LordBraindead
08d2e22220
fire update
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enabled fire to destroy floors and objects
also tweaked the behaviour of glass to enable glasslocks against fire
also made fire extingiushers stop being useless
2013-07-14 21:20:45 +02:00
comma
da35278439
Merge remote-tracking branch 'remotes/origin/bleeding-edge-freeze' into viro
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Conflicts:
html/changelog.html
2013-07-11 02:53:58 +04:00
comma
bdaeb2c6fb
Adds fire delay to all weapons (except automatics).
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For most weapons it is only slightly bigger than clicking own delay, but still can see difference between revolver and SMG.
Shotungs do not get special delay because they are slow as they are anyway.
Biggest delays go to laser cannon (40 damage per shot) and pulse rifle, ~2 seconds for one shot.
2013-07-10 21:19:21 +04:00
comma
e0f7097c23
Makes engineered viruses airborne too, since otherwise they are nigh useless.
2013-07-09 14:16:58 +04:00
comma
d5942c4b10
Updated HUDs to find only known viruses.
2013-07-09 13:04:05 +04:00
comma
1095bd1978
Merge branch 'bleeding-edge-freeze' into viro
2013-07-09 12:49:23 +04:00
comma
ae2a9c56ad
Merge branch 'master' into bleeding-edge-freeze
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
2013-07-09 12:48:34 +04:00
Segrain
c5a1a69b5b
Stealth/invisibility tweaks.
2013-07-09 05:06:29 +03:00
Segrain
14dbcad07d
HUDs and visibility.
2013-07-09 04:53:34 +03:00
Segrain
72588c8c61
MedHUDs and virus2.
2013-07-09 04:51:09 +03:00
Mloc-Argent
75c8f6d76a
Merge branch 'BEF-staging'
2013-07-08 23:28:22 +01:00
Spamcat
c8eb9df6ac
How do I grammar?
2013-07-08 22:56:35 +04:00
Spamcat
0e153b7226
Updated pulse checking on examine, optimized handle_pulse(), fixed some grammer.
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xoxo chinsky
2013-07-08 22:37:54 +04:00
Chinsky
31fc09567f
Merge pull request #3264 from Mloc/master
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Small fixes
2013-07-06 14:59:13 -07:00
Mloc-Argent
3ce4e2ad17
Fixes #2559
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Changes Add-Note and Notes verb to be under the IC category, instead of OOC.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-06 22:20:13 +01:00
Mloc-Argent
94af89d0a2
Fixes #2091
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Adds missing topic() code for page selection on player notes, properly alphabeticalizes.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-06 22:16:01 +01:00
Zuhayr
b84697055f
Embedded item string fix.
2013-07-07 00:07:18 -07:00
Zuhayr
587b2d8f24
Cyborg sprite selection fix.
2013-07-07 00:00:25 -07:00
Zuhayr
ad07f5e9e5
Added procs for a custom item that were overlooked.
2013-07-06 23:53:59 -07:00
Zuhayr
ee560d43da
Allowed ties to use mask sprites if equipped to the face, for accessories like lockets.
2013-07-06 23:53:24 -07:00
Zuhayr
9a2ce35199
Commenting out ninja mode, as it is broken.
2013-07-06 21:53:11 -07:00
Segrain
82c3e6aa8c
Fix for #3255 .
2013-07-06 16:51:59 +03:00
Segrain
6804cf0518
Fix for #3254 .
2013-07-06 16:50:01 +03:00
Segrain
a2d3edcaff
More fixes.
2013-07-05 21:56:25 +03:00
Segrain
5abed5a5f6
Modtype tweak.
2013-07-05 20:10:39 +03:00
Zuhayr
349851313e
Typo.
2013-07-05 23:34:44 -07:00
Zuhayr
aeec95b350
Robot immortality fixes.
2013-07-05 23:31:27 -07:00
Zuhayr
0cfaf8e70b
Minor string fix.
2013-07-05 22:15:40 -07:00
Zuhayr
60b9d0f8fc
Compile fix.
2013-07-05 22:09:27 -07:00
Zuhayr
a2249fb1dc
Fixes yank out verb string issues.
2013-07-05 22:01:09 -07:00
Zuhayr
b6699cbf9a
Adds ammo to vox spawning with a crossbow.
2013-07-05 21:57:51 -07:00
Zuhayr
5dc40474ec
Removes vox randomness in appearance.
2013-07-05 21:53:17 -07:00
cib
f10c08253f
Fixed two bugs with robot components.
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1. They could be broken but still powered.
2. Melee damage didn't work at all.
2013-07-05 13:43:11 +02:00
Spamcat
f7dc8f8c0a
derp
2013-07-05 04:50:18 +04:00
Spamcat
3a1ea41ff2
Moar machinery.
2013-07-05 04:39:57 +04:00
Spamcat
24eddd6eaa
Now 100% more machinery!
2013-07-05 04:12:41 +04:00
Spamcat
6e61fe3914
Initial pulse code. WIP
2013-07-05 03:11:50 +04:00
Zuhayr
15de508b49
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-07-04 23:29:48 -07:00
Zuhayr
a8ea0a3fd4
Bot shield not working against melee fix.
2013-07-04 23:23:22 -07:00
Zuhayr
1e7dc9667e
Vox raider class distribution fix.
2013-07-04 23:22:55 -07:00
Zuhayr
dc3485ab2d
Indenting issue.
2013-07-04 20:37:10 -07:00
Zuhayr
0852a9f4b1
Partial fix for #3236
2013-07-04 20:34:37 -07:00
Zuhayr
0140738157
Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12
2013-07-04 20:26:55 -07:00
Zuhayr
681fcb2881
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-07-04 15:26:06 -07:00
Zuhayr
db650d3757
Config merge.
2013-07-04 14:39:46 -07:00
Ispil
4c1bb073ff
Fixes issue #2872 , partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way.
2013-07-04 04:55:24 -07:00
cib
0eb1b2d12c
Implemented updatehealth() for robots
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Fixes a bug of them never dying.
2013-07-04 09:46:47 +02:00
Zuhayr
b4695d3d74
Merge pull request #3232 from Ravensdale/master
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Custom synthetic sprites and minor bugfixes
2013-07-03 22:21:15 -07:00
Ravensdale
34cd183d22
blrg... didn't update my ai code before commiting, should be fixt
2013-07-03 21:54:39 -07:00
Ravensdale
9aedfa8b23
Bugfix: Fixes mining borg's radio to the supply frequency since mining frequency no longer exists.
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Feature: Introduces and adjusts code for cyborg and AI custom sprites
Cleanup: Streamlined the AI core selection code. Could probably be even cleaner but it's good for now.
2013-07-03 21:24:25 -07:00