Commit Graph

770 Commits

Author SHA1 Message Date
Burzah
78e00e6c75 Fixes tgui-say window focus (#30046)
* focus fix

* build
2025-08-15 06:42:09 +00:00
iramoye
94f137c41c Renames Zvezhan to Cygni Standard (#29965)
* looks good to me

* replaces mentions of humans

* Revert "looks good to me", as Trinary is not being replaced

This reverts commit 275aca6adb.

* removes a duplicated bot init

* wooooo

* fixes tgui stuff

* adds sql
2025-08-15 06:41:27 +00:00
Arthri
0634be6107 Adds UIs to magma crucibles and smart hoppers (#29941)
* Add UI to magma crucible and smart hopper

* Use multitile component in magma_crucible

* Move magma crucible in lavaland

* Increase smart hopper scanning range

* Build /tg/ui (#40)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

* Remove identical variable

* Build /tg/ui (#42)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: Aleksandr Sakrukin <99011379+JustSanyK@users.noreply.github.com>
2025-08-12 06:08:16 +00:00
warriorstar-orion
26069d9f15 Adds lore consoles, an in-game information computer. (#29896)
* Adds lore consoles, an in-game information computer.

* fixes and review comments

* fix lint

* bundle update

---------

Co-authored-by: burzah <116982774+Burzah@users.noreply.github.com>
2025-08-10 14:31:13 +00:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
Burzah
2411adaf29 Health bar fix for Admin Antag Panel (#30010)
* Initial commit

* bundle rebuild

* rebuilt probably

* review
2025-08-06 22:41:45 +00:00
warriorstar-orion
b5ac86c818 Add new line decals. (#29907)
* Add new line decals.

* undefs

* remove redundant alpha

* fix lint
2025-08-06 06:01:09 +00:00
Arthri
08d5b14cbc Fix hex input (#29933)
* Fix hex input

* Force hex into uppercase

* Use monospace for input

* Build /tg/ui (#39)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-07-31 15:55:12 +00:00
Contrabang
4631a6985b Fixes transparency in some TGUI menus (#29923)
* scss tweaks

* bonk
2025-07-30 20:57:52 +00:00
warriorstar-orion
0e500474fc refactor strippable element (#29395)
* refactor strippable element

* run prettier

* qdel lisa's strippable_item on destroy
2025-07-30 00:11:23 +00:00
warriorstar-orion
2a81f86af7 Adds a basic AI controller info panel to VV. (#29898) 2025-07-29 23:17:12 +00:00
Arthri
f9016e65ff Fix number inputs (#29905)
* Fix NumberInputs

* Build /tg/ui (#38)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-07-28 18:53:26 +00:00
Burzah
18573ef254 Tgui v6 (#29342)
* [TGUI v6 Project] Remove `context` (#29086)

* [TGUI v6 Project] Remove `context`

* I forgot I had to do that.

* [TGUI v6 Project] Move to React (#29090)

* It compiles

* Last Inferno uses

* all works now

* Fixes

* [TGUI v6] Changes files extensions for interfaces from .js to .jsx, Deprecates Inferno State Hooks (#29094)

* Initial Commit

* Apply suggestions from code review

trust me bro

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>

* [TGUI v6] Replaces babel with swc, fixes realtive paths on a few files, new build (#29100)

* Initial commit

* Build

* webpack config and errors and rebuild

* export routingError, hopefully

* fix pda app routing

* pass current tab index to tab headers and content in nanobank

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>

* fix dna modifier bluescreen and library computer tabs (#29108)

* TGUI parity with TG

Need to fix a bunch of things...

