Adds a 'Cryo SSDs' verb for admins.
This takes all humans on the station who have been SSD for 10 minutes or
more, and are not immune, and puts them in the cryopods. The idea is
that it allows admins an easily way to clean up large numbers of SSD
crew on the station. SSD crew who are off-station, dead, or
pulled/restrained in some way are immune to this.
As a side benefit, this PR also refactors cryopod.dm, removing "loc ="
calls, and turning the process of entering a cryopod into a proc.
Mentors can already see a list of all players by account age. This
includes antags with obvious names, like "Donk Co. Operative #1".
This PR changes the permissions on the playtime report (the one which
shows how much playtime everyone has) so mentors can see that, too.
The idea being that this enables mentors to distinguish between "X has
an old account" and "X has a lot of experience on paradise". Currently,
mentors cannot distinguish the two.
Also, consistency. If mentors can see players' account registration age,
they should also be able to see players' playtime experience.
This adds Message filters to Goonchat (only for mentors +
administrators).
There is a new option in the settings dropdown of Goonchat to access
these. They are temporary, non-destructive filters which will hide all
messages matching them that are already in your chat, as well as any new
messages matching them.
There are 5 filters currently:
- Admin; Filters out most admin logs.
- Combat; Filters out a limited subset of combat messages-
Specifically, any message with the 'combat' span class. Currently, this
has only been added to the central /attack and /attacked_by procs, so a
large considerable amount of hostile actions taken against a
player are still not going to be filtered out. We can work on adding
the identifier to more stuff later.
- Radios: Filters out all radio messages.
- Speech: Filters out all mob speech.
- OOC: Filters out OOC chat.
There is also an "All" option, which just turns off all messages that
are not internal to Goonchat.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
- Replaced 'EXP' with "Playtime' in most admin-visible locations. The
system is still invisible to normal players.
- Changed the types of exp you can accumulate from 'all', 'eng', 'sup',
etc to more human-friendly names like 'Crew', 'Engineering', and
'Supply'.
- Eliminated some copy-paste.
- Added a new configuration option: use_exp_restrictions_heads_hours.
When enabled and set to a >0 value, it overrides all head/ai job
playtime requirements, instead substituting that number of hours.
- Hid XP info from mentors (Fox request)
- Commented the verb that lets normal players see their XP (Neca
request)
- Added logging for usage of admin XP verbs
- Deleted old commented code
- Formatted XP numbers in reports as "1h", "3h", "27h" etc rather than a
# of points/minutes.