Fox-McCloud
805c638adf
Tech Shells
2014-11-30 06:36:31 -05:00
Markolie
0dc52900cc
Adds the service channel (:v)
2014-11-29 21:01:19 +01:00
SamCroswell
8b16d394ed
Projectile Laser Update
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Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
2014-11-26 19:16:21 -05:00
Fox-McCloud
261157cb58
AI, PDA, and Other changes
2014-11-26 01:18:49 -05:00
Markolie
107325bb43
Melee attack for mechs
2014-11-22 06:05:13 +01:00
Markolie
9bd63e8c84
Upping the research levels for the Phazon
2014-11-22 05:35:09 +01:00
Markolie
2c2c7fc517
Constructable Phazon, constructable display case
2014-11-22 05:15:44 +01:00
Markolie
e0234565bc
Remove the duplicate decloner
2014-11-22 00:37:55 +01:00
Markolie
1269fe7d4e
Fix encryption key name
2014-11-21 23:58:13 +01:00
Markolie
7415d1be99
Add the decloner to R&D
2014-11-21 21:50:01 +01:00
Markolie
3d806081d0
Let protolathe's be loaded with chemicals again, let circuitprinter drop chemicals when deconstructed
2014-11-21 21:39:43 +01:00
Markolie
5b3df5a690
Fix names of scanning modules
2014-11-21 19:40:31 +01:00
Markolie
59edf2701d
Makes SMES'es and Vending Machines constructable and upgradeable, gives borgs recorders
2014-11-18 20:36:40 +01:00
Markolie
3e67587869
Allows the freezer/heater to actually be connected, minor machine fixes, janitor mop fix, drone can now clean bottles
2014-11-18 17:31:43 +01:00
Markolie
2f7d3ae26d
Additional constructable and upgradeable machines, adds soap to drones, updates teleporter
2014-11-18 03:13:12 +01:00
Markolie
876a5067a0
Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes
2014-11-17 08:32:39 +01:00
Fox-McCloud
111b24ceb8
Janitor Rework
2014-11-10 03:17:56 -05:00
Markolie
7405ae30ee
Camera console network rework
2014-11-08 23:12:38 +01:00
Fox-McCloud
e0059bbf46
Implant Fix
2014-10-25 22:47:09 -04:00
Fox-McCloud
097cc95bd2
R&D Nerfs
2014-10-25 20:54:25 -04:00
iamgoofball
4330a339cd
beep book goonfabs 4 i fucking hate git etc etc.
2014-08-14 12:27:15 -07:00
W3bster
b66e875830
Map changes. Compile fix.
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-Fixed the compile error.
-Magistrate's office, linked with IAA's office.
-Clown's office.
-Mime's office.
-Central Command ERT quarters.
-Central DS Spawn Area.
-White gloves for the fancy NT rep.
-Fancy pen for the Fancy NT rep.
-Added cameras in surgery and recovery wards
-Fixed maintenance area missing
-Central Command can no longer be blown open
-Fixed Robotics maintenance pipes, cables, waste pipes missing.
-Added chair and swiper in NT rep.
-Added chair and swiper in blueshield.
-Added swiper in the bridge.
-Added chair and additional security at NT rec.
-More water tanks in maintenance for firefighting
-Light in the PDA server room near the AI.
-Fixed security's mulebot flaps
2014-08-11 01:51:34 -04:00
IcyV
f7e6f57a63
Allows for the antimov core to be created in research.
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Requires high and illegal research to reach, allows antimov modules to be created.
2014-08-10 19:44:18 -07:00
Zuhayr
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
Zuhayr
13797e99ed
New machines, adjusted Cael's seeds, rewrote space vines.
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Conflicts:
code/defines/obj/hydro.dm
code/game/machinery/hydroponics.dm
code/modules/hydroponics/grown_inedible.dm
code/modules/hydroponics/hydroitemdefines.dm
2014-07-25 10:06:19 -04:00
ZomgPonies
64554340f4
Modifed faction system to use a list instead. Mobs can belong to multiple factions at once.
2014-07-19 13:26:55 -04:00
Walter0o
dbc621e7ab
another missing battery check
2014-07-18 06:53:11 -04:00
Walter0o
8e9b1b1b95
missing power check
...
people could still use this without any charge
2014-07-18 06:52:55 -04:00
Chinsky
ab8b3d25c4
Possible fix for #5645
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I think issue is that harvester won't forget what artifact it is using until harvesting process is started.