* Implement TGUI payload chunking backend

https://github.com/tgstation/tgstation/pull/90295

* Filx chan bottom scroll. Again

* Fix TGchat focus

* Fix rounding

* Fix inputs

* Upgrade deps

* More fixes

* Fix chat lineHeight

* Fix NanoMap

* Update `tgui-core`

* fix autolathe

* fix airlock electronics

* fix intercom

* fix compost bin height

* Fix chat preferences

* Move to TSX without types :clueless:

* test tiny meet your new brother test tgui

* Fix RCD

* fix stackcraft

* fix up beakercontents

* Fix MODsuits

* fix seed extractor

* Merge branch 'tgui-v6' of github.com:ParadiseSS13/Paradise into tgui-v6

* fix holodeck

* fix cookbook pda app

* fix remaining useState args

* Fix DNAModifier

* Fix Sleeper

* Fix SupermatterMonitor

* Remove `vitest`

* Update dev-server

* Fix `IconStack`

* Correct margin

* bundles, please don't break

* prettier

* Revert "Remove `vitest`"

This reverts commit 0609006abb.

* Re-add tests

* Prettier

* fix maplint for test_tgui

* TGchat shine effect

* TGUI Rebuildo

* Fix broken tabs, search boxes, sortable tables, and others (#29450)

* Replace KitchenSink theme state with a React context

* Remove last usage of useLocalState

* Rebind unbound useState calls

* Build and update /tg/ui

* Reformat /tg/ui

* [ci skip]

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

* Ports #29217 to tgui v6. Added tgui-setup to CI builds (#29787)

* Add tgui-setup to build scripts

* Fix CORS issue

* Build and update /tg/ui

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

* Add one missing word to comment

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix law manager

* Removes dangling references to `context` (#29793)

* Removes dangling references to `context`

* Build and update /tg/ui (#25)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix messenger and atmos scanner

* swap out line break in examinate

* fix powermonitor

* Bump tgui-core from 3.1.5/3.1.4 to 4.3.4 (#29799)

* Bump tgui-core

* Build and update /tg/ui (#28)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Fixes additional examine text

* oopsie

* Small tgui v6 fixes (#29801)

* Remove flow

* Miscellaneous fixes

* Miscellaneous fixes

* Moved properties placed on the wrong element

* Migrate removed CSS attributes in JSX

* Build and update /tg/ui (#27)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix carbon examine

* fix robot examine

* fix lint

* improve SMES appearance

* fix camera console name order

* more newline fixes

* fix boolean modal cancel not working

* fix random disabled access in RCD

* point tgui to correct passthrough verb names

* Fix missing 0 option for ERTs. (#29819)

* fix newlines in damage flavor

* Revert all changes related to newlines in DM

* fix the actual thing that was wrong with newlines

* fix ERT manager deny input

* [tgui-v6] Makes Agent Card UI more aesthethic, fixes input fields, fixes minimum age slider (#29832)

* agent card fixes and tweaks

* tgui bundle

* Reformat /tg/ui (#33) (#29838)

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* restore camera console list appearance

* fixed pai ui paths (#29867)

* /tg/ui fixes no. 3 (#29868)

* Remove IconStack styles that conflict with styles added in tgstation/tgui-core#203

* Fix minesweeper icon

* DNA Modifier fixes

* Fix alignment of icons in PDA games menu

* Expand chem dispenser

* Fix pAI interfaces

* Build and update /tg/ui

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>

* teleporter fix, bundle changes, test

* /tg/ui fixes no.4 (#29877)

* Fix translucent buttons

* Remove stories already present in tgui-core

* Make voting choices not transparent

* Build and update /tg/ui

* Fix size of set ringtone in PDA messenger

* Fix crew monitor highlight colors

* Fix ReagentsEditor search. Small style fixes

* tgui-say radio prefix has special color again

* Expand chameleon mask a little

* Fix search in chameleon mask

* Make list input modal slightly taller

* [ci skip]

* Build /tg/ui

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
2025-07-27 23:23:20 +00:00
Contrabang
3c73948bb2 Fix exploit records (#29590)
* bam

* bundle
2025-07-11 07:39:08 +00:00
Migratingcocofruit
c042c6d874 Makes it clear when the BSH is dirty (#29084)
* Makes it clear when the BSH is dirty

