* Makes toy figures tiny and refactors the code behind it
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com>
* atom_say and capitalize names
* Web edit baby
* Merge conflict fixes
* Init instead of New
* prize_ball instead of mechball
* prize_ball should not be a figure. Revert but keep the Init change
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
* Circuit Names Refactor
* Some review stuff
* now with less runtimes
* Machine Boards and Computer Boards
* Only a little late
* YouTool fix
* Resupply crate too
* Supplycomp board
I'll do the other stuff tomorrow
* Computer Frame Refactor
Plus also removing the HONKputer to avoid a conflict.
* Don't need this diff anymore
* Fit Viewport V1
* Scoreboard
* Moderate scoreboard refactor
Mostly just removing the global variables, since Mochi has plans for a proper big scoreboard refactor in the future.
* Update navigation_computer.dm
* V7
* Update navigation_computer.dm
* All instances
* Added explainers
Seems this is done some places, seems nice and easier to understand with em
* Updated name
* Change Variable name
Changed as per advise of Fox
* Alphabetize items in debug equipment selection menu.
* Rename some outfits to group them together in the selection menu.
* Farie's suggestions
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Adds the 100% original and serious BSG
* Adds sprites
* prevents divide by zero
* Adds to protolathe, shield from projectiles, prevents hitting through walls
* adds sprites for inhands, pain, and suffering
* Finished the gun sprites.
* Adds admin version, sound effect, visual
* moves chain to base projectile, adds shitty sprite for bsg explosion
* Fixes it, maybe.
* I hate merge conflicts, gun sprites are back
* I need this, it seems.
* re-adds sprites back
* Prevents turrets from working with BSG, adds a variable for it, heavily nerfs the BSG stun to be more of a trip
* Apply grammer and spaceing suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com>
* Makes the code clearer, use update icon, fix shaded charge
* Better inhands, tweaked base sprite
* Better explosion effect, mochi suggestion, PR ready
* Accidently removed this
* I did not intend to put this in, I discarded this change
* Update settings.json
* Spelling and return removal
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Removes spawn, makes it a callback
* Lowercase states
Co-authored-by: dearmochi <shenesis@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Prevents Species Action Icons from Duplicating
* Spelling Correction for Igniter
* Guardian Fixes
* Photocopier bugfix
* another spelling fix
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* removes redundant item_state declaration
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* Adds adminfreeze drink
Adds a drink similar to Antifreeze called Adminfreeze as a bit of a meme. Requires an upgraded booze machine or a bottle of Nothing, ether from medbay, and some heat to create.
2 counts Vodka, 1 count Nothing, 1 count Ether.
* Removed BWOINK from taste description
Audio cue happens when mixed already.
* Updated adminfreeze drink
Changed sprite to not have the ADMIN on the side.
Changed the recipe to include a more difficult mixture.
1 count neuro-toxin, 1 count toxin special, 1 count fernet, 1 count moonshine, 1 count morphine
Adds a freeze effect and lowers body temp each sip.
Increased the alcohol percentage to 1.5 from .9
* reverted adminfreeze sprite to include ADMIN
After updating the recipe to make it harder to create, and popular opinion. Readded the ADMIN text to fully embrace the meme drink.