For blueshield and brig physician. Also added the item to blueshield
locker. Item allows medical record viewing/editing. I have _NOT_ added
security record viewing/editing.
Pain symptoms, and more antidepressant producing viruses. Made a change
to the most powerful antidepressant, to make it break their mind more
often if over 5 units, to simulate overdosing of this potent chemical
AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.
Parts of implementation done by porting code from tg-station.
Conflicts:
code/_onclick/ai.dm
code/_onclick/click.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
code/modules/mob/mob.dm
Before: multiple screen_shake's could queue up prior to screenshake being set on the mob setting
oldeye on the last one to queue up to be the random location from the previous screen shake
so sometimes peoples clients were stuck on a location instead of back on the mob.
Now we set screenshake before the spawn so we don't spawn up multiple screen_shakes on the same mob.
Test: Be ghost, hammer the spawn meteors secret 10 times or so, watch as your camera returns back to your mob.
Yay.
Conflicts:
code/modules/mob/mob_helpers.dm
Before: Tasers do 40 halloss damage and that drops to 39 on next life() tick so most people won't be slowed down by the first taser hit.
After: If you have any halloss you will slow down some. I've set it at 1 delay for every 10 halloss, this might need adjusting (15 instead of 10 possibly)
Conflicts:
code/modules/mob/living/carbon/human/human_movement.dm
* Map gen verb is now limited to those with server access.
* Added Z layer support.
Conflicts:
code/modules/admin/admin_verbs.dm
nano/images/nanomap.png
rewrite cos damn!
No more spam names... worst they can get is one of each type in a name.
CM won't accept anything that's been cerealized (at any point), DF and
grill will accept things that have been in them before, but you'll end
up with a burned mess, a cloud of smoke, and the chance of a small fire
Revert "Made hyperzine same color as salt, because HAHA"
This reverts commit b23b5b62d9.
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
Revert "Made hyperzine harder to make properly."
This reverts commit 489cdf0096.
Removes Benazine
Revert "Nerfs for OD"
This reverts commit 4b94406efb.
Revert "Hyperzine fix"
This reverts commit d6702496f9.
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
Revert "Made Cyanide more deadly, added OD to Hyperzine"
This reverts commit 1cb87e07cf.
i can't believe after all this time animals still use FEA instead of ZAS.
this should fix the "random" animal deaths.
Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
no calling by clientless mobs, this should save several thousand wasted calls.
turning the massive string list that would be defined each call into a global list.
the chance the same dream gets picked twice is negletable.
Conflicts:
code/modules/flufftext/Dreaming.dm
* Simplified how items are positioned on the map (e.g. ((value.x - 1) * 8) is now just value.x, scaling is applied later).
* Added four zoom levels (x1.0 to x2.5, triggered by links in the template).
* Moved the "Generate NanoUI Map" into the Server tab, to prevent it being used by admins accidentally.
Conflicts:
nano/images/nanomap.png