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js
2025-05-30 20:29:13 +00:00
Contrabang
43439da811 Adds Staff-say (#28813)
* staff say

* finally, staffsays

* oops

* deconflict

* yea

* bonk

* build
2025-05-13 17:00:15 +00:00
BiancaWilkson
e73ef42b55 make it scrollable (#29246) 2025-05-07 22:11:11 +00:00
Burzah
98e4b8a2a3 Chat-tab-fix (#29228) 2025-05-06 16:32:46 +00:00
Burzah
094b22b900 Initial commit (#29193) 2025-05-02 16:33:07 +00:00
Burzah
cc25e64336 [516] Reduces stuttering issues for 516 users (#29078)
* Initial commit

* chat saving toggle

* value store fix

* attempt 2

* we go again

* This is actually the fix
2025-05-01 18:56:52 +00:00
Toastical
46f8f26554 TGUI 516 - fixes stacked sort buttons in the seed extractor and security records (#29020)
* fix stacked sort buttons on 516

* tgui bundle

---------

Co-authored-by: Toastical <toast@toaster.com>
2025-04-24 20:18:37 +00:00
Hlib
1c31ec9f11 Fixes AI Program descriptions going outside their TGUI box (#29044)
* Fixed AI Program descriptions going outside their box

* tgui bundle
2025-04-24 16:17:57 +00:00
Qwertytoforty
fddf9be567 Ports mod link system and scryers (#28479)
* commiting

* and this

* the rest of the fucking owl

* name moment

* in my defense it printed

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* woe old code removey

* and tgui / comment

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-04-24 14:52:45 +00:00
Migratingcocofruit
cfbb9f4a1f Turbine Rework (#28524)
* it doesn't work at all yet

* Update turbine.dm

* Adds throtle control

* Update tgui.bundle.js

* Update turbine.dm

* more changes

* Adds bearing damage and failure

* a couple missed undefs

* Adds compressor grinding

* Adds requested signs to the turbine area

* Fixes button positioning

* Adjust friction from bearing damage and make the compressor always lose energy to friction

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* resolve conflict

* Put the turbine signs back in

* Display A message on the console when bearings are broken

* UI improvements and a small tweak to the temperature for thermal efficiency

* Thermodynamics fix

* more bearing damage

* more adjustments

* Update tgui.bundle.js

* Update turbine.dm

* Update turbine.dm

* adjustments

* More adjustments

* Fixes turbine building and changes thermal efficiency from bearing scaling

* Replaces outlet vents with scrubbers and extends faragus outlet chamber by a tile

* turbine building fix

* Add post burn temp to the UI

* Update tgui.bundle.js

* Fix to broken checking and more balance stuff

* Update turbine.dm

* Changes the scrubbers and pumps on the turbine to be off by default

* Fixes turbine not updating ui when broken/offline, as well as not heating up from friction

* review changes
2025-04-20 22:26:34 +00:00
Contrabang
f94b677c5b 516 RND Console scrolling fix (#28868)
* 516 RND Console

* deconflict

* merge master
2025-04-17 19:11:29 +00:00
Migratingcocofruit
77cc24e683 Fix the central atmos tank monitors bluescreening (#28992)
* Make the height constant

* Update tgui.bundle.js
2025-04-16 17:07:30 +00:00
Burzah
0195f470d7 Revert "Bump the npm_and_yarn group across 3 directories with 2 updates (#28556)" (#28995)
This reverts commit 53f5ecd153.

