* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* Created Knuckledusters.dm
Time to see if this shit works
* Correct file now
I forgot to add .dm after making file. Oopsies.
* Delete code/game/objects/items/weapons/knuckledusters
Wrong file
* Fixes code and addes sprites
* Finished sprites, dusters can now be gotten
* Tweaks and fixes and additions
* Uplink description tweak
* Now they do more, thanks Snowball for help
* Syndiedusters look good now
* Tweaked values, added Engraved Dusters as steal objective
* Further tweak
* Removal of unnecessary space
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Tweaks from Henri added
* Gave admin variant new root name
* Autodocumentation of variables
I feel like an idiot not knowing how to autodocument, but feeling like an idiot is worth it so long as I learn
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Added some suggested changes/code cleaning
* Removes unecessary space, how do I keep missing these?
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>