* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
Also makes the mode selection interface far less tedious/painful
Adds unsimulated turf overriding, and admin logging
Temporary commit for storing the sdql buildmode
Adds extra documentation
also requires a path to be selected for "advanced" and "fill" modes, now
Spaces out mode switch buttons nicer
removes need for debug rights to do a fill with mob paths
Adds a bunch of extra fancy paths
Fox Changes pt 1
Backports /tg/station changes
Fixes a double-tap issue with dclick handling of certain mobs
Also no longer shows the "selection canceled" if you haven't selected a
region for the buildmode that supports region selection
Updates buildmode stuff