Bypassing for emergency reasons.
2025-04-13 13:38:54 -07:00
dependabot[bot]
53f5ecd153 Bump the npm_and_yarn group across 3 directories with 2 updates (#28556)
* Bump the npm_and_yarn group across 3 directories with 2 updates

Bumps the npm_and_yarn group with 2 updates in the /tgui directory: [webpack](https://github.com/webpack/webpack) and [dompurify](https://github.com/cure53/DOMPurify).
Bumps the npm_and_yarn group with 1 update in the /tgui/packages/tgui directory: [dompurify](https://github.com/cure53/DOMPurify).
Bumps the npm_and_yarn group with 1 update in the /tgui/packages/tgui-panel directory: [dompurify](https://github.com/cure53/DOMPurify).


Updates `webpack` from 5.97.1 to 5.98.0
- [Release notes](https://github.com/webpack/webpack/releases)
- [Commits](https://github.com/webpack/webpack/compare/v5.97.1...v5.98.0)

Updates `dompurify` from 2.5.4 to 3.2.4
- [Release notes](https://github.com/cure53/DOMPurify/releases)
- [Commits](https://github.com/cure53/DOMPurify/compare/2.5.4...3.2.4)

Updates `dompurify` from 2.5.4 to 3.2.4
- [Release notes](https://github.com/cure53/DOMPurify/releases)
- [Commits](https://github.com/cure53/DOMPurify/compare/2.5.4...3.2.4)

Updates `dompurify` from 2.5.4 to 3.2.4
- [Release notes](https://github.com/cure53/DOMPurify/releases)
- [Commits](https://github.com/cure53/DOMPurify/compare/2.5.4...3.2.4)

---
updated-dependencies:
- dependency-name: webpack
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: dompurify
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: dompurify
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: dompurify
  dependency-type: direct:production
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>

* bundle rebuild

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-04-13 18:27:19 +00:00
warriorstar-orion
07a22cdb64 Enable multi-sector lavaland. (#28358)
* Enable multi-sector lavaland.

* fix exclude ci paths

* remove old lavaland

* Lewc review and other cleanups, add GPS stuff

* rebuild tgui

* fix ash storm no eligible areas

* update test config, don't skip out on test level creation

* unfuck example config

* whoops

* add north entrances to legion arena for easier traversal

* TM config -- REVERT BEFORE MERGE

* Make SSweather work on traits directly

* flip order of procgen/ruin placement

* fix GPS

* fix budget in code

* clobber prod config for lavaland ruin budget for TM

* add relay to gulag

* some more guards for procgen

* separate relays

* make gulag and base one ruin

* bridge improvements

* actually remove gulag map

* make linter happy

* harden ruin placement against failing

Config changes made. Bypassing code ownership.
2025-04-08 06:18:46 -07:00
Contrabang
4daf4151bd Uplink's exploitable info now has pictures + NT Relation (#28662)
* uplink buff

* rebuild

* deconflict
2025-04-08 13:00:31 +00:00
Migratingcocofruit
00573a16fd Tank control console improvements(and migrates multitool to new attack chain) (#28252)
* Allows multiple inlets and outlets

* Starts adding range to multimeter and fixes some stuff

* Migrates multitool to new attack chain and increases the scanning range

* adds vent scrubbers

* Fixes scrubber control

* moves uplink multitool to new attack chain as well

* oops

* reverts putting injectors and vents into their own component due to numbered input stuttering

* Allows vent pressure reference to be changed

* Fix bugs when adding or removing devices

* tgui rebuild

* Makes the UI look nicer

* Update tgui.bundle.js

* add range to sensor multitool interaction as well

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* reeee

* Update tgui.bundle.js
2025-04-06 09:40:47 +00:00
PollardTheDragon
65f5af735e AI Programs: More than a Door (#27988)
* AI Powers initial commit - Base datums for picker and program

* Small fixes in base datums

* RGB Lighting Power

* Nearest camera detection, beam effect for RGB_Lighting

* Fixed learning AI Porgrams, Power Shunt Program

* Program install fixes, WebUI Program Install Menu Fixes

* Repair nanites

* Universal Adapter

* Door Override

* Nanofrost, Program Icons, Door Override Bug Fixes

* Sprites for AI machines

* Bluespace Miner, Multimarket Analyzer, Light Replacer

* Fixes economy thing with bluespace miner

* Enhanced Door Controls, Nanosurgeons

* Experimental Research Subsystem

* Removed excess from RND subsystem

* Adds Processing Node

* Processing node changes and fixes

* Processing nodes power states

* Minor cleanup

* I've got a network node! And it makes heat!

