Fox McCloud
b3d69aac9b
Moves to BYOND 513 ( #13650 )
...
* Fixes Orbiting
* moves to 513
* travis update
* check for minor version too
2020-06-26 01:15:59 -06:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
3667557b60
More Lavaland Updates: Primal and Bayonets
2019-08-19 20:02:53 -04:00
Granodd
6c53564df2
Merge branch 'master' into GunsAndGunAccessories
...
# Conflicts:
# code/modules/projectiles/guns/projectile/automatic.dm
2019-01-26 02:17:22 -05:00
AzuleUtama
8284c56c54
Fixes bulldog and c20's low ammo alarms only going off once
2018-12-12 00:28:45 +00:00
Granodd
8fb45039c0
moved attackby proc to projectiles/guns/projectile.dm
2018-12-02 21:10:20 -05:00
Granodd
9725c7536b
Refactors reloading and adds new gun sounds to ballistics
2018-12-02 03:20:05 -05:00
Birdtalon
f36b0a4bff
changes equip_to_slot_or_del() to equip_or_collect() to prevent item deletion from backpack_contents list
...
numerous bugfixes
adds new suit sprites
2018-10-07 22:32:44 +01:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
shazbot194
0a9a3c2b2b
More icons for the M90 ( #8738 )
2018-03-19 13:20:31 -07:00
tigercat2000
633c972f46
RnD autolathe removal + tech level overhaul
2017-06-01 11:34:29 -07:00
Sam
2d13e2f7bf
Converts /modules/ to using WEIGHT_CLASS_x
2017-05-28 01:25:09 +01:00
Mieszko Jędrzejczak
e8a04e5524
Laser carbine icons!
2017-02-17 14:21:48 +01:00
FlattestGuitar
692f2d238b
Adds a laser carbine!
...
Admin only for now.
2017-01-26 12:45:36 +01:00
Tigercat2000
56a09db739
Action Button Update
...
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
monster860
3df85518e1
Removes .0 at the end of w_class numbers
2016-07-08 12:26:34 -04:00
TheDZD
078d7bc099
You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst.
2016-07-05 19:41:44 -04:00
TheDZD
c6b4539548
Finishing touches
2016-06-08 15:11:24 -04:00
TheDZD
4facfcb5a4
More fixes and sprites
2016-05-31 22:51:14 -04:00
TheDZD
a4e950d21a
Compiles, and guns work™
2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75
Here we go again...
2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
SamCroswell
96f7f48f32
Properly spells magazine
2016-01-07 15:17:44 -05:00
SamCroswell
eb8b2cc09f
Adds Fun
2016-01-07 15:08:12 -05:00
Fox-McCloud
97527dddc6
tweak
2016-01-03 20:34:40 -05:00
Fox-McCloud
eade350dc8
Sec Rifle Port
2016-01-02 01:06:37 -05:00
Markolie
6f0a8174ad
Guns rename, take two
2015-09-30 15:51:14 +02:00
Markolie
62235dc859
Wand and Thompson in-hands
2015-09-16 23:12:49 +02:00
Markolie
be5653a25f
Get rid of item_override
2015-09-15 04:20:46 +02:00
Markolie
2b74789b37
Burst fire tweaks
2015-09-14 04:39:39 +02:00
Markolie
591f2747ca
Further gun updates
2015-09-14 04:36:41 +02:00
Markolie
f41f0a59fe
Guns update
2015-09-14 04:05:20 +02:00
AnturK
568d289a67
Generic Action\Action Button System
...
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Fox-McCloud
dec621eefd
Revert "R&D Research Levels Unification"
2015-04-07 01:16:19 -04:00
jack-fractal
a0be969870
Unifying tech levels
...
Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Fox-McCloud
8238638283
Gun Harmonization
2014-12-13 11:18:56 -05:00
SamCroswell
ceabc46f1b
Dismemberment Update, Fire Axe Fixes, Gun Sounds
2014-11-23 00:52:32 -05:00
SamCroswell
90bb1c5861
Weapon description update
...
Updated a few weapon descriptions to fit properly.
2014-11-22 13:33:25 -05:00
SamCroswell
c75529462d
Bulldog In-Hand Fix
2014-11-14 23:34:47 -05:00
SamCroswell
722fd6a1e0
Nukeops Update
...
- Gave the nukeops leader the ability to choose the name of their team.
- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.
- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.
- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
2014-11-08 10:51:20 -05:00
Fox-McCloud
dd200af4bf
Nuke Ops Rework Phase 2
2014-11-05 06:56:46 -05:00
ZomgPonies
d4055a89af
Buckshot whee!
2013-12-12 22:10:33 -05:00
ZomgPonies
7048545d6d
Projectile code overhaul
2013-10-30 10:32:21 -04:00
comma
bdaeb2c6fb
Adds fire delay to all weapons (except automatics).
...
For most weapons it is only slightly bigger than clicking own delay, but still can see difference between revolver and SMG.
Shotungs do not get special delay because they are slow as they are anyway.
Biggest delays go to laser cannon (40 damage per shot) and pulse rifle, ~2 seconds for one shot.
2013-07-10 21:19:21 +04:00
MagmaRam
db07fd16fd
Fixes an issue where an uzi could not be reloaded, they can now be reloaded with boxes of .45 bullets.
2013-05-30 18:54:31 +07:00
Whitellama
5d090b0611
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into guntest
...
Conflicts:
code/WorkInProgress/Cib/amorph/amorph_hud.dm
code/game/objects/structures/window.dm
code/modules/mob/living/blob/blob.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
code/modules/mob/mob_defines.dm
code/modules/mob/screen.dm
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/projectile/automatic.dm
maps/tgstation.2.0.9.1.dmm
2013-01-31 14:26:58 -08:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
Cael_Aislinn
aae42d928a
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/__HELPERS/type2type.dm
code/__HELPERS/unsorted.dm
code/datums/datumvars.dm
code/datums/disease.dm
code/datums/organs/organ_external.dm
code/datums/supplypacks.dm
code/defines/obj.dm
code/game/area/areas.dm
code/game/atoms.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/civilian.dm
code/game/machinery/alarm.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/objects/effects/decals/contraband.dm
code/game/objects/effects/signs.dm
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
code/game/objects/items/weapons/photography.dm
code/game/objects/structures/door_assembly.dm
code/game/objects/structures/window.dm
code/game/sound.dm
code/game/verbs/ooc.dm
code/global.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/DetectiveWork/evidence.dm
code/modules/DetectiveWork/footprints_and_rag.dm
code/modules/DetectiveWork/scanner.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminhelp.dm
code/modules/admin/verbs/adminpm.dm
code/modules/awaymissions/gateway.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/client/preferences.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mint.dm
code/modules/mining/ores_coins.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/living.dm
code/modules/mob/living/say.dm
code/modules/mob/mob.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photocopier.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/setup.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/powerarmor/powerarmor.dm
code/world.dm
html/changelog.html
icons/effects/96x96.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/turf/areas.dmi
icons/turf/walls.dmi
maps/RandomZLevels/fileList.txt
maps/RandomZLevels/spacebattle.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 00:23:22 +10:00