds the Nuclear training bomb

* boxstation

* other maps

* moved camera

* missing cable

* last fixes

* delta, last fix

* Update code/datums/wires/nuclearbomb_wires.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* cyberiad missing floor

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-05-14 12:53:00 +00:00
GDN
69d6a8df21 Overhauls player facing verb UI (#24060)
* Preference verb overhaul

* this too

* Update code/__DEFINES/preferences_defines.dm

* Update code/modules/client/preference/preferences.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* fixes + better html

* removes unused define

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-24 21:21:11 +00:00
GDN
1c86f0ac68 severely reduces lag on some uis (#25116)
* severely reduces lag on some uis

* SHIP IT

* Update code/modules/hydroponics/seed_extractor.dm
2024-04-13 18:25:50 +00:00
BiancaWilkson
f9e30f8e78 Cyborgs can now choose what type of brain they spawn with. (#23954)
* choose your own brainventure

* i kinda remember sql

* lets try on Login() instead

* wait its actually here

* Revert "lets try on Login() instead"

This reverts commit 6fd26912b1.

* hold on i gotta sort this out

* lol, lmao even

* i apparently do not remember sql

* Actually remember to switch to varchar

* aaaaaaaaaaaaaaaaaaaa

* does the comma fix it

* i am so fucking stupid lmao

* lmao i REALLY dont know sql, thanks AA

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* the other place to fix a string

* sql is now 54, happy  birthday sql

* autodoc whitespace fix

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* maybe using the defines i made is a good idea

* AA's changes

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-26 21:23:33 +00:00
Mikhail Dzianishchyts
9dc9d47266 Show poll alert for admins anyway (#24817)
* Show poll alert for admins anyway

* Update comment
2024-03-26 09:41:12 +00:00
PopGamer46
d6a48deac3 Adds virology goals! Something for the viro to do (Ready for review) (#23408)
* virus analyzer and WIP virology goals

* bug fixes but not all

* tgui update

* fixed bug

* runtime fix

* small fix

* misc

* virology goals not showing required symptoms fix

* virus analyzer code polish + animation tweak

* removes virus analyzer + tweaks

* adds the health analyzer back

* code polish

* comment edit

* oops, this time resolves merge conflicts

* bigger payout and more goals upon completion

* adds the until now unused vial lockbox

* more code tweaks

* also code tweaks

* yet another code polish

* merge conflict resolve

* virology job_objective

* merge conflict resolve

* grammar

* code polish

* another polish

* forgot these

* oops, how did i do this mapping error

* some but not all code polish and moves vials to fridge because i forgot on map queue, sorry

* finally merging some of the requested changes

* forgot this

* one reguested change left

* merges last reguested change

* failed check asks to rebuild tgui

* most of the reviews

* removes lazyremove, no idea why i used it there

* reviews

* grammar

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* more reviews

* forgot to undef

* deletes old tgui file

* Contrabang reviews

* some of DGamerL´s reviews

* oops

* DGamerL´s reviews

* Update tgui.bundle.js

* stealth virus virology goal now requires 4 symptoms instead of 5

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2024-03-21 16:23:08 +00:00
S34N
91660824fa Browser/TGUI Stat Panels (#24065)
* initial commit (broken)

* load the html

* fix this

* Fix various issues with browser statpanel

* Fix Alt Clicking opening up a window and Add back some object verbs to the browser stat panel

* Optimize stat panel and fix guardian verbs

* Restyles Stat Panel, Adds Subpanel Sub-Categories

* Use better layout for verbs in stat panel

* Updates statpanel verb widths to be more dynamic at higher screen resolutions.

* Adjust stat panel grid item widths and breakpoints

* refactors statpanel to use tgui API

* CI moment

* more CI

* this stupid thing

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/client/client_procs.dm

* ci fix

* emergency mc debug view

* temp revert some code change suggestions due to massive runtiming

* proper atom click topic implementation

* optimise

* mob clicking in stat panels work

* yeet spell tab thingy

* yeet simple stat panel pref

* allow insertion of html into MC tab content

* tidy up status tab

* Apply suggestions from code review

* fix this

* fix CI

* oops

* fix index runtime

* fixes MC tab showing up for mentors, fixes runtime

* safeties!