* Adds proc to nodes to change the assigned AI

* Removed extra vars

* Icon fixes

* Adds overheat counter to delay overheat to prevent random atmos hotspots from instantly turning it off

* They changed my isAI check. Woe.

* Sealant, Holosigns, HONK, bugfixes, and stock part multipliers

* Enhanced Tracking Software

* Refunds for active programs

* Remaining uninstall functionality

* AI RMC

* Forgot a circuitboard

* Fixes a small path issue

* Global nodes list + node data for AI RMC TGUI

* TGUI Foundations

* Better check

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better null check

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Spacing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better chat notification

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* A shitload of fixes

* Camera beam helper proc

* AI remote sound helper

* Timer on nanofrost

* ui.user

* Fixed examine grammar

* tgui first pass

* TGUI Bundle Rebuild

* Fixed bug in AI node stock parts, began implementation of reassign code

* resource management tgui update

* Initial changes for ai programs ui

* Fixes UI opening

* ui improvement and ui_act reimplementation (draft)

* UI act works now yay

* Fixed space indentation and  proc args

* Fix merge

* Machine deconstruction fix

* Fixes charging bandwidth on install, fixes programs being removed from the menu when uninstalled

* Fixes honk subsystem targeting

* Better examines on nodes

* Light synthesizer fix

* Fixes passive resources, fixes messages about not affording upgrades

* Increases base memory from 1 to 3

* Increases overheat threshhold with stock parts.

* Buffs cooldown for Repair and Nanosurgeon to be on par with Power Shunt

* Reduces mineral costs of AI network machines

* Nulls tracked mob on destroy, fixes overheat counter

* Makes RGB lighting immediately update light color

* Refunds cooldowns on failed cast

* More robust camera vision checking

* Fixed cooldown scaling on some programs, added target zone hologram to sealant

* merge master and rebuild bundle

* begone

* revert change to gitattributes

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Whole lot of suggestions and fixes

* Renames Door Override to Airlock Restoration, Fixes minor spelling issue

* Adds message when AI tries to access the resource console

* Divides up proc for AI nodes to be more itemized between procs, handles shut off when out of power, handles when AI cryos

* removes broken tgui hooks

* Removes excess comment

* Reduces cooldowns, increases delay on sealant

* Reduces cost of AI machines

* UI adjustment for Progam Picker

* Servers require more power, buffs surgeon at higher upgrade tiers, adds messages for servers and losses, and adds a pointer program

* Trailing newline for the linter gods

* No more screaming servers

* Fixes holograms that AI deploys in Sealant and Holopointer

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: XFirebirdX <142694283+XFirebirdX@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-03 13:46:12 +00:00
Burzah
e75ace18a2 Fixes TGchat BSOD on 516 (#28616)
* Initial Commit

* I am dumb
2025-03-30 22:48:17 +00:00
Contrabang
2398fd45f6 Fixes vendors displaying that a price is "0" instead of "FREE" (#28815)
* begone

* Fixes vendors displaying "0" instead of "FREE"

* bundle rebuild

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-27 23:03:14 +00:00
Custodi
e766a767ce Add wide mode for modular painter & fix for decal painter (#28760)
* Fix painter

* Add wide mode for painter
Fix decal overlaying

* Rebuild tgui
2025-03-27 22:18:04 +00:00
Contrabang
3fca5f8216 [516] Scaling and TGUI fixes (#28809)
* [516] Scaling and TGUI fixes

* fuck it we go with this

* ???

* final changes

* whoops
2025-03-27 07:31:43 +00:00
Migratingcocofruit
0628a81cb0 Adds peak EER to the SM monitor console (#28646)
* present the pre reduction power on the SM monitor

* adds a bit of height to the console window

* what

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js
2025-03-26 10:25:34 +00:00
Mikhail Dzianishchyts
2592eb8777 Bot mode fixes (#28525)
* Set idle mode if cannot reach target

* Consider `BOT_PATHING` as moving

* Fix null reference

* nah, we better consider BOT_PATHING as idle

* Fix one more potential null reference
2025-03-25 20:07:56 +00:00
warriorstar-orion
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
Migratingcocofruit
0ff8eec5ff Adds labels to RPD and slightly refactors pipe code (#28206)
* it compiles now

* RPD works normally now.

* Implements pipelabeling

* Adds the labels to sensors and meters

* adds label investigation and enlarges the ui slightly to better fit the text input

* changes log message

* Update tgui.bundle.js

* autodoc

* review changes
2025-03-16 18:01:37 +00:00
Bm0n
8bec408c29 Adds Play Internet Sound (#28183)
* death to the OGG

* lint

* adresses issues

* nukes shells

* sounds should still stop even if you muted someone

* Update code/modules/admin/verbs/playsound.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* deconflict

* as mentioned

* minortypomoment

* i prefer this wording

* updates catches and moves admin logging.fixes span

* fixes another weird edge case with muting admins

* 516 support

* linters?

* further idiot proofing

* typescript player update

* more typescript player updates

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2025-02-27 21:57:30 +00:00
Charlie Nolan
5495930e45 Vending machine lock improvements (#28200)
* Vending machine lock improvements

* No dumping stuff in when the vendor is locked!

* Fix custom vendor UI height when unlocked.
2025-02-13 02:29:49 +00:00
Kapu1178
444000c165 Ports visible examines from Daedalus Dock (#27721)
* make it all work

* unneeded line

* weird linter but ok

* Update code/modules/mob/mob.dm

Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* remove span macro

* Update code/modules/mob/mob.dm

Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* unconscious people arent blind i guess

---------

Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com>
2025-02-13 02:05:49 +00:00
Sheep
2e2a778a71 Paraplegia! (#27999)
* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* whoops.

* TGUI.

* How did I miss that in testing

* Add the point interaction that nuggets get to armless paraplegics

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>

---------

Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-12 22:36:22 +00:00
Charlie Nolan
4e7b0e641c EFTPOS in Autolathe (#28205)
* EFTPOS in Autolathe

* Make EFTPOSes recyclable.
2025-02-10 03:01:34 +00:00
Charlie Nolan
a6d347e14a Custom, crew-buildable vendors (#28009)
* Buildable vendors.

* Lint.

* I think this is right?

* It's already IN their hands.

* Lint, re-check item after prompting for price.

* Fixes.

* Review fixes, working dissassembly again.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Restrict appearance to buildable vendor sprites.

* tyop fix

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-28 22:00:14 +00:00
Mira
a79dd4012e Return maximize research levels button for admins (#28076)
* add button

* oops

* prettier

* change icon

* rebuild tgui
2025-01-26 13:54:35 +00:00
Charlie Nolan
a809609e0c Handheld EFTPOS offering (#27978)
* Handheld EFTPOS offering

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-24 23:54:36 +00:00
Charlie Nolan
471383bcc1 Improved Meteor Shields (#27937)
* Improved meteor shield sat control and coverage calculation.

* Cheaper shield satellites.

* Register completion as it happens.

* Corrected a horrible, terrible mistake.

* Update code/game/objects/effects/meteors.dm

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
2025-01-15 19:48:59 +00:00
Luc
11b71b3f94 Adds tool information, multiple surgeries to the surgical computer. (#27755)
* draws the owl

* Add tgui code

* improve docs

* Update code/modules/surgery/surgery.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* tgui bundle

* clean up

* Prettier run

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 10:21:46 +00:00