* I think this is ok?
* Chicken Man and Kidan statues are now real statues that can be moved and disassembled (disassembly causes them to vanish without dropping materials as there are no bronze or obsidian stacks). Moved their sprites from decorations to statues for consistency.
* Oops! Metastation too.
* Finally got everything sorted out. Phew!
* The OXENbot on the derelict station is no longer a renamed chicken man statue. It can also be unanchored and sliced up for metal should you be inclined to do so.
* What even is this? Delete this.
* Coding standards
* Removed density variables from the changed statues.
* Fixes conflicts
* The elephant: Ruin + Whiteship rework
* ROUND TWO: FIGHT
* Forgot this
* Kyet Fixes
* [NEEDS TESTING] Tweaks from new knowledge
* Adds to Meta, Removes from Delta
* This isnt needed anymore
* Adds in one empty space level
* Area tweaks
* ash storm immunity
* safety override & lavaproof upgrades
* mini-extinguisher for janiborg
* borg cell paths, prevent station borgs using gamma module
* Limit crew SecBorgs to 2, DS borg laser reflection
* replaces standard module with generalist module
* generalist borg gets crowbar
* fix bug where ert engi/med borgs runtime / do not get sprites
* adds TG lavaland and spidermin mining cyborg icons
* roundstart borgs=2, spawn locations=4
* adds damage_protection mechanic
* add xeno_disarm_chance
* ERT borg naming scheme: (level) ERT (number)
* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems
* AA bullet_arc refactor
* refactors var/require_module to be bool, proc/action() to return bool
Suggested by farie82
* better radio for generalist
* rework gamma borgs, split of destroyer borgs
* dead robots fix
* fixes error caused by merging of PR 12932
* manually fix line endings
* fixes borg energy weapons (except disablers) not being recharged within recharging stations
* add trailing newline to make travis pass
* compatibility with #13471 life refactor
* deletes change to gamma sec ERT laser beam energy cost
* refactor handling of ash/lava immunities
* removes spiderlike mining borg sprite
* tweaks generalist borg loadout
* limit secborgs to 1 on green alert / roundstart
* re-run icondiffbot
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* SQL Validation, the first of many
* Initial test of the world loading
* This was prefixed when it shouldnt have been :v
* This also isnt a valid table
* Escape time
* Chmod
* This **should** work
* Oops
* RUST gone bust
* Please work
* Why did I do this twice
* I think I got it
* Fixes AFK SS
* AAAAAAAAAAAAAAAAAAAAAA
* Fixes AI cam runtime
* Cleanup
* *screams*
* Fare fixes
* Removes un-needed stuff
* I hope this works
* chmoooood
* SQL Version Unit Test
* Failure test
* Kinda ironic how I forgot this
* Task failed successfully
* Moves a global var around
* Bump SQL version in travis
* New test: SQL example DBconfig update
* Lets test an invalid version
* TASK FAILED SUCCESSFULLY
* Programmatic maplist generation
* Removes a duplicate check
* Lets try this
* What about this
* hnnng
* Lets just update BYOND
* Gas Mixture Refactor
* derp
* defined turf types
* fixes
* cuts turf visuals cost in half
* even better equalizing with planetary atmos
* remove volatile fuel
* comment and documentatino on turf gas vars