2014-07-18 06:52:40 -04:00
Chinsky
dbeb254062
Fixes #5650
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Fixes #5649
Removed that mundane objects check as I couldn't think of why would that even be a thing.
2014-07-18 06:52:28 -04:00
Chinsky
5b1257ddb9
Fixes #5648
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Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.
Conflicts:
code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
2014-07-18 06:51:59 -04:00
Chinsky
95970f8cad
Fixes #5647 Fixes #5646
2014-07-18 06:50:57 -04:00
Mark Aherne
9b45dbabfb
Continued work in progress on a major revision of the NanoUI templating system.
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Conflicts:
code/ATMOSPHERICS/components/omni_devices/filter.dm
code/ATMOSPHERICS/components/omni_devices/mixer.dm
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/game/machinery/kitchen/smartfridge.dm
code/modules/nano/nanoexternal.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/power/apc.dm
code/modules/power/smes.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
nano/js/nano_update.js
nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
Zuhayr
9c0a28b9d3
Fixes #5410 and possibly #5399
2014-07-12 22:02:35 -04:00
mwerezak
c11e6ae106
Adds suit cooling device
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Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/clothing/spacesuits/ninja.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/life.dm
2014-06-21 17:23:30 -04:00
Cael Aislinn
5e02cedf46
switched autocloner and replicator artifacts over to a timer system, made replicator use materials to create items (materials can be anything)
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-20 08:48:31 -04:00
Cael Aislinn
c23cb7afef
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
code/modules/research/xenoarchaeology/finds/finds_defines.dm
2014-06-20 08:47:51 -04:00
Cael Aislinn
dbce0f457f
harvester can now harvest artifact's secondary effect, which effect it chooses is determined by which are active (if both are active it can harvest neither)
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-20 08:17:01 -04:00
Cael Aislinn
18d5053e5b
miscellaneous fixes to various anomaly utiliser effects involving location/holder issues, fixed anomaly harvester runtime, reworks anomaly utiliser to be a lot easier/nicer to use, balance tweaks:
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- caps stun effect values for pulsing
- sets max utiliser battery charge to 300 (30 sec)
- changes energy consumption for utiliser pulse effects to "effect max charge level" * "effect range" ^ 2
- changes energy consumption for utiliser touch effects to 100 (10 sec worth of consumption)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-20 08:16:40 -04:00
Cael Aislinn
2082789543
moved xenoarchaeology master controller code into a separate file
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
code/modules/research/xenoarchaeology/misc.dm
2014-06-20 08:16:30 -04:00
Cael Aislinn
5439b04241
reconstitutor has a chance to extract multiple genomes per fossil (50% for two genomes, 37.5% chance for three genomes), moved xenoarchaeology initialisation code into the master controller, added upper and lower spawn vals for digsite turf number and artifact machine number, added circuitboards for the reconstitutors, fixes missing clonepod for flora reconstitutors
...
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
code/global.dm
code/modules/mining/mine_turfs.dm
code/modules/research/xenoarchaeology/misc.dm
2014-06-20 08:13:42 -04:00
ESwordTheCat
d17486b635
Revert it to this.
2014-06-19 10:34:26 -04:00
ESwordTheCat
d81d1736fc
Remove spawn.
2014-06-19 10:34:14 -04:00
ESwordTheCat
bb54ac1ac4
Fix artifact spreading and large scanner. Remove extra list used the master_controller var again.
...
Conflicts:
code/modules/mining/mine_turfs.dm
code/modules/research/xenoarchaeology/misc.dm
code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
2014-06-19 10:33:50 -04:00
mwerezak
6ada0cf263
Adds sharp and edge flags to appropriate items
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Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
Conflicts:
code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
ZomgPonies
2097bed55d
3rd mining overhaul commit, fun KEPT.
2014-06-15 07:52:52 -04:00
ZomgPonies
8d8d213e3e
Merge pull request #253 from GhostAA12/master
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Fixes the Rapid Parts Exchange device
2014-06-14 16:00:45 -04:00
GhostAA12
81c000f0cf
Fixes the Rapid Parts Exchange device
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Previously did nothing because of missing proc on machinery
2014-06-14 11:41:18 -07:00
Zuhayr
e4b95aa05e
Moved engineering, research and mining shuttles to a generalized system with its own directory structure.
...
Conflicts:
baystation12.dme
code/modules/mining/mine_items.dm
code/modules/research/research_shuttle.dm
2014-06-14 02:01:14 -04:00
AlexanderSeto
57e8d921ff
Recommits storage
2014-06-12 16:28:19 -07:00