* Return of theme support

* more fixes

* fix view range pref, tidy prefs tab

* Remove old stat panel from themes

* fixes

* make sure verbs don't go missing

* fix ooc/looc breaking

* Revert "make sure verbs don't go missing"

This reverts commit 7d07ad45ed.

* fix this properly

* fix stat panel hitting rate limiters

* fix borg status tab

* Object Window Niceties

* Adds file cycling for icon2base64

* optimizes icon2html() for icon files known to be in the rsc at compile time

* CI moment

* remove dupe emergency shuttle timers

* more robust verb updates

* statpanel tweaks

* zip archived changelog to avoid search results

* optimise

* fix mentor chat wonkyness when disabled

* debug log moment

* i am very smart

* reintroduce this because it was needed

* better time listings

* less jank

* stops telling admins they arent mentors

* returns MC tab pref for admins

* Update code/controllers/subsystem/SSstatpanel.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcc

* OD typemaker prep

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-07 10:31:36 -05:00
GDN
599f645ccb adds the ability to keybind click() triggers (#23395)
* adds the ability to keybind click() triggers

* Update code/datums/keybindings/click_keybindings.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/_onclick/click.dm

* final fixes

* runtime fix

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-02-21 22:49:28 +00:00
S34N
3be2d5f8b6 TGUI say: Upgrades chat input with modern features (#23907)
* initial stuff (broken)

* initial stuff (works)

* fix most other things

* fix thinking indicator

* file name moment

* contra review

* better logs

* snowball feedback

* expanded drag handles

* Update code/modules/tgui_input/say_modal/tgui_say_modal.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/tgui_input/say_modal/tgui_say_modal.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Drag handle

* fix missing colours

* TGUI rebuild (im clever)

* Make msay useable by admins again (i hope)

* fixed blacklist channel leaks due to lack of user eyes

* clear old TGUIsay macros on keybind update

* TGUI say tweaks

* Update code/modules/tgui_input/say_modal/tgui_say_modal.dm

* whisper is now a channel

* remove placeholder, shorten width

* tidies prefs, fix lightmode, refactor typing/thinking indicators

* clarify more prefs

* TG Typing Indicators and increace layer

* modifiers?

* makes the TGUI say macros serverside

* add checks for muted stuff

* dgamer review

* fix talk and type issue

* Update code/datums/keybindings/communication_keybinds.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* review and binary stuff

* Removes force say from TGUI say

* updated

* Apply suggestions from code review

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>

* remove verb

* le rebuild

* better behaviour on illegal entries

---------

Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
2024-02-15 19:31:29 +01:00
DGamerL
e633651f9b Removes Ladders (#23212)
* Ladder begone!

* Whoops

* Map and icon

* I forgor text

* Renamed + typepath
2024-01-09 13:01:16 +00:00
DGamerL
0537dc6570 No more (#23716) 2024-01-04 11:52:26 +01:00
Contrabang
c8dce33a8a Cleans up a lot of globals a few other vars (#23246)
* i hate globals i hate globals

* more fucking of these

* sirryan review
2023-12-06 15:30:41 +00:00
Contrabang
b6601ebd29 Initing empty lists with GLOBAL_LIST_INIT(X, list()) is now prohibited by CI (#23247)
* moreglobals

* comment
2023-11-29 12:41:01 -05:00
Luc
9384c2a074 Allows roundstart observers to freely use antag HUD without losing respawnability (#23009)
* First pass

* do away with old antag hud variable

* rework cannotPossess

* some verification + cleanups

* Update code/modules/mob/dead/observer/observer_base.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* splits up log call

* Slightly refactor proc calls, continuing contra's review

* Log admin

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-11-21 13:00:13 +00:00