Commit Graph

2848 Commits

Author SHA1 Message Date
Alan
24c47a3d79 Rework spray bottles and tools based on them somewhat. (#29977)
* Rework spray bottles and tools based on them somewhat.

Consolidate spray adjustment functions.
Change method of preventing spray amount adjustment.
Standardize most spray amounts at 10u/2 tiles and 5u/1 tile.
Should fix the following issues:
https://github.com/ParadiseSS13/Paradise/issues/29930
https://github.com/ParadiseSS13/Paradise/issues/28964

* Adjust spray rework based on review comments

Change `adjustable` var to boolean
Change `adjust_verb` to `adjust_action`
Tie spray transfer amount to tile reach
2025-08-19 00:26:53 +00:00
Migratingcocofruit
7793f59817 Fixes bonking the pandemic with a wrench when using it on it (#30036)
* Fixes bonking the pandemic with a wrench after anchoring and unanchoring it

* moves pandemic wrenching to wrench act
2025-08-16 07:04:46 +00:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
CRUNCH
9757fe73b0 Brand new Robot Drugs + Space Drugs Work for Robots! (#29781)
* Update drugs.dm

* weeeeeeed

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update drugs.dm

* Update code/modules/reagents/chemistry/reagents/drugs.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/drugs.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update drugs.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-07 02:54:03 +00:00
PollardTheDragon
4d732dbb7f Basic Mob Lazarus Revival (#29891)
* Basic mobs revivable with lazarus

* Allows basic mobs to revive through lazarus, fixes basic mob revivals
2025-08-06 11:13:20 +00:00
Toastical
379a368ccd Tweak: Makes embalming headless corpses with a dropper no longer possible. Adds 2 fail messages for embalming a headless corpse with a dropper. (#29827)
* special handling for headless embalmings

* actually check the head and not the hat

* Update code/modules/reagents/reagent_containers/dropper.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com>

---------

Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-08-06 01:25:10 +00:00
Contrabang
1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Kyani
5f3c4ed89d Some Job Perk Tweaks (#29634)
* perk tweaks

* reviews
2025-07-16 00:20:16 +00:00
Contrabang
1f124ac835 Refactors beams. Adds tethering. IV drips/bags are now tethered. (#29570)
* refactor

* tether

* tetherrrs

* logic fix (i hope)

* ci fix

* ok please work
2025-07-09 14:49:40 +00:00
Inferno1882
2e9060703d Changes datum/reagent/blood's blood_type data from 'null' to "O-" (#29543)
* Update water.dm

* Update water.dm

* Update water.dm
2025-06-18 20:51:56 +00:00
Osetrokarasek
8b3de4dd3e Add Wheelcart Sound To More Objs (#29427)
* bo

* ba

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
2025-06-18 20:31:24 +00:00
kyunkyunkyun
23a6483db0 Second package of skin tone fixes (#29489)
* further skin tone fixes

* a bit more
2025-06-17 16:49:49 +00:00
CRUNCH
96e1cb8560 Fixes Incorrect Dublin Drop Recipe (#29540)
* Update drinks_reactions.dm

* Update drinks_reactions.dm
2025-06-07 13:13:44 +00:00
warriorstar-orion
a4895a9865 fix putting things/beakers in grinders in zero-gravity (#29531) 2025-06-04 11:04:21 +00:00
AmityBlamity
4360b856d1 Spelling fixes/Britishims removed (#29494) 2025-06-01 16:21:52 +00:00
YoureNotTheSharpest
50ebfe143a removes sterilizine and replace all mentions with spaceacilin (#29124) 2025-05-30 20:49:00 +00:00
Toastical
9cb55b2970 Move borg hypo interactions to appropriate procs (#29165)
* moved borg hypo interactions to appropriate procs

* Update code/modules/reagents/reagent_containers/borghydro.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/borghydro.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com>

---------

Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-05-30 20:48:01 +00:00
Toastical
b81b794818 prevent wireless transfer amount setting on reagent containers (#29493) 2025-05-30 15:49:44 +00:00
kyunkyunkyun
8d92950a77 Custom patch icons for ChemMaster (#29206)
* custom patches

* item state ruins context menu's sprite
2025-05-10 20:45:43 +00:00
YoureNotTheSharpest
b4bdb66029 Adds Firefighting Foam extinguishers, this time hopefully wont be accidentally closing (#28791)
* Adds an atmospherics specific fire extinguisher that sprays firefighting foam!
Adds a firefighting foam tank to all the maps that refils the fire extinguisher added!

* allowed fff to enter regular extinguishers

* changed the FFF to have an F on it rather than an image of smoke

* should fix the conflicting object.dmi issues

* adds orderable firefighting foam tank crate

* makes farragus playable (literally)

* removes redundant if statement

* changes from max_water to reagent_capacity and reagent_id
2025-05-10 20:16:47 +00:00
kyunkyunkyun
5ee35f32ba Update borg hypospray (#29014)
* Update borghydro.dm

* Update borghydro.dm

* typo

* maybe also this

* fix runtime

* what's that language
2025-05-10 20:08:18 +00:00
Migratingcocofruit
bd1ff7e209 fixes syringe runtimes (#29142) 2025-04-28 16:14:29 +00:00
kyunkyunkyun
88578f3471 Fixes some acid procs (#28828)
* sane

* oh wow

* isnull
2025-04-16 17:02:16 +00:00
Burzah
b5b05a11af Changes the colors of some chemicals while in glass containers (#28510)
* Initial commit

* made color changes
2025-04-16 13:30:57 +00:00
warriorstar-orion
302ab85370 readds deep-fryer recipe for any food (#28902) 2025-04-08 13:55:13 +00:00
warriorstar-orion
c820499f90 Basic mobs core implementation and cow migration. (#28667)
* Basic mobs core implementation and cow migration.

* fix whitespace

* uncomfortable fix for null weirdness

* update updatepaths script number

* lewc review 1

* fix delta

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-04-05 11:35:42 +00:00
Burzah
b642a271e1 Reverts Slime/IPC Imitation Cosmetics (#28695)
* Initial commit

* Removes unused define

* oops
2025-04-03 17:17:35 +00:00
CRUNCH
1361e84585 Ectoplasm Is Now Salty (#28735)
* Salty gamers

* Update code/modules/reagents/chemistry/reagents/food_reagents.dm

Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
2025-03-30 14:06:06 +00:00
Contrabang
fde22d1c43 Adds more reasons to explosion logging (#28812)
* explos

* yeah good enough

* shorten that

* use ckey

* forgot this cause

* unfuck it
2025-03-28 18:49:57 +00:00
warriorstar-orion
46d5f255a2 fix spray container interactions with tables (#28789) 2025-03-26 05:11:14 +00:00
warriorstar-orion
fc373d0fd6 dropper, patch and pill fixes (#28775)
* dropper, patch and pill fixes

* shuffle this around
2025-03-23 09:30:55 +00:00
warriorstar-orion
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
Toastical
9a3ce4e549 2 returns (#28773)
Co-authored-by: Toastical <toast@toaster.com>
2025-03-22 18:59:53 +00:00
warriorstar-orion
1c8dc2b5aa fix pill and patch activate in-hand (#28767) 2025-03-22 07:19:23 +00:00
warriorstar-orion
2429fa5674 interaction fixes for IV bags, chem bags, and syringes (#28765)
* interaction fixes for IV bags, chem bags, and syringes

* no more bap on patch application

* fix spray bottle ranged interact and double nozzle switch
2025-03-22 06:34:33 +00:00
warriorstar-orion
7f4fc92075 reagent container interaction fixes (#28759)
* reagent container interaction fixes

* syringe on table
2025-03-21 23:36:01 +00:00
warriorstar-orion
7eb404f562 attack chain migration: reagent containers (#28699)
* migrate reagent_containers.dm

* applicator migration + game test

* borg hypo migration

* condiment migration + game test

* fixed and expanded applicator game test, helper proc for puppet activate_self

* expanded condiment game test, added negative any_chatlog define

* drinks_base.dm migration

* bottle.dm migrated

* molotov migrated

* cans migrated

* drinking glass migrated

* shot glass migration

* bottles suck

* some fixes

* more bottle.dm

* bottles finally behave

* bottle fixed, shotglass fixed, everfull migrated

* bottle tests

* cyborg trashbag can crush autopickup is broken

* fixed cans insertion into backpacks

* added zone targeting to puppet

* more tests for drinks

* dropper migration

* dropper finished, removed a repeated proc

* smol tweak

* glass containers

* glass containers finished

* fixed can and bottle tests

* molotov test

* drinking glass and started shot glass

* fixed puppet activate_self + done with drinkingglass

* med containers, shuffle tests around a tiny bit

* fix autoinjectors

* remove return value from spawn block

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-21 20:42:24 +00:00
DGamerL
c8e0c452c0 Spaceacillin nerfs spaceacillin nerfs (#28596) 2025-03-16 18:04:58 +00:00
1080pCat
ca6f08bd84 Sorium bloog can no longer effect mobs that have magboots (#28458) 2025-03-15 08:37:29 +00:00
WenlockTheBritishHobo
7a24b9e58d IPC "painkiller" - OIL! (#28380)
* Number of changes, read desc.

Added shock_reduction and view_true_health to Oil.
Made it so Oil can only be processed by Synthetics to avoid silly stuff.
Added a proc for the perceived health on the health doll, so that actual shock_reduction and the shock_reduction used for the health doll are separate.

* Forgot to define view_true_health in the reagents_datum.dm

* Added the view_true_health vars to the other painkillers. Realised I put the wrong value for oil.

* Remove unneeded variables. Replace most shock_reduction with shock_reduction_doll.

* Make the variables clearer.

* Make the compiler happy.

* Added comment

* revert changes for merge

* Proc for shock_reduction differently based on refactor, remove unneeded redefines.

* Make CI happy, add a comment explaining the check, reduce oil's metab rate

* Replace the bits of shock_reduction_doll I forgot about with shock_reduction.

* Apply suggestions from code review

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Actually remove the shock_reduction_doll proc.

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-03-15 02:54:19 +00:00
chuga-git
6605985ef8 Refactors reagent shock reduction (#28385)
* makes reagent shock reduction only apply to mobs that can process them

* Update code/modules/mob/living/carbon/human/human_life.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>

---------

Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-03-02 23:39:25 +00:00
WenlockTheBritishHobo
6b45c6334f Add Pump Up to the list of stims in Haloperidol and Nanocalcium (#28444)
* Add Pump Up to the list of stims in Haloperidol.

* Add Pump Up to Nanocalcium's stim list too.
2025-02-24 16:10:29 +00:00
Charlie Nolan
194e851b8f SSair performance improvements (#28271) 2025-02-12 22:39:09 +00:00
Sheep
2e2a778a71 Paraplegia! (#27999)
* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* whoops.

* TGUI.

* How did I miss that in testing

* Add the point interaction that nuggets get to armless paraplegics

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>

---------

Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-12 22:36:22 +00:00
Spaghetti-bit
32c9d4d682 Slime People and IPC; Imitating Species Cosmetically. (#27359)
* Pain

* More transparency / alpha

* Vulp + Name override

* more transparency alpha stuff

* Reworks species subtype for slimepeople

* Iteration 3...

* Me when initial

* 60 - 61

* Character.dm select query changes.

* 61-62

* The real 61-62

* Update to IPC imitation

* +63-64.sql
> species_subtype after pda_ringtone

IPC identity configuration surgery.

Slime "Morph" action: 10 seconds. Allows a slime person to change how they look.
> Same cost as regenerating a limb.

Link processing subspecies implement.

* Pain2

* SQL

* Frankenstein monster fix

* Slimify! ...no longer applies to robotic limbs.

* 220 Alpha to 200

* Ordering issue fix.

* Last ordering issue.

* aa review, paradise_schema.sql

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2025-02-09 15:59:57 +00:00
DGamerL
452c80e859 Removes tourettes (#28153)
* Removes tourettes

* Removes twitchblock
2025-01-28 21:04:52 +00:00
Drsmail
81775e23d6 [FIX] Follow up PR on "Better slices" (#28146)
* Changes from  DGamerL review

* Adds /sliced to foods i missed

* Adds repath.txt

* Swaps left and right in repath file

* Remove slice path restriction for sliceable

* More suggestions from code review by DGamerL
2025-01-28 21:04:03 +00:00
warriorstar-orion
f479ace54f Attack chain migration: /obj/machinery (#27784)
* one at a time let's go

* air alarm

* so many

* meh

* hell

* hell

* hmm

* Attack chain migration: /obj/machinery

* what the fuck?

* hell

* review fixes

* whoops

* fix build

* nuke fixes, more tests

* gland dispsenser and start of autolathe test

* var renames

* small fixes

* i tire of life

* more tests

* more tests

* more tests

* shrink map

* customize autolathe design disk load delay

* cell charger

* fire alarm frame installation test

* funny and burz reviews

* nuke fixes
2025-01-26 00:23:42 +00:00
Drsmail
754a868650 [FIX] Better slices (#27807)
* Slices have a base class /food/slice

* Refactor

* Small fix

* Adds default reagent for empy slices

* Looks good

* adds_list_reagents

* "Reverted snake_case_remap files to state from original commit

* I don't know how to resolve merge conflicts :)

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
2025-01-25 19:36:04 +00:00
Erikos
b7e1042eb7 Lazarus Reagent no longer forces you Alive (#28011)
* kinda works

* work damn it

* almost there

* let there be life

* small changes

* Recommended changes (Thanks CinnamonSnowball!)
2025-01-25 00:05:22 